Mind Tap
Character Name: Mind Tap
Alternate Identities: Dominic "Nick" Bonaventure
Player Name: Martin
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
16 DEX 10 18 16 12- OCV 5 DCV 5
15 CON 10 10 15 12-
14 BODY 10 8 14 12-
18 INT 10 8 18 13- PER Roll 13-
20 EGO 10 20 20 13- ECV: 7
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
18 COM 10 4 18 13-
5 PD 3 2 20 20 PD (15 rPD)
5 ED 3 2 20 20 ED (15 rED)
4 SPD 2.6 14 6 Phases: 2, 4, 6, 8, 10, 12
6 REC 6 0 6
30 END 30 0 30
30 STUN 30 0 30
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 99 Total Characteristics Points
CHARACTER IMAGE
QUOTE
“LAISSEZ LES BON TEMPS ROULER!” (lay-ZEH leh BAWN taw ROO-leh - means, "Let the Good Times Roll!")
"D' yaw have change for a hundo?"
“How's ya mama an' them?”
“FAIS-DO-DO” (fay DOUGH-DOUGH - means "Go to Sleep")
“You better do what your mother told you or she’s gonna put that gris gris (voodoo) on you.”
“CHER” ("MMM Cher (share), you look good nuff' to eat!" - meaning you look great) or ("Howdy, Cher!" - as a term of affection)
EXPERIENCE POINTS
Total earned: 51
Spent: 50
Unspent: 1
Base Points: 250
Disad Points: 100
Total Points: 400
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 3"
V. Leap 1 1/2"
Teleport 10"
DEFENSES
Type Amount
Physical Defense 20
Res. Phys. Defense 15
Energy Defense 20
Res. Energy Defense 15
Mental Defense 24
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Fast Strike 1/2 +2 +0 5d6 Strike
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Escape 1/2 +0 +0 30 STR vs. Grabs
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features- Crimson Glowing Eyes: when using powers (Concealable-Wears Stylish Sunglasses), Noticed and Recognizable - Super, Detectable By Commonly-Sight
20 Normal Characteristic Maxima
15 Hunted: The Division 11- (Mo Pow; NCI; Watching)
15 Psychological Limitation: Dislikes Mentalist Abusers (Common; Strong)
20 Psychological Limitation: Man of his Word (Common; Total)
20 Reputation-Smart Alex: One of the Good Guys, 14- (Extreme)
100 Total Disadvantages Cost

Character Name: Mind Tap
Alternate Identities: Dominic "Nick" Bonaventure
Player Name: Martin
SKILLS
Cost  Name
3 Acrobatics 12-
3 Acting 13-
3 KS 13-
3 PS: Non-Fiction Writer 13-
3 CK 13-
2 Language: Mandarin Chinese (fluent conversation)
2 Language: French (fluent conversation)
3 Persuasion 13-
3 Stealth 12-
3 Streetwise 13-
5 KS 15-
33 Total Skills Cost
PERKS
Cost  Name
3 Fringe Benefit: Security Clearance
10 Money: Wealthy
2 Reputation: Celebrity Non-Fiction Author - Smart Alec: #1 Best Selling Book, "Do you...MIND?" (A large group readers) 11-, +1/+1d6
3 Anonymity
18 Total Perks Cost
 
POWERS
Cost  Power END
30 Combat Precognition: Combat Luck (15 PD/15 ED)
20 Mental Defense (24 points total)0
25 Passive Thought Detection: N-Ray Perception, unable thru Lead, Force Fields & Force Walls w Mental Def. (Mental Group), +3 to PER Roll, Discriminatory, Sense, Tracking0
20 Psionic Reserve: Endurance Reserve (100 END, 10 REC) (20 Active Points)0
60 Synatic Control: Multipower, 60-point reserve
6u
1) Pain Control: Ego Attack 6d6 (60 Active Points)
6
6u
2) Sensory Control: Mental Illusions 12d6 (60 Active Points)
6
6u
3) Telepathic Probe: Telepathy 12d6 (60 Active Points)
6
6u
4) Total Override: Mind Control 12d6 (60 Active Points)
6
3u
5) M-Tap: Mind Link , Human class of minds, One Specific Mind, Any distance, No LOS Needed, Number of Minds (x8) (35 Active Points)
0
32 Mind over Matter: Multipower, 32-point reserve
2u
1) Teleportation 8", x4 Increased Mass, MegaScale (1" = 1 km; +1/4) (32 Active Points); Concentration (0 DCV; -1/2)
3
3u
2) Teleportation 10", x2 Increased Mass, x4 Noncombat (30 Active Points)
3
3 Teleportation: Floating Fixed Location (1 Locations) (5 Active Points); Costs Endurance (-1/2), Extra Time (Delayed Phase, -1/4)1
16 Speed of Thought: +2 SPD (20 Active Points); Extra Time (Delayed Phase, Only to Activate, -1/4)
238 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs
12 Total Martial Arts Cost

Character Name: Mind Tap
Alternate Identities: Dominic "Nick" Bonaventure
Player Name: Martin
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 6"
Weight: 198 lbs
Description:
Nick appears to be in his late 30's or early 40's of creole descent but with his Mental Illusion abilities, can appear as anyone he wants. He always has a short, well styled, expensive haircut with a clean shave and tanned complexion. He's always wearing an expensive, italian-made suit to impress those around him; but this to some, comes away looking perhaps a bit too much. This is primarily done to maintain his suave, "man of action" look and pay respects to his personal favorite "fictional heroes", James Bond 007 (Sean Connery) or XXX (Vin Diesel).
BACKGROUND
In 1945, the United States government sets up The Division, an agency that tracks and experiments on people who possess psychic abilities. Each psychic is categorized into a group based on what powers they have. Two Shifters (Illusionist), a teenager Dominic "Nick" and his father Jonah, are hiding from Agent Carver of Division. Jonah tells Dominic about a vision he received from a Watcher (Clairevoyant) about a young girl Dominic must help in the future to bring down Division. Dominic watches Carver murder Jonah before he escapes.

Years later, Division has developed a drug that can boost psychic abilities. All of the test subjects died until an unknown female Pusher (Mind Controller) successfully adapted to it. The woman escapes from Division and steals a syringe of the drug before fleeing to Hong Kong, a common hiding place for psychics. Nick now lives in Hong Kong as an expatriate, but is in trouble due to gambling debts he incurred while attempting to use his power as a Shifter to cheat the games. Nick is first visited by two agents from Division, who are looking for leads on the escaped female patient, but they find none. Dominic is visited immediately after by Cassie Holmes, a moody teenage Watcher. Cassie wants Nick to help her in tracking down the woman who is supposed to have a case with six million dollars inside. While pleading her case to Dominic, they are attacked by the Triads at a market, and Nick is severely wounded by a Bleeder (Ego/Killing Attack) before he and Cassie can escape. After being separated, Cassie finds an unconscious Nick in the care of a Stitch (Healer) named Teresa Stowe who owes a favor to Cassie's mother and was told to be in the market at the exact day and time they were attacked. She heals Nick's wounds to repay her debt to Cassie's mother, while also taunting Cassie about her mother's current captivity. Her mother, Sarah, is considered the strongest Watcher ever born and was detained by Division to ensure their control over her abilities. Unbeknownst to them, her mother was the patient who directly aided in the female Pusher's escape. After talking to Cassie about her past and her most recent drawings, Nick realizes she is the girl his father saw in his vision and decides to help her find the woman as well as the briefcase containing the stolen goods.

Nick and Cassie use her Watcher abilities to track down the woman, who is actually Nick's ex-girlfriend, Kira Hudson. Kira hid the case and then had a Wiper erase her memory of its location, protecting it from Division agents. Nick recruits a Shadow, named Pinky Stein, to hide Kira from Carver and other Division agents. Cassie attempts to foresee the case's location, competing with the Triads Watcher, Pop Girl. As Kira begins to get sick from withdrawal, Nick feels he must meet with Carver to save her life. Nick learns that Kira will get sicker and eventually die without more of the drug, which only Carver has. Victor, a talented Mover and Carver's assistant, battles Nick and nearly kills him before Cassie convinces Carver to spare him. Cassie then finds a key in Kira's shoe which unlocks a locker atop a construction site where the case is hidden.

Knowing that their every move can be seen by both Division and Triad Watchers, Nick proposes an elaborate plan to obtain the drug and eliminate their enemies. He creates several envelopes containing instructions for each of his friends, including the Shifter Hook Waters and the Sniff (Mind Scan/Hunter) Emily Wu. Nick seals each envelope and gives them to his friends before hiring the Wiper (Mental Transmutation) who erased Kira's memory to do the same to him. With his memory wiped the Watchers are unable to see his future, enabling the group to execute Nick's plan. Hook locates the case and creates a duplicate of it and the syringe, while Pinky delivers Kira to Carver as part of the plan. Carver then pushes her into believing she is actually a Division agent and her relationship with Nick was a lie.

Cassie is confronted by Pop Girl, only for the Wiper to appear and erase Pop Girl's memory per instructions from Nick. Nick visits Carver and discovers Kira's brainwashing. They travel to the construction site where Carver unknowingly retrieves the fake case, but the Triads arrive and attempt to steal the case. A battle erupts between all three groups which leads to the Triad Bleeders being killed. Nick uses his newly discovered Mover power to battle Victor. The Triad leader uses his Bleeder powers and kills Victor when the young Bleeder dies. Nick uses the opportunity to kill the Triad leader. Nick seizes the fake syringe and Carver allows him to inject himself with it, apparently dying. After Kira and Carver leave, Cassie appears and reveals Nick is alive. They retrieve the real case and syringe from a dumpster and discuss using it to free Cassie's mother from Division, who might have planned the whole thing years before Cassie was born.

Kira discovers her unopened envelope, which contains photographs proving her relationship with Nick was real. She then pushes Carver and a gunshot is heard.

Year's later, Nick publishes a series of "non-fictional" stories, under an assumed name (Smart Alex) and reveals to the world, the existence of a hidden world of Psychic Espionage and Soldiers. He is immediately contacted by the US Government and offered protection, under a charter that provides "Sponsored Operatives" legal rights under U.N. Charter and Rule of Law.

After 10 years of service, he now works as a freelance operative for the "Good Guys". All this of course, with the understanding "When called upon for sanctioned operations...", he is obligated to answer the call immediately.
POWERS/TACTICS
During combat, Nick immediately goes for some kind of misdirection, using his Mental Illusions. A distraction to escape being noticed or a convincing "solid wall" placed strategically where none was before, allows Nick to use his tactical skill and the time in order to come up with a "plan a, b, c,...whatever". As mostly a solo operative until recently, he's used to using "run and hide" as his preferred tactic. If that doesn't work, he will attempt to lead his target(s) into back-alleys or secluded areas and then uses his Ego Attack. This usually cause his victims to yell out "what they're being attacked by or afraid of the most. He'll then follows up, using his Mental Illusions to continue his attack against the same target with a specific illusionary image or episode attack in mind. He depends on his combat luck and other abilities to sense any "danger" he's in. Especially from unseen enemies, and when he's up close and personal (hand-to-hand), he prefers to actively use his martial dodge manuever until he's got a good lay of the land and his opponents.

Always trying to keep his enemies from realizing his true abilities, Nick often "Acts" like he's been "hit" or appear the fool, in order to gain the upper-hand or surprise his enemies.
PERSONALITY/MOTIVATION
Personality: Nick is finally feeling like one of the good guys he's always dream of becoming and is loving his new "super hero job". While he knows he's on a tight leash, he truly believes he's finally working on the "side of the angels". Nick may act rough around the edges, but he is truly a "White Hat" and longs to be seen that way by the rest of the World. Due mostly to his formidable years, he'd still attempting to break the habit of always feeling like he's on the run. Because of this period of time when he was constantly looking over his shoulder for The Division's men, Nick still has a hard time acting like there's no tomorrow. This cause him to always seeking a way for him to use his powers for a quick "hustle" (illegal gambling), but strictly only against those he believes deserves it (targets criminal elements and shady locations).

Motivation: During his reunion with Kira, Nick decides to take a chance and injects himself with the actual serum/injection. Nick undergoes a vast increase in power with a noticeable control of all his powers but....immediately falls into a coma and begins to die. Fortunately, with the assistance of Kira's abilities, he's talked back from the edge of oblivion. Together, they continue to be a thorn on The Divisions side and work tirelessly (well KIra does) to bring down the shadow organization.

Goal: To eventually enjoy his retirement, travel the world and marry the girl of his dream, Kira.
CAMPAIGN USE
Using his new identity, Max Silvestri, now spends time looking for crime in Millenium City.
DESIGN NOTES
Created: Sun, 6 Mar 2022 16:35:46

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