Artemis
Character Name: Artemis
Alternate Identities: Elain Siān Enfys: Siān
Player Name: RPG
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
28 DEX 10 54 28 15- OCV 9 DCV 9
20 CON 10 20 20 13-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
12 EGO 10 4 12 11- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
16 COM 10 3 16 12-
4 PD 3 1 4/19 4/19 PD (0/15 rPD)
4 ED 4 0 4/19 4/19 ED (0/15 rED)
6 SPD 3.8 22 6 Phases: 2, 4, 6, 8, 10, 12
7 REC 7 0 7
40 END 40 0 40
28 STUN 27 1 28
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 3 2 4 1/2" 123 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 4 1/2"
V. Leap 2"
DEFENSES
Type Amount
Physical Defense 4/19
Res. Phys. Defense 0/15
Energy Defense 4/19
Res. Energy Defense 0/15
Mental Defense 10
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +3 with Bows (MP)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Accurate Shot 1/2 +2 -2 Weapon Strike
Basic Shot 1/2 +0 +0 Weapon +2 DC Strike
Defensive Shot 1/2 -1 +2 Weapon Strike
Distance Shot 1+1 +0 -2 Weapon Strike, +1 Segment
Diving Shot 1/2 +0 +2 Weapon Strike, Half Move Required, You Fall
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Far Shot 1/2 +1 -1 Weapon Strike
Offensive Shot 1/2 -1 -1 Weapon +4 DC Strike
Quick Shot 1/2 +1 +0 Weapon +2 DC Strike
Trained Shot 1/2 +2 +0 Weapon Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: The Media 8- (Mo Pow, NCI, Interview, pictures, etc.)
20 Hunted: HARP 11- (Mo Pow, Harshly Punish)
Notes: This has increased from 8- after a character becomes known to the Media but the character is keeping a low profile i.e. no publicity stunts, no interviews, avoiding pictures, etc.
25 Psychological Limitation: Devoted to Justice (Very Common, Total)
10 Psychological Limitation: Hunting Current Target (Uncommon, Strong)
25 Psychological Limitation: Protective Of Innocents (Very Common, Total)
20 Social Limitation: Secret Identity Very Frequently, Major
10 Social Limitation: Subject to Orders (Occasionally, Major)
Notes: There may be occasional requests for assistance from either the Minutmen Project or the local police.
5 Watched: Local Law Enforcement 8- (Mo Pow, NCI, Limited Geographical Area, Watching)
10 Watched: US Government 8- (Mo Pow, NCI, Watching)
150 Total Disadvantages Cost

Character Name: Artemis
Alternate Identities: Elain Siān Enfys: Siān
Player Name: RPG
SKILLS
Cost  Name
0 AK: Denver CO Area 8-
3 Acrobatics 15-
3 Acting 12-
3 Breakfall 15-
3 Climbing 15-
8 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 13-
3 Concealment 13-
3 Conversation 12-
3 Criminology 13-
0 CuK: Bow Hunter's Culture 8-
3 Deduction 13-
3 KS: Archery 13-
0 Language: English (Idiomatic)
0 Language: Welsh (Idiomatic)
3 Lockpicking 15-
2 Navigation (Land) 13-
3 Paramedics 13-
3 Persuasion 12-
0 PS: Security Consultant 11-
3 Security Systems 13-
3 Seduction 12-
3 Shadowing 13-
3 Stealth 15-
3 Streetwise 12-
2 Survival (Temperate/Subtropical Forests) 13-
3 Tactics 13-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Tracking 13-
3 Weaponsmith (Arrows, Bows) 13-
9 +3 with Bows (MP)
81 Total Skills Cost
TALENTS
Cost  Name
3 Absolute Range Sense
3 Total Talents Cost
 
POWERS
Cost  Power END
28 Combat Armor: Armor (15 PD/15 ED); OIF (-1/2), Real Armor (-1/4) plus +4 with Concealment; Only Hide Self (-1), Only Works If She Remains Almost Stationary (-1), OIF (-1/2)0
27 Bow and Arrows: Multipower, 70-point reserve, all slots Invisible to Hearing Group, Source Only (+1/4); all slots OAF (-1), Required Hands Two-Handed (-1/2), Cannot be Bounced, Pushed or Spread. (-1/2), Real Weapon (-1/4)
2u
1) Bolo Arrow: Entangle 7d6, 7 DEF; 12 Charges (-1/4), Cannot Form Barriers (-1/4)
[12]
2u
2) Impact Arrow: Energy Blast 14d6; 12 Charges (-1/4)
[12]
2u
3) Rocket Arrow: Killing Attack - Ranged 5d6-1; 12 Charges (-1/4)
[12]
2u
4) Shaped Charge Arrow: Killing Attack - Ranged 3d6, Armor Piercing (+1/2); 12 Charges (-1/4)
[12]
2u
5) TASER Arrow: Energy Blast 7d6, No Normal Defense ([Standard]; +1); 12 Charges (-1/4)
[12]
10 Utility Belt: Multipower, 15-point reserve, all slots OIF (-1/2)
1u
1) Advanced Lockpick Set: +5 with Lockpicking
1u
2) Crime Scene Kit: +5 with Criminology
1u
3) Hacking Thumb Drive: +5 with Computer Programming
1u
4) Medkit: +5 with Paramedics; 8 Charges (-1/2)
1u
5) Miniature Climbing Rig: +5 with Climbing
1u
6) Nightsight Monocular: IR Perception (Sight Group) plus +6 versus Range Modifier for Sight Group
0
1u
7) Security Systems Analyzer: +5 with Security Systems
1u
8) Zipline Grappling Hook: Gliding 15"; Must Follow Zipline (-1), 6 Charges (-3/4), Coasting (-1/2), Requires Anchor At Both End (-1/2), Extra Time (Full Phase, Only to Activate, -1/4)
[6]
4 Polarized Contacts: Sight Group Flash Defense (5 points); IIF (Mask; -1/4)0
8 Stubborn: Mental Defense (10 points total)0
5 Eyes Open To A Broader Spectrum: Ultraviolet Perception (Sight Group)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
1 Breath Control: Life Support (Extended Breathing: 1 END per Turn)
Notes: She can hold her breath for approximately 8 minutes.
0
103 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Archery
4
1) Accurate Shot: 1/2 Phase, +2 OCV, -2 DCV, Range +2, Weapon Strike
4
2) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Weapon +2 DC Strike
3
3) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Weapon Strike
5
4) Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Weapon Strike, +1 Segment
3
5) Diving Shot: 1/2 Phase, +0 OCV, +2 DCV, Range +1, Weapon Strike, Half Move Required, You Fall
4
6) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5
7) Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Weapon Strike
4
8) Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Weapon +4 DC Strike
4
9) Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Weapon +2 DC Strike
4
10) Trained Shot: 1/2 Phase, +2 OCV, +0 DCV, Range +0, Weapon Strike
0
11) Weapon Element: Bow
40 Total Martial Arts Cost

Character Name: Artemis
Alternate Identities: Elain Siān Enfys: Siān
Player Name: RPG
APPEARANCE
Hair Color: Walnut Brown
Eye Color: Blue
Height: 5' 6"
Weight: 117 lbs
Description:
Sian is a very attractive young woman of slight build and stature with walnut hair to her shoulders and blue eyes. Her heritage is Welsh from both sides of the family. She is first generation American.
BACKGROUND
At age 8 her father began teaching her the bow, actually taking her hunting the following season. It became a regular thing but never did he introduce her to a gun. He felt a firearm gave the hunter an unfair advantage. Sian agreed. There was something trilling about stalking a deer for miles through the woods until she had the perfect shot. She had developed a marksman's eye and never wounded her target, it fell where she it hit. Those times in the woods with her father were the happiest times of her life.
When she was sixteen, that all came to an end in a 'hunting accident'. Authorities determind a stray bullet from another hunter struck her father and killed him. The thing was, it was bow season and rifles could not be used during that time. The police never found anyone who would admit to having been in the vacinity and no charges were laid. Sian knew better.
For the next six years of her life she dedicated herself to finding her father's killer but to do so, she needed training. She began by approaching the best archer in the country and practically begging to apprentice to him. After six months of this, he finally consented to teach her all he knew.
It was tough, between learning her craft and studying but she made it through high school with exceptional grades, exceptional enough to win a college scholarship. From there is was just a matter of taking the right courses ... She started with Criminology. Upon graduating from college, she began to hunt on a very cold trail. A year later, it paid off and she discovered who had killed her father. It took all of her willpower not to kill him on the spot but, using her first ever homemade arrow, she wrapped him up and held him for the police. A trial was held, her evidence presented and the man was convicted of 2nd degree murder. He now resides in San Quenton.
POWERS/TACTICS
Sian is an athletic young woman with her only 'extra-ordinary' physical trait being her dexterity and speed. She is, however, a well-trained and talented archer who has developed her own arrows for what is otherwise an off the shelf composite bow. She does not possess any powers or abilites that would be classified as 'superhero' level other her amazing dexterity and speed. She is also able to see into the UV spectrum and hold her breath for an shockily long time.
PERSONALITY/MOTIVATION
Sian is a patient hunter, whether it is man or beast, though it is more often man. Originally, in keeping with her Celtic heritage, she considered taking the name of the Tuatha Dé Danann goddess Flidais but she figured there would be no name recognition so she chose Artemis, the Greek goddess of the hunt.
CAMPAIGN USE
Sian is an Gadgeteer with Security Skills.
DESIGN NOTES
Artemis is 'Gadgeteer' archetype.

Studying/Practicing Skills:

4 Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +3 DC to Disarm
4 +1 Ranged Damage Class
3 +1 with Bows (multipower)
3 Electronics
Created: Sat, 14 Mar 2020 08:37:45

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