Artemis
Character Name: Artemis
Alternate Identities: Elain Siān Enfys: Siān
Player Name: RPG
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
29 DEX 10 57 29 15- OCV 10 DCV 10
23 CON 10 26 23 14-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
20 COM 10 5 20 13-
6 PD 3 3 6/20 6/20 PD (0/14 rPD)
5 ED 5 0 5/19 5/19 ED (0/14 rED)
6 SPD 3.9 21 6 Phases: 2, 4, 6, 8, 10, 12
10 REC 8 4 10
46 END 46 0 46
30 STUN 30 0 30
7" Running 6 2 7"
2" Swimming 2 0 2"
8" Leaping 3 5 8" 139 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Fe ddof o hyd ichi." ("I WILL find you.")
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 350
MOVEMENT
Type Total
Run 7"
Swim 2"
H. Leap 8"
V. Leap 4"
DEFENSES
Type Amount
Physical Defense 6/20
Res. Phys. Defense 0/14
Energy Defense 5/19
Res. Energy Defense 0/14
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Accurate Shot 1/2 +2 -2 Weapon,
Defensive Shot 1/2 -1 +2 Weapon Strike
Distance Shot 1+1 +0 -2 Weapon Strike, +1 Segment
Diving Shot 1/2 +0 +2 Weapon Strike, Half Move Required, You Fall
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Far Shot 1/2 +1 -1 Weapon Strike
Trained Shot 1/2 +2 +0 Weapon Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
0 Distinctive Features: Strong Welsh Accent (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Distinctive Features: Very Good Looking (Concealable; Noticed/approached/hit on; Detectable By Commonly-Used Senses)
20 Psychological Limitation: Devoted to Justice (Very Common; Strong)
15 Psychological Limitation: Dislikes Being Enclosed (Very Common; Moderate)
Notes: Will actually sleep on the roof rather than in a room with a bed. Gets snippy if she's inside for too long without a chance to get outside.
15 Psychological Limitation: Sneaky and Cautious (Common; Strong)
20 Psychological Limitation: Protective Of Innocents (Very Common; Strong)
15 Social Limitation: Secret Identity (Frequently; Major)
5 Watched: Anyone attracted to females 11- (As Pow; Watching)
100 Total Disadvantages Cost

Character Name: Artemis
Alternate Identities: Elain Siān Enfys: Siān
Player Name: RPG
SKILLS
Cost  Name
Agility Skills
3
1) Acrobatics 15-
3
2) Breakfall 15-
3
3) Climbing 15-
3
4) Combat Driving 15-
3
5) Lockpicking 15-
3
6) Stealth 15-
Background Skills
0
1) AK: Denver CO Area 8-
0
2) CuK: Bow Hunter's Culture 8-
3
3) KS: Archery 13-
0
4) Language: Welsh (idiomatic)
3
5) Language: English (completely fluent)
0
6) PS: Security Consultant 11-
0
7) TF: Bicycles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
Combat Skills
2
1) WF: Bows, Crossbows
Intellect Skills
3
1) Bugging 13-
6
2) Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers) 13-
Notes: Bachelor's Degree in Computer Science: Colorado School of Mines
3
3) Concealment 13-
3
4) Criminology 13-
Notes: Bachelor of Arts in Sociology - Criminology: University of Denver
3
5) Deduction 13-
3
6) Electronics 13-
3
7) Paramedics 13-
3
8) Security Systems 13-
3
9) Shadowing 13-
4
10) Survival (Temperate/Subtropical, Mountain) 13-
2
11) Systems Operation (Communications Systems) 13-
3
12) Tactics 13-
3
13) Tracking 13-
3
14) Weaponsmith (Arrows, Bows) 13-
Interaction Skills
3
1) Acting 12-
3
2) Conversation 12-
3
3) Persuasion 12-
3
4) Seduction 12-
3
5) Streetwise 12-
86 Total Skills Cost
 
POWERS
Cost  Power END
Weapons
23 Bow and Arrows: Multipower, 60-point reserve, all slots Invisible to Hearing Group, Source Only (+1/4); all slots OAF (-1), Required Hands Two-Handed (-1/2), Cannot be Bounced, Pushed or Spread. (-1/2), Damage Not Increased By Martial Maneuvers (-1/4)
1u
1) Bolo Arrow: Entangle 6d6, 6 DEF; 6 Charges (-3/4), Cannot Form Barriers (-1/4)
[6]
1u
2) Concussion Arrow: Energy Blast 6d6, Area Of Effect (3" Radius; +1); 6 Charges (-3/4)
[6]
1u
3) Flash Arrow: Sight Group Flash 7 1/2d6, Explosion (+1/2); 6 Charges (-3/4)
[6]
1u
4) Impact Arrow: Energy Blast 12d6; 6 Charges (-3/4)
[6]
1u
5) Rocket Arrow: Killing Attack - Ranged 4d6; 6 Charges (-3/4)
[6]
1u
6) Shaped Charge Arrow: Killing Attack - Ranged 2 1/2d6, Armor Piercing (+1/2); 6 Charges (-3/4)
[6]
1u
7) TASER Arrow: Energy Blast 6d6, No Normal Defense (Insulated ED; +1); 6 Charges (-3/4)
[6]
Combat Gear
28
1) Carbon Nanotube Armor: Level III-A: Armor (14 PD/14 ED); OIF (-1/2)
0
8
2) IR Concealing Clothing: Invisibility to Sight Group , Reduced Endurance (0 END; +1/2); Only vs. IR Vision (-2), OIF (-1/2)
Notes: This masks her from Infrared Sensors and Scopes.
0
5
3) Camouflage Clothing: +4 with Concealment; OIF (-1/2)
3
4) Polarized Contacts: Sight Group Flash Defense (5 points); OIF (Polarized Visor; -1/2)
0
Utility Gear
5 Utility Belt: Multipower, 8-point reserve, all slots OIF (-1/2)
1u
1) Advanced Lockpick Set: +4 with Lockpicking; OAF (-1)
1u
2) Crime Scene Kit: +4 with Criminology; OAF (-1), 8 Charges (-1/2)
1u
3) Hacking Thumb Drive: +3 with Computer Programming (Hacking and Computer Security); OAF (-1)
1u
4) Medkit: +4 with Paramedics; OAF (-1), 8 Charges (-1/2)
1u
5) Monocular with Parabolic Mike: +4 versus Range Modifier for Sight Group and Normal Hearing; OAF (-1)
0
1u
6) Rebreather: LS (Expanded Breathing: Breathe Underwater) (5 Active Points); OAF (-1), 1 Continuing Fuel Charge lasting 1 Hour (refueled through recharging system, easy to obtain; -0)
[1 cc]
1u
7) Security Systems Analyzer: +4 with Security Systems; OAF (-1)
Enhanced Senses
5
1) Eyes Like An Owl: Nightvision
0
3
2) Eyes Like A Hawk: +2 versus Range Modifier for Sight Group
0
Environmental Adaptations
2
1) Cold Weather Tolerance: Life Support (Safe in Intense Cold)
0
1
2) Zen Breathing: Life Support (Extended Breathing: 1 END per Turn)
Notes: She can hold her breath for approximately 8 minutes.
0
97 Total Powers Cost
EQUIPMENT
Equipment END
Kawasaki RX 6R: Motorcycle
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Zen Archery
4
1) Accurate Shot: 1/2 Phase, +2 OCV, -2 DCV, Range +2, Weapon,
3
2) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Weapon Strike
5
3) Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Weapon Strike, +1 Segment
3
4) Diving Shot: 1/2 Phase, +0 OCV, +2 DCV, Range +1, Weapon Strike, Half Move Required, You Fall
4
5) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5
6) Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Weapon Strike
4
7) Trained Shot: 1/2 Phase, +2 OCV, +0 DCV, Range +0, Weapon Strike
0
8) Weapon Element: Bow
28 Total Martial Arts Cost

Character Name: Artemis
Alternate Identities: Elain Siān Enfys: Siān
Player Name: RPG
APPEARANCE
Hair Color: Walnut Brown
Eye Color: Blue
Height: 5' 6"
Weight: 117 lbs
Description:
Sian is a very attractive young woman of slight build and stature with walnut hair to her shoulders and blue eyes. Her heritage is Welsh from both sides of the family. She is first generation American.
BACKGROUND
At age 8 her father began teaching her the bow, actually taking her hunting the following season. It became a regular thing but never did he introduce her to a gun. He felt a firearm gave the hunter an unfair advantage. Sian agreed. There was something trilling about stalking a deer for miles through the woods until she had the perfect shot. She had developed a marksman's eye and never wounded her target, it fell where she it hit. Those times in the woods with her father were the happiest times of her life.
When she was sixteen, that all came to an end in a 'hunting accident'. Authorities determind a stray bullet from another hunter struck her father and killed him. The thing was, it was bow season and rifles could not be used during that time. The police never found anyone who would admit to having been in the vacinity and no charges were laid. Sian knew better.
For the next six years of her life she dedicated herself to finding her father's killer but to do so, she needed training. She began by approaching the best archer in the country and practically begging to apprentice to him. After six months of this, he finally consented to teach her all he knew.
It was tough, between learning her craft and studying but she made it through high school with exceptional grades, exceptional enough to win a college scholarship. From there is was just a matter of taking the right courses ... She started with Criminology. Upon graduating from college, she began to hunt on a very cold trail. A year later, it paid off and she discovered who had killed her father. It took all of her willpower not to kill him on the spot but, using her first ever homemade arrow, she wrapped him up and held him for the police. A trial was held, her evidence presented and the man was convicted of 2nd degree murder. He now resides in Colorado State Penitentiary.
POWERS/TACTICS
Sian is an athletic young woman with her only 'extra-ordinary' physical trait being her dexterity and speed. She is, however, a well-trained and talented archer who has developed her own arrows for what is otherwise an off the shelf composite bow. She does not possess any powers or abilites that would be classified as 'superhero' level other her amazing dexterity and speed. She is also able to see into the UV spectrum and hold her breath for an shockily long time.
PERSONALITY/MOTIVATION
Sian is a patient hunter, whether it is man or beast, though it is more often man. Originally, in keeping with her Celtic heritage, she considered taking the name of the Tuatha Dé Danann goddess Flidais but she figured there would be no name recognition so she chose Artemis, the Greek goddess of the hunt.
CAMPAIGN USE
Sian is an Gadgeteer with Security Skills.
DESIGN NOTES
Created: Sat, 5 Dec 2020 12:58:37

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