Character Name: Nicola Vera Kästner
Alternate Identities: Metalica (no NOT the band)
Player Name: NPC
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
28 DEX 10 54 28 15- OCV 9 DCV 9
23 CON 10 26 23 14-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
14 COM 10 2 14 12-
2 PD 2 0 2/22 2/22 PD (0/20 rPD)
5 ED 5 0 5/25 5/25 ED (0/20 rED)
6 SPD 3.8 22 6 Phases: 2, 4, 6, 8, 10, 12
7 REC 7 0 7
46 END 46 0 46
27 STUN 27 0 27
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 104 Total Characteristics Points
Off Rating: Def Rating: Move Rating:
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 350
Type Total
Run 6"
Swim 2"
H. Leap 2"
V. Leap 1"
Flight 0"/20"
Type Amount
Physical Defense 2/22
Res. Phys. Defense 0/20
Energy Defense 5/25
Res. Energy Defense 0/20
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
OCV: 9 DCV: 9
Combat Skill Levels:
Maneuver Phase OCV DCV Effect
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Cost  Disadvantage
10 Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
25 Hunted: German National Police 11- (Mo Pow; NCI; Capture)
20 Hunted: HARP 11- (Mo Pow; Harshly Punish)
Notes: This has increased from 8- after a character becomes known to the Media but the character is keeping a low profile i.e. no publicity stunts, no interviews, avoiding pictures, etc.
15 Psychological Limitation: Greedy (Very Common; Moderate)
20 Psychological Limitation: Hoarder (Very Common; Strong)
Notes: Tends to 'stock up' on food as well as expensive knick knacks and trinkets. Buy expensive clothes and shoes, owns several high-end TVs, an expensive sound system and the most modern of appliances.
20 Psychological Limitation: Very Insecure (Common; Total)
15 Social Limitation: Secret ID (Frequently; Major)
10 Social Limitation: Social Anxiety (Frequently; Minor)
15 Social Limitation: Social Class (Frequently; Major)
150 Total Disadvantages Cost

Character Name: Nicola Vera Kästner
Alternate Identities: Metalica (no NOT the band)
Player Name: NPC
Cost  Name
0 Acting 8-
0 AK: Home Town Area 8-
3 Breakfall 15-
0 Climbing 8-
3 Concealment 11-
0 Conversation 8-
0 CuK: German Culture 8-
0 Deduction 8-
1 Language: English (basic conversation)
1 Language: French (basic conversation)
0 Language: German (Idiomatic)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Thief 11-
0 Shadowing 8-
3 Stealth 15-
0 TF: Bicycles, Small Motorized Ground Vehicles
11 Total Skills Cost
Cost  Name
5 Money: Ill-gotten Gain: Well Off
5 Total Perks Cost
Cost  Power END
51 Magnetism Powers: Multipower, 76-point reserve, all slots Extra Time (Full Phase, -1/2)
Notes: Each power requires a full phase to activate.
1) Destructive Electro-Magnetic Pulse: Killing Attack - Ranged 3d6-1, MegaScale (1" = 1 km; +1/4), Area Of Effect (One Hex; +1/2); Only Versus Electronics (-1), Will Not Work Versus TEMPEST Hardened Electronics (-1/4)
Notes: This is a highly destructive electro-magnetic pulse that burns out the fragile components of any electronic device such as computers, radios, TVs, even the computer modules in cars.
2) Electro-Magnetic Pulse: Dispel Electrical Devices 6 1/2d6, MegaScale (1" = 1 km; +1/4), Area Of Effect (One Hex; +1/2), All Powers Simultaneously (+2); Will Not Work Versus TEMPEST Hardened Electronics (-1/4)
Notes: This is a less than destrucive electo-magnetic pulse from which affected electronics can recover.
3) Ferrous Disintegration: Drain BODY 7 1/2d6; Only Works On Ferrous Metals (-1/2)
Notes: Causes the Ferrous Metal of a target to lose cohesion and simply fall apart at the molecular level, i.e. disintigrate.
4) Ferrous Disruption: Killing Attack - Ranged 3d6+1, Penetrating (+1/2); Only Versus Ferrous Metals (-1)
Notes: This power allows the user to literally rip ferrous metal apart leaving a heap of tangled junk.
5) Focused Electro-Magnetic Pulse: Dispel Electrical Powers 20d6, any electrical-based power one at a time (+1/4) (75 Active Points)
6) Magnetokinesis: Telekinesis (50 STR); Only Works On Ferrous Metals (-1/2)
Notes: If an object contains any appreciable amount of ferrous metals the user can manipulate the object.
7) Rail Gun - Blunt Objects: Energy Blast 15d6; IAF (Ferrous Object of Opporunity; -1/2)
8) Rail Gun - Sharp Objects: Killing Attack - Ranged 4d6; IAF (Ferrous Object of Opporunity; -1/2)
Notes: Allows the user to utilize any sharp/pointy ferrous metal material at hand to provide a projectile that is accelerated to high speeds through magnetic linear acceleraction.
9) Targeted Electro-Magnetic Pulse: Dispel Electrical-based Powers/Devices 8d6, all electrical powers simultaneously (+2) (72 Active Points)
25 Magnetics: Elemental Control, 50-point powers
1) Intense Magnetic Field: Change Environment 2" radius (-9 to Radio Group PER Rolls), Costs END Only To Activate (+1/4), MegaScale (1" = 1 km; +1/4)
Notes: This is the dreaded 'intense magnetic field' found in so many early Champions characters that effectively shuts a number down. This is not the intension here, though it is a nice side-effect. What this power does is really messes up anything in the Radio Frequency spectrum, normal radio, police radio, TV, cell phone etc. become pretty much useless for a two kilometer radius.
2) Magnetic Field Awareness: Spatial Awareness (Unusual Group), +3 to PER Roll, Discriminatory, Analyze, Increased Arc of Perception, Range, Tracking; Will Not Work In An Intense Magnetic Field Including Her Own (-1/4)
Notes: With this sense she is able to detect even minute deviations in the magnet field. She is able to discriminate broad differences in objects/creatures/people to the point of being able to not only identify accurately a pair of twins but also to target and track her subject.
3) Magnetic Force Riding: Flight 20", Reduced Endurance (1/2 END; +1/4); Cannot Exceed 100m (50") Altitude Above Ground Level (-1/2)
Notes: This power allows her to fly using magnetic attraction/repulsion to flight.
4) Magnetic Shield: Force Field (20 PD/20 ED), Costs END Only To Activate (+1/4)
Notes: She generates a magnetic field that can cause any type of attack to 'bend' around her. It offers decent protection from many attacks.
5) Mold Metal: Major Transform 3d6+1; Only Works On Ferrous Metals (-1/2)
Notes: The user is able to alter the form and function of any ferrous metal object allowing her to sculpt a bust, create a knife or reshape the appearance of a car.
6 Impressed Into Service Shield: Armor (10 PD/4 ED); Activation Roll 11- (-1), IAF (Available Ferrous Metal Objects; -1/2), Ablative BODY Only (-1/2), Extra Time (Full Phase, Only to Activate, -1/4), Costs Endurance (Only Costs END to Activate; -1/4)
Notes: The user is able to pull ferrous metals from any object and form a shield. It functions without direction once formed, hence the activation roll.
7 Magnetic Bonding: Clinging (20 STR); Can Only Cling To Ferrous Metals (-1)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
230 Total Powers Cost

Character Name: Nicola Vera Kästner
Alternate Identities: Metalica (no NOT the band)
Player Name: NPC
Hair Color: Black
Eye Color: Brown
Height: 5' 5"
Weight: 132 lbs
She started out life as a scrawny child and remained that way until her first 'bank job'. A considerable portion of her newly acquired cash went into foods she had never even dreamed up, Because of this she has begun to gain weight and fill out. Now a couple of years into her liquidity she's dicovered her long denied curves and very recently began to take measures, not eating all the time, to keep the look. She is a very attractive young woman in her late teens or early twenties with broad shoulders and breasts that instantly catch the notice many. She wears her black hair long, and in a high ponytail that she will hide under her steel mask. That mask keeps her brown eyes in deep shadow.
Birth date: February 17, 1991, Essen, North Rhine-Westphalia, Germany. Her father worked in the Zollverein Coal Mine Industrial Complex as a miner until the mine closed in 1983. After that, he worked odd jobs, drank a lot of beer and gambled on anything. By the time Nicola was born eight years later, there just wasn't much money and so her childhood was pretty miserable. When she started school, the glaring discrepencies of economic class hit her pretty hard. She struggled in school, was constantly bullied and actually attempted suicide. It was that attempt that led her to discover she was a metahuman. TBC
Thief specializing in bank jobs, as in destroy the alarms, disintegrate the vault wall, steal only cash. Always forms a steel mask to hide her identity, always wipes survellance tapes, destroys cameras and burns out any electronics in the area.
Grew up poor in Essen, father a coal miner with a drinking/gambling problem. Mine closed in 1983 eight years before she was born..
Created: Mon, 28 Sep 2020 12:30:47

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