Jihad
Character Name: Jihad
Alternate Identities: Unknown, Gen 5 Metahuman
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
16 DEX 10 18 16 12- OCV 5 DCV 5
10 CON 10 0 10 11-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
23 EGO 10 26 23 14- ECV: 8
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
10 COM 10 0 10 11-
12 PD 2 10 12 12 PD (12 rPD)
2 ED 2 0 2 2 ED (0 rED)
3 SPD 2.6 4 3 Phases: 4, 8, 12
4 REC 4 0 4
20 END 20 0 20
20 STUN 20 0 20
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 74 Total Characteristics Points
CHARACTER IMAGE
QUOTE
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 245
Spent: 245
Unspent: 0
Base Points: 150
Disad Points: 100
Total Points: 495
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 2"
V. Leap 1"
Teleport 0"/20"
DEFENSES
Type Amount
Physical Defense 12
Res. Phys. Defense 12
Energy Defense 2
Res. Energy Defense 0
Mental Defense 23
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
Notes: Metahumans are becoming mainstream and so more accepted.
15 Hunted: HARP 11- (As Pow; Harshly Punish)
Notes: This has increased from 8- after a character becomes known to the Media but the character is keeping a low profile i.e. no publicity stunts, no interviews, avoiding pictures, etc.
0 Hunted: Mossad 8- (As Pow; NCI; Harshly Punish; Gained)
0 Hunted: World Anti-terrorist Organizations 11- (Mo Pow; NCI; Harshly Punish; Gained)
25 Psychological Limitation: Hatred of Westerners (Very Common; Total)
25 Psychological Limitation: Mass Murderer (Very Common; Total)
15 Social Limitation: Secret ID (Frequently; Major)
15 Social Limitation: Subject To Orders (Frequently; Major)
100 Total Disadvantages Cost

Character Name: Jihad
Alternate Identities: Unknown, Gen 5 Metahuman
Player Name: NPC
SKILLS
Cost  Name
0 AK: Riyadh Area 8-
3 Acting 13-
3 Climbing 12-
3 Concealment 13-
3 Conversation 13-
3 CuK: Fanatical Muslim Culture 13-
3 CuK: Saudi Culture 13-
0 Deduction 8-
9 Demolitions 16-
3 Disguise 13-
3 Electronics 13-
3 Interrogation 13-
3 Linguist
0
1) Language: Arabic (Idiomatic)
5
2) Language: English (imitate dialects)
4
3) Language: Hebrew (Israeli) (imitate dialects)
3
4) Language: Kurdish (idiomatic)
3
5) Language: Persian (Idiomatic)
3 Mechanics 13-
1 PS: Terrorist 13-
3 PS: Diplomat 13-
0 Paramedics 8-
3 Persuasion 13-
3 Scholar
2
1) KS: Bomb Making 13-
2
2) KS: Explosives 13-
2
3) KS: Islamic Fundamentalism 13-
2
4) KS: The Terrorist World 13-
3 Security Systems 13-
3 Shadowing 13-
3 SS: Chemistry 13-
3 Stealth 12-
3 Streetwise 13-
4 TF: Bicycles, Large Motorized Ground Vehicles, Small Motorized Ground Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
3 Tactics 13-
5 Weaponsmith (Biological Weapons, Chemical Weapons, Explosives, Incendiary Weapons) 13-
5 WF: Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
107 Total Skills Cost
PERKS
Cost  Name
9 Contact: Various Terrorist Cells Around the World (Contact has useful Skills or resources), Organization Contact (x3) 11-
9 Contact: Various Arms Dealers Around the World (Contact has useful Skills or resources), Organization Contact (x3) 11-
2 Deep Cover: Saudi Diplomat
1 False Identity: Israeli Businessman
1 Fringe Benefit: Passport
1 False Identity: Saudi Businessman
5 Fringe Benefit: Saudi Diplomatic Immunity
5 Money: Well Funded
33 Total Perks Cost
TALENTS
Cost  Name
5 Resistance (5 points)
5 Total Talents Cost
 
POWERS
Cost  Power END
146 Ranged Bodyjacking: Mind Control 18d6, Telepathic (+1/4), Reduced Endurance (0 END; +1/2) (157 Active Points); Must Achieve EGO +30 (-1/2), Concentration (0 DCV; -1/2), Linked (Desolidification; -1/4), Side Effects (Side Effect only affects the recipient of the benefits of the Power; -0) plus Telepathy 7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); No Range (-1/2), Only On Possessed Target (-1/2) plus Desolidification (affected by magic or attack which effects possessed), Reduced Endurance (0 END; +1/2) (60 Active Points); Only To Merge With Possessed Body (-1), Linked (Mind Control; -1/2) plus Teleportation 20" (40 Active Points); Linked (Mind Control; -1/2), No Noncombat Movement (-1/4) plus Clinging (normal STR) (10 Active Points); Only To Remain Merged With A Body If Moved Involuntarily (-2), Linked (Mind Control; -1/2)
Notes: This power is NOT invisible to a mentalist type, something that he may find disconcerting should he run up against the likes of the American teams' Seer, Psiblade, Neo and Ice Queen.
4
18 Brainwashing Proof: Mental Defense (23 points total)0
10 Immune to Chemicals: Life Support (Immunity: All terrestrial poisons and chemical warfare agents)0
6 Bullet-Proof: Damage Resistance (12 PD)0
1 Meta-Human Lifespan: Life Support (Longevity: 200 Years)0
95 Bomb Pool: Variable Power Pool (Gadget Pool), 79 base + 39 control cost, Limited Class Of Powers: Explosives (-1), VPP Can Only Be Changed Between Adventures (-1/2)
Notes: Usually carries any combination of three explosives, depending on the mission.
0
1) Timed Shrapnel Bomb: Killing Attack - Ranged 3d6, Time Delay: Usually 1 Minute (+1/4), Explosion (+1/2); 3 Charges (-1 1/4), No Range (-1/2), IAF (-1/2) Real Cost: 24
Notes: These are small innocuous packages that, if located in time, can be disarmed or moved.
[3]
0
2) Timed Shaped Charge: Killing Attack - Ranged 2d6+1, Time Delay: Usually 1 Minute (+1/4), Explosion (Cone; -1 DC/2"; +1/2), Armor Piercing (+1/2); 3 Charges (-1 1/4), No Range (-1/2), IAF (-1/2) Real Cost: 24
Notes: These are small innocuous packages that, if located in time, can be disarmed or moved.
[3]
0
3) Timed IED: Energy Blast 9d6, Time Delay: Usually 1 Minute (+1/4), Explosion (+1/2); 3 Charges (-1 1/4), No Range (-1/2), IAF (-1/2) Real Cost: 24
Notes: These are small innocuous packages packages that, if located in time, can be disarmmed or at least moved.
[3]
0
4) Timed Chemical Bomb: Killing Attack - Ranged 1d6, Time Delay: Usually 1 Minute (+1/4), Continuous (+1), No Normal Defense (LS: Self Contained Breathing/Appropriate Immunity; +1), Does BODY (+1), Area Of Effect (6" Radius; +1); IIF Expendable (Extremely Difficult to obtain new Focus; -1 1/4), 3 Continuing Charges lasting 1 Turn each (Stopped by Rain/Strong Winds; -3/4), No Range (-1/2) Real Cost: 22
Notes: These are small innocuous packages that, if located in time, can be disarmed or moved. It spreads a deadly chemical in a cloud. This cloud can be blown away or dispersed by a strong wind or rain. This does not stop the effect on the targets, however. To stop the effect requires some form of decontamination to wash it off.
[3 cc]
0
5) Grenade: Energy Blast 10 1/2d6, Explosion (+1/2); 3 Charges (-1 1/4), OAF (-1), Range Based On Strength (-1/4) Real Cost: 22
[3]
0
6) Personal Defense Chemical Bomb: Killing Attack - Ranged 1d6, Continuous (+1), No Normal Defense (LS: Self Contained Breathing/Appropriate Immunity; +1), Does BODY (+1), Area Of Effect (12" Radius; +1 1/4); IIF Expendable (Extremely Difficult to obtain new Focus; -1 1/4), 1 Continuing Charge lasting 1 Minute (Stopped by Rain/Strong Winds; -1), No Range (-1/2) Real Cost: 21
Notes: This is a small device he wears to act as a threat should he be located. It spreads a deadly chemical in a cloud. This cloud can be blown away or dispersed by a strong wind or rain. This does not stop the effect on the targets, however. To stop the effect requires some form of decontamination to wash it off.
[1 cc]
0
7) Frag Grenade: Killing Attack - Ranged 3d6+1, Explosion (+1/2); 3 Charges (-1 1/4), OAF (-1), Range Based On Strength (-1/4) Real Cost: 21
[3]
0
8) Claymore Mine: Killing Attack - Ranged 3d6, Trigger (Activate instantly, Trigger cannot be reset; Tripwire; +1/4), Explosion (Cone; -1 DC/2"; +1/2); 3 Charges (-1 1/4), Activation Roll 14-, Jammed (-1), No Range (-1/2) Real Cost: 21
Notes: These are used to line an escape route. The Trigger can only be activated once and requires an activation roll to detonate. If the activation roll fails, it will effectively 'burn out' and will not work.
[3]
276 Total Powers Cost

Character Name: Jihad
Alternate Identities: Unknown, Gen 5 Metahuman
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 5' 9"
Weight: 160 lbs
Description:
BACKGROUND
Jihad was born in 1971 shortly after Three Mile Island and so is a Gen 5 Metahuman. He has had decades of experience as a terrorist having been trained by the most elite terroist group in the world.
POWERS/TACTICS
From the beginning Jihad's only real power has been his ability to highjack another person's body. While this was useful at times, its real use was not fully understood until it was coupled with his growing skills at bomb making. It became simple to plant a bomb in any building in the world, if he found the right body to highjack. Over the years no one has put two and two together and figured out that the totally unexpected bombing suspects who always ended up dead, leaving many unanswered questions, were being 'possessed' by Jihad.
His standard method is to pick out an innocent civilian that frequents his target area, 'jack them, have them pick up the bomb, and deliever it. If he can 'escape' with his 'jacked body he will leave them alive and subject to police inquiry. If he cannot 'escape' he will try to go out in a blaze of glory, making sure there is as much media coverage as possible.
He is very tightly controlled by a faction in the Saudi government and is prohibited from intigating attacks on his own. This is really all that has prevented him from committing dozens of bombing a year, concentrating on the Western powers. With the American announcement about the Minuteman Project,the US may find itself a more appealing target.
PERSONALITY/MOTIVATION
He is a fanatic.
CAMPAIGN USE
DESIGN NOTES
Iran
Created: Sun, 6 Oct 2019 11:45:38

If you have questions or comments please contact