The Reaper
Character Name: The Reaper
Alternate Identities: 'Painter' Murdoch, Gen 5 Metahuman
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
23 DEX 10 39 23 14- OCV 8 DCV 8
17 CON 10 14 17 12-
10 BODY 10 0 10 11-
13 INT 10 3 13 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
10 PRE 10 0 10 11- PRE Attack: 2d6
12 COM 10 1 12 11-
8 PD 3 5 8/11 8/11 PD (0/3 rPD)
3 ED 3 0 3/6 3/6 ED (0/3 rED)
3 SPD 3.3 0 3 Phases: 4, 8, 12
6 REC 6 0 6
34 END 34 0 34
27 STUN 27 0 27
6" Running 6 0 20"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 67 Total Characteristics Points
CHARACTER IMAGE
QUOTE
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 55
Spent: 55
Unspent: 0
Base Points: 150
Disad Points: 100
Total Points: 305
MOVEMENT
Type Total
Run 20"
Swim 2"
H. Leap 3"
V. Leap 1 1/2"
DEFENSES
Type Amount
Physical Defense 8/11
Res. Phys. Defense 0/3
Energy Defense 3/6
Res. Energy Defense 0/3
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +3 with The Reaping
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Evade 1/2 -- +4 Dodge All Attacks, Abort; FMove
Hew 1/2 +0 +0 Weapon +v/5; Target Falls; FMove
Reap 1/2 -2 +1 Weapon +4 DC Strike
Slash 1/2 +2 -1 Weapon +1 DC Strike, Target Falls
Slice 1/2 +1 +0 Weapon +v/5; FMove
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Metahuman (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
0 Hunted: Federal, State and Local Law Enforcement 8- (Mo Pow; NCI; Capture)
15 Hunted: HARP 8- (Mo Pow; Harshly Punish)
20 Hunted: Various Chicago-land Mobsters 11- (Mo Pow; NCI; Limited Geographical Area; Harshly Punish)
20 Psychological Limitation: Executioner Mentality (Very Common; Strong)
15 Psychological Limitation: Vengeful (Common; Strong)
0 Psychological Limitation: Hunts members of various mobs: (Common; Strong)
0 Reputation: Violent Vigilante, 11- (Extreme)
20 Social Limitation: Secret ID (Frequently; Severe)
100 Total Disadvantages Cost

Character Name: The Reaper
Alternate Identities: 'Painter' Murdoch, Gen 5 Metahuman
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
3 Breakfall 14-
0 CK: Chicago 8-
3 Climbing 14-
3 Concealment 12-
0 Conversation 8-
3 Deduction 12-
0 Language: English (Idiomatic)
0 PS: House Painter 11-
0 Paramedics 8-
0 Persuasion 8-
5 Rapid Attack (HTH)
3 Shadowing 12-
3 Stealth 14-
3 Streetwise 11-
2 TF: Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3 WF: Small Arms, Scythe
9 +3 with The Reaping
40 Total Skills Cost
 
POWERS
Cost  Power END
25 Speedster Movement: Elemental Control, 50-point powers
33
1) Enter the Speed Zone: Picospeed SPD 8: 1 Turn: Extra-dimensional Movement into the Speed Zone
6
25
2) High Speed Running: Running +14" (20" total), x8 Noncombat, Reduced Endurance (1/2 END; +1/4)
Notes: Combat speed: 22.37 mph/36.00 kph. Non-combat Speed: 178.99 mph/288.00 kph.
2
36 Pico Speed Sight: Rapid ( x1,000,000,000,000) with Normal Sight0
20 Regeneration: Healing 1d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Self Only (-1/2)0
7 Speed Zone Touch: 15 STR: Transdimensional (affects normal speed world; +1/2) for up to 15 Active Points1
2 Metahuman Lifespan: Life Support (Regenerative Longevity: 400 Years)0
24 Folding Scythe: Multipower, 30-point reserve, all slots Transdimensional (Single Dimension; From Speed Zone to Normal Time; +1/2), Reduced Endurance (0 END; +1/2) (60 Active Points); all slots OAF (-1), Required Hands Two-Handed (-1/2)
1u
1) Scythe: Edge: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR) (30 Active Points)
0
1u
2) Scythe: Point: Killing Attack - Hand-To-Hand 1d6+1 (1 1/2d6 w/STR), Armor Piercing (+1/2) (30 Active Points)
0
174 Total Powers Cost
EQUIPMENT
Equipment END
Bullet-Proof Vest: Armor (3 PD/3 ED); Activation Roll 11- (-1), OIF (-1/2)0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
The Reaping
5
1) Evade: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
5
2) Hew: 1/2 Phase, +0 OCV, +0 DCV, Weapon +v/5; Target Falls; FMove
5
3) Reap: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
3
4) Slash: 1/2 Phase, +2 OCV, -1 DCV, Weapon +1 DC Strike, Target Falls
5
5) Slice: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove
1
6) Weapon Element: Scythe
24 Total Martial Arts Cost

Character Name: The Reaper
Alternate Identities: 'Painter' Murdoch, Gen 5 Metahuman
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 0"
Weight: 198 lbs
Description:
Murdock is a good looking guy with dark hair and eyes who appears to be in his mid-20s but is actually nearing 40. He is suntanned and weather-beaten dressed in paint spattered jeans and teeshirts, usually with paint in his hair. He rarely cracks a smile but has little trouble picking up female companionship, always a one or two night stand. He does not make committments as he refuses to put any woman in danger because of his activities.
BACKGROUND
He was just a house painter with his 1958 Chevy fleet side pickup parked a few feet from where he had erected the portable scaffolding he had to use to reach the peak of the barn shaped building. There was about an hour’s worth of daylight remaining and the hot Chicago day was at last giving up some of its heat to a wind that had shifted to blow off Lake Michigan. Painting doesn’t require a great deal of concentration so when a pair of new Caddys rolled up to the front of the restaurant across the street. The painter, looking over the end of the roof line, made note of it and admired the cars. Four men, dressed in suits, erupted from each of the two cars like Champagne corks and without even closing the cars’ doors, headed for the building’s front entrance. Curiously, the two drivers remained with the cars then both did something that made the painter’s blood run cold. Both men pulled pistols from inside their jackets and aimed at the restaurant’s door.
Gunfire erupted from inside the building and the two men tensed. The door flew open and two women, one older, in her forties, the other in her twenties, bolted from the building. The two men calmly shot them. Two rounds each, square in the chest. Neither woman made a sound as they crumpled to the ground. Horrified the painter dropped his brush and started to call out but realized how stupid that would be. Instead he sank down until only the top of his head was exposed and watched. The six men that had entered the build rushed out and there was a slamming of doors, the shriek of tires on asphalt and the two cars shot off down the road. The painter watched them until they were out of site.
“Mother of God,” he whispered then slid down the ladder of his scaffolding to the ground. Hitting it at a run, he crossed the weed covered lot between the two buildings and dropped to his knees next to the women. “Oh, shit, oh, fuck!” He muttered as he tried to find a pulse in the elder. Finding none, he tried the other woman, nothing.
Inside the building was a slaughter house. Later he found out fifteen had died in there, including six children and a pregnant women. He did all the right things, called the cops, the ambulance service, waited for everything to arrive, followed by hours of interrogations by the police then hours more with a sketch artist in an attempt to get some kind of description of at least one of the eight. The police looked for the killers, they said, but in Chicago that wasn’t necessarily true, especially when the crime had all the earmarks of a mob hit.

Exhausted, another day of spreading paint on a house in the middle of a mid-Western heat wave, the painter only detoured to the refrigerator before collapsing in the beat up old recliner. With the church key lying on the side table he pierced the can of Hamm’s beer and took a long swig. Idly with his left hand he began to roll a fifty cent piece across the backs of his knuckle, that day’s Chicago Tribune on his lap. Inwardly he gave a sigh of relief at the headline ‘Nine Arrested in Restaurant Killings!’. It was over.

It wasn’t. For three weeks he sat in the courtroom available to be called as a witness, ready to do his civic duty and tell what he’d seen, then his sister disappeared and the phone call came.
“You didn’t see no faces,” the voice said followed by a woman’s scream of pain.
That was all it took and without his being able to identify even one of the defendant’s the state’s case collapsed. All nine were acquitted. His sister’s raped and beaten body was found the next day at the dump.
POWERS/TACTICS
The Reaper will locate his target/targets and move to range that allows him to reach his target in a single phase. He will then drop into the Speed zone (phase 1): Moves to the target location (Phase 2): Move to killing range (no more than half movement), make his attack (Phase 3) (these attacks are always targeting the neck and so -8 OCV but with the target as 0 DCV and with his native 8 OCV +3 levels giving him an OCV of 11 the targeting modifier makes his to hit chance 14-): He then moves to the second target or repeats his attack if there is only one target (phase 4): Repeat up to twice more (phases 5 and 6): move out of the area 20" (phase 7): enter non-combat movement (phase 8): Drop out, his next phase ... at least 200" from attack site.
PERSONALITY/MOTIVATION
Motivation? Revenge.
CAMPAIGN USE
Reaper has been active in the Chicago area since the 1990's and is something of a folk legend.
DESIGN NOTES
Born in Jan 1972: Killings were in 1993, he was 21. Discovered the Speed Zone shortly after the murder of his sister in 1995. Took up the mantle of the Reaper in 1996.
Created: Fri, 28 Feb 2020 15:39:22

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