| Cost |
Name |
| 1 |
Acting 8-
Notes: This is his 'rogueish' thief personna it is not very successful. |
| 21 |
Breakfall 24-
Notes: He is actually pretty adept at landing on his feet after a high-speed tumble. |
| 0 |
Climbing 8- |
| 3 |
Concealment 11- |
| 0 |
Conversation 8- |
| 0 |
Deduction 8- |
| 3 |
Disguise 11- |
| 0 |
Language: English (Idiomatic) |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 1 |
PS: Pickpocket 15- |
| 3 |
Sleight Of Hand 15- |
| 3 |
Shadowing 11- |
| 3 |
Stealth 15- |
| 1 |
Streetwise 11- (12-); Only to 'blend in'. (-1)
Notes: This is 'act like as pedestrian' personna. |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 3 |
Traveler |
| 1 |
1) AK: Greater London 11- |
| 1 |
2) AK: Streets and Alleys of London 11- |
| 1 |
3) AK: Underground of London 11- |
| 1 |
4) CuK: British Culture (2 Active Points) 11- |
| 15 |
+5 with Running Disarm, PS: Pickpocket and Sleight of Hand |
| 61 |
Total Skills Cost |
| Cost |
Name |
| 5 |
Contact: Credit Card Fence (Contact has useful Skills or resources, Contact limited by identity) 14- |
| 5 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 79 |
Super-Running: Running +24" (30" total), x4 Noncombat, Will Sink if He Stops While Running (Flight) Over Water (+0), Usable As Flight (Only Across Water; +1/4), Reduced Endurance (1/2 END; +1/4)
Notes: Maximum speed: 67.12 mph / 108 kph: Non-combat speed: 268.49 mph / 432 kph. Maximum full speed duration is @ a minute and a half (84seconds). | 3 |
| 8 |
Instant Change (any clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa), This can include any 'clothing' he might 'pick up' on the street (+1/4); Clothes Only Limited (-1/2)
Notes: This allows him to instantly change between his street clothes and his 'costume'. He can pick up clothing from other sources. | 1 |
| 18 |
Rapid Healing: Healing 2 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
Notes: While he is aware of this abilitiy, he has not lost a limb and so does not know he can recover from this. He doesn't like pain and does not in any way rely on this power. | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 2 |
Mask of Confidence: +5 PRE; OAF (Mask; -1)
Notes: The mask gives him confidence. | |
| 109 |
Total Powers Cost |
| Cost |
Maneuver |
|
Speedster Tricks |
| 5 |
1) Grabbing a Hostage: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 25 STR for holding on; FMove
Notes: This is used to 'pick up' a living shield, usually a child or small woman. |
| 5 |
2) Passing Shove: 1/2 Phase, +0 OCV, +0 DCV, 3d6 +v/5; Target Falls; FMove
Notes: This is used to push people and things over to slow pursuit. This is 9d6 with a Full Move of 30". |
| 5 |
3) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 3d6 +v/5; FMove
Notes: This is 9d6 with a Full Move of 30". |
| 5 |
4) Running Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 25 STR to Disarm; FMove
Notes: This is used to not only Disarm a target but to snatch something out of the tareget's hands. |
| 5 |
5) Zigzag Running Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
Notes: Aborts to this if gunfire is directed into his general area (not common in the UK). This is far more common in places like Spain and Italy and, of course, the Middle East. |
| 4 |
6) +1 HTH Damage Class(es) |
| 29 |
Total Martial Arts Cost |
|