Jack o' Lantern
Character Name: Jack o' Lantern
Alternate Identities: Patrick Franklyn
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
25 STR 10 15 25 14- HTH Damage 5d6 END [2]
25 DEX 10 45 25 14- OCV 8 DCV 8
25 CON 10 30 25 14-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
25 EGO 10 30 25 14- ECV: 8
25 PRE 10 15 25 14- PRE Attack: 5d6
16 COM 10 3 16 12-
13 PD 5 8 13 13 PD (0 rPD)
10 ED 5 5 10 10 ED (0 rED)
5 SPD 3.5 15 5 Phases: 3, 5, 8, 10, 12
10 REC 10 0 10
50 END 50 0 50
50 STUN 36 14 50
6" Running 6 0 6"
2" Swimming 2 0 2"
5" Leaping 5 0 5" 188 Total Characteristics Points
CHARACTER IMAGE
QUOTE
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 13
Spent: 13
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 363
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 5"
V. Leap 2 1/2"
DEFENSES
Type Amount
Physical Defense 13
Res. Phys. Defense 0
Energy Defense 10
Res. Energy Defense 0
Mental Defense 15
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +2 with Mental Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
Notes: Metahumans are becoming mainstream and so more accepted.
25 Hunted: New Scotland Yard/MI5 11- (Mo Pow; NCI; Kill)
15 Hunted: HARP 11- (As Pow; Harshly Punish)
Notes: This has increased from 8- after a character becomes known to the Media but the character is keeping a low profile i.e. no publicity stunts, no interviews, avoiding pictures, etc.
25 Psychological Limitation: Sociopath (Very Common; Total)
15 Psychological Limitation: Overconfident (Common; Strong)
15 Social Limitation: Secret ID (Frequently; Major)
100 Total Disadvantages Cost

Character Name: Jack o' Lantern
Alternate Identities: Patrick Franklyn
Player Name: NPC
SKILLS
Cost  Name
3 Acting 14-
3 Breakfall 14-
3 Climbing 14-
7 Concealment 15-
3 Conversation 14-
3 Deduction 13-
3 Interrogation 14-
1 Language: English (imitate dialects)
3 Oratory 14-
1 PS: Conman 14-
0 Paramedics 8-
3 Persuasion 14-
3 Scholar
2
1) KS: London Pubs and Dives 13-
2
2) KS: London Sex Trade/Establishments 13-
2
3) KS: London Underworld 13-
2
4) KS: Organized Crime 13-
2
5) KS: Street Gangs 13-
2
6) KS: The Black Market 13-
3 Seduction 14-
7 Shadowing 15-
3 Stealth 14-
3 Streetwise 14-
0 TF: Bicycles, Small Motorized Ground Vehicles
3 Traveler
2
1) AK: London 13-
2
2) CuK: English Culture (3 Active Points) 13-
2
3) CuK: Underworld Culture (3 Active Points) 13-
10 +2 with Mental Combat
83 Total Skills Cost
PERKS
Cost  Name
5 Money: Presents From Admirers: Well Off
5 Total Perks Cost
TALENTS
Cost  Name
5 Resistance (5 points)
5 Total Talents Cost
 
POWERS
Cost  Power END
30 Psychological Manipulation: Multipower, 15-point reserve, all slots Reduced Endurance (1/2 END; +1/4), Works vs. EGO, Not BODY (+1/4), Partial Transformation (+1/2), (Fully Invisible; +1), Based On EGO CV (Mental Defense applies; +1), Continuous (+1), Area Of Effect (8" Radius; +1); all slots Rapid Recovery (5 minutes) (-1 1/2), Limited Class Of Minds [Postpubescent Humans] (-1/2)
Notes: These powers will only work on postpubescent people, anyone who has passed through puberty. Why this is so is open to speculation. Later studies by Dr. J Watson indicate it is due to hormonal changes associated with puberty.
1u
1) Donnybrook: Major Transform 1d6 (Adds Psychological Limitation: Fighting Mad [Very Common, Total], Normally)
Notes: Target(s) become Fighting Mad and will attack anyone in range. 'Attack' can mean anything from starting a fight to a really heated argument depending on the target's personality.
1
1u
2) Harem: Major Transform 1d6 (Adds Psychological Limitation: In Love With Jack [Very Common, Total], Normally)
Notes: Target(s) fall madly in love with the user and is basically his willing slave where nothing he asks/demands is too extreme.
1
1u
3) Horror Show: Major Transform 1d6 (Adds Psychological Limitation: Utterly Terrified [Very Common, Total], Normally)
Notes: Target(s) become terrifiede and will react according to their personality, fears and flight or fight reflexes. Some will cower in the corner, most will run in terror, some may confront that fear and fight it.
1
1u
4) Madhouse: Major Transform 1d6 (Adds Psychological Limitation: Utterly, Gibberingly Insane [Very Common, Total], Normally)
Notes: Target(s) become stark raving mad and will react according to personality. Some might actually gibber, others might become totally withdrawn from reality, others might begin talking to anyone/anything nearby about their hair being on fire or the ghosts they see.
1
1u
5) Orgy: Major Transform 1d6 (Adds Psychological Limitation: Hedonist [Very Common, Total], Normally)
Notes: Target(s) will give in to whatever desire that makes them feel good. Drugs, alcohol, food, all forms of sex, depending on the target's secret desires. This can lead, as expected, to extreme abuse such as drug overdose, extreme drunkiness, food comas, even rape. If used over an area, the result ends up very much like a Roman orgy ... Think Caligula only uninhibited.
1
1u
6) Protect Me: Major Transform 1d6 (Adds Psychological Limitation: Must Protect Jack [Very Common, Total], Normally)
Notes: Target(s) will do everything in their power to protect Jack, anything.
1
1u
7) Trust Me: Major Transform 1d6 (Adds Psychological Limitation: Totally Trust Jack [Very Common, Total], Normally)
Notes: Target(s) trusts user implicitly and will believe anything he tells them.
1
33 Impersonation+: Shape Shift (Sight, Touch, Hearing and Smell/Taste Groups, any human form), Cellular, Imitation, Makeover, Costs END Only To Change Shape (+1/4); Affects Body Only (-1/2), Requires skin to skin contact to duplicate someone specific (-1/4), Persistant, once established (-1/4)
Notes: Use it able to alter his body to imitate anyone. This includes appearance, fingerprint and DNA. This power can also be used to create unique 'persons'.
5
10 Tough Minded: Mental Defense (15 points total)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
0 Mental Awareness0
82 Total Powers Cost

Character Name: Jack o' Lantern
Alternate Identities: Patrick Franklyn
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 0"
Weight: 180 lbs
Description:
BACKGROUND
Jack ... er ... Patrick is a cold sociopath who loves to create chaos. So far he has been very careful in picking his targets for the more large scale demonstrations, a theater, a pub during a football match, places were the results of his powers could be explained away by other circumstances. One thing he does not hesitate to try out is his power over girls and women. Not only with this get him willing sex partners but also, in the case of the older ladies, a considerable haul of cash.
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Sat, 1 Apr 2023 20:50:24

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