Great White
Character Name: Great White
Alternate Identities: Rick Sherman, Gen 6
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
25 STR 10 15 25 14- HTH Damage 5d6 END [2]
25 DEX 10 45 25 14- OCV 8 DCV 8
25 CON 10 30 25 14-
15 BODY 10 10 15 12-
15 INT 10 5 15 12- PER Roll 12-
11 EGO 10 2 11 11- ECV: 4
20 PRE 10 10 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
6 PD 5 1 12/18 12/18 PD (6/12 rPD)
6 ED 5 1 12/18 12/18 ED (6/12 rED)
6 SPD 3.5 25 6 Phases: 2, 4, 6, 8, 10, 12
10 REC 10 0 10
50 END 50 0 50
41 STUN 41 0 41
6" Running 6 0 23"
2" Swimming 2 0 2"
5" Leaping 5 0 5" 144 Total Characteristics Points
CHARACTER IMAGE
QUOTE
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 7
Spent: 7
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 357
MOVEMENT
Type Total
Run 23"
Swim 19"/25"
H. Leap 5"
V. Leap 2 1/2"
DEFENSES
Type Amount
Physical Defense 12/18
Res. Phys. Defense 6/12
Energy Defense 12/18
Res. Energy Defense 6/12
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +2 with Martial Maneuvers
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Grab 1/2 -1 -1 Grab Two Limbs, 35 STR for holding on
Jab 1/2 +2 +0 Weapon +2 DC Strike
Passing Slash 1/2 +1 +0 Weapon +v/5; FMove
Slash 1/2 +0 +2 Weapon +2 DC Strike
Thrust 1/2 +1 +3 Weapon Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: HARP 8- (Mo Pow; Kill)
20 Hunted: West Coast Law Enforcement 8- (Mo Pow; NCI; Harshly Punish)
15 Psychological Limitation: Blood-thirsty Killer (Common; Strong)
15 Psychological Limitation: Conceited and Self-centered (Common; Strong)
10 Psychological Limitation: Cruel Streak (Common; Moderate)
10 Reputation: Obnoxious Asshole, 8- (Extreme)
15 Social Limitation: Creepy Very Frequently, Minor
10 Social Limitation: Obnoxious Drunk Frequently, Minor
15 Social Limitation: Secret ID (Frequently; Major)
15 Social Limitation: Seen as a Troublemaker (Very Frequently; Minor)
150 Total Disadvantages Cost

Character Name: Great White
Alternate Identities: Rick Sherman, Gen 6
Player Name: NPC
SKILLS
Cost  Name
3 AK: West Coast Beaches 12-
0 Acting 8-
3 Breakfall 14-
3 Climbing 14-
3 Concealment 12-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
3 Fast Draw 14-
2 KS: Knifefighting 11-
0 Language: English (Idiomatic)
2 Navigation (Marine) 12-
0 PS: Player's Choice 11-
0 Paramedics 8-
0 Persuasion 8-
3 Shadowing 12-
3 Stealth 14-
2 Survival (Marine) 12-
1 TF: Bicycles, Small Motorized Boats, Small Motorized Ground Vehicles
10 Two-Weapon Fighting (HTH)
2 WF: Blades, Clubs, Off Hand
6 +2 with Martial Maneuvers
46 Total Skills Cost
TALENTS
Cost  Name
9 Ambidexterity (no Off Hand penalty)
12 Combat Luck (6 PD/6 ED)
4 Environmental Movement (no penalties Underwater)
25 Total Talents Cost
 
POWERS
Cost  Power END
57 Running +17" (23" total), Usable as Swimming (+1/4), Reduced Endurance (1/2 END; +1/4)2
3 Swim Fins: Swimming 6"; OAF (Swim Fins; -1)1
20 Shark Fang Dagger: Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR), Reduced Endurance (0 END; +1/2); OAF (-1)
Notes: (x2 number of items)
0
18 Sharkskin: Armor (6 PD/6 ED)0
8 Underwater Adaptaions: Life Support (Breathe Water; Safe in High Pressure; Safe in Intense Cold)0
5 Underwater Vision0
2 Metahuman Lifespan: Life Support (Longevity: 400 Years)0
113 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Knifefighting
4
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3
3) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 35 STR for holding on
4
4) Jab: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike
Notes: 3d6+1 w/STR
5
5) Passing Slash: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove
Notes: 4d6+1 w/STR
4
6) Slash: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike
Notes: 3d6+1 w/STR
5
7) Thrust: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
Notes: 3d6-1 w/STR
0
8) Weapon Element: Knives/Daggers
29 Total Martial Arts Cost

Character Name: Great White
Alternate Identities: Rick Sherman, Gen 6
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Black
Height: 6' 0"
Weight: 165 lbs
Description:
BACKGROUND
The first few bloody attacks on swimmers from along the West Coast were attributed to shark, until someone survived. It was then the seaside communities of the Weat Coast learned of the existance of a man capable of swimming very fast and attacking, appearantly at random, lone swimmers and surfers. Over the months it bcame obvious that these attacks could happen anywhere and at any time. The furthest north was a kayaker near Juneau, the furthest south was actually in the Sea of Cortez. Commonality of these attacks has not been publisized so the public at large is completely unaware.
POWERS/TACTICS
Great White uses his speed underwater to attack, and usually from beneath, just like a shark. The twin knives he carries rip and slash in a similar fashion to a shark's teeth but to an expert the wounds are obviously not inflicted by a shark. He has, occasionally, followed a particular victim on shore where his attacks are just as savage and final as those in the water.
PERSONALITY/MOTIVATION
Motivation? How about the sheer joy of filling the water with blood?
CAMPAIGN USE
DESIGN NOTES
Created: Wed, 31 Mar 2021 10:43:23

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