Cost |
Name |
4 |
+2 with Ground Movement |
5 |
Disguise 19-; Extra Time (1 Hour, Character May Take No Other Actions, -3 1/4)
Notes: This is achieved by actually changing parts which takes about an hour. |
9 |
Total Skills Cost |
|
|
Cost |
Power |
END |
4 |
+2 DEF (6 Active Points); Does Not Protect Occupant (-1/2) | |
16 |
Motorized Two-Wheeled Vehicle: Ground Movement +19" (25" total), x4 Noncombat, 1 Continuing Fuel Charge lasting 6 Hours (+0) (43 Active Points); OAF (standard tires) Bulky (-1 1/2), Only On Appropriate Terrain) (-1/4) | |
20 |
Total Powers Cost |
|