| Cost |
Name |
| 3 |
AK: Detroit Area 12- |
| 5 |
Accurate Sprayfire |
| 0 |
Acting 8- |
| 3 |
Breakfall 13- |
| 3 |
Bribery 13- |
| 3 |
Bugging 12- |
| 3 |
Climbing 13- |
| 3 |
Combat Driving 13- |
| 3 |
Concealment 12- |
| 3 |
Conversation 13- |
| 3 |
Criminology 12- |
| 0 |
CuK: Detroit Street Culture 8- |
| 3 |
Deduction 12- |
| 3 |
Defense Maneuver I |
| 3 |
Disguise 12- |
| 3 |
Fast Draw 13- |
| 3 |
Interrogation 13- |
| 0 |
Language: English (Idiomatic) |
| 3 |
Lockpicking 13- |
| 0 |
PS: Cashier 11-
Notes: Works at a local KwikyMart. |
| 3 |
Paramedics 12- |
| 3 |
Persuasion 13- |
| 3 |
Research 12- |
| 3 |
Scholar |
| 1 |
1) KS: Detroit Drug World 11- |
| 1 |
2) KS: Detroit Streetgangs 11- |
| 1 |
3) KS: Detroit Underworld 11- |
| 3 |
Security Systems 12- |
| 3 |
Shadowing 12- |
| 5 |
Skipover Sprayfire |
| 3 |
Sleight Of Hand 13- |
| 3 |
Stealth 13- |
| 3 |
Streetwise 13- |
| 2 |
Survival (Urban) 12- |
| -1 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 3 |
Tactics 12- |
| 3 |
Trading 13- |
| 10 |
Two-Weapon Fighting (Ranged) |
| 2 |
WF: Small Arms |
| 12 |
+3 with Small Arms |
| 3 |
+1 with Martial Maneuvers |
| 119 |
Total Skills Cost |
| Cost |
Name |
| 2 |
Reputation: Defender of Victims (Street people) 11-, +2/+2d6 |
| 2 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 45 |
Hot Shot: Killing Attack - Ranged 2d6, Autofire (5 shots; +1/2), Armor Piercing (+1/2), Reduced Endurance (0 END; +1); OAF (Requires A Firearm; -1)
Notes: This power super-heats any projectile into a blob of plasma, increasing its damage and penetration. | 0 |
| 10 |
Tougher Than She Looks: Damage Resistance (10 PD/10 ED) | 0 |
| 8 |
Armor Piercing To Bullets: Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) for up to 30 Active Points of Attacks By Any Firearm Up To 2d6 RKA; OAF (Requires A Firearm; -1), Linked (Hot Shot; Lesser Power can only be used when character uses greater Power at full value; -3/4) | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 1 |
Disguise Kit: +3 with Disguise; Extra Time (5 Minutes, Takes Time To Put On Makeup And Wig; -2), OAF (Makeup Kit; -1)
Notes: This is a radical hair style change and a temporary arm sleeve tattoo. | |
| 66 |
Total Powers Cost |
| Equipment |
END |
| .45 ACP (Ingram MAC 10): Killing Attack - Ranged 2d6-1, +1 STUN Multiplier (+1/4), Autofire (5 shots; +1/2) (50 Active Points); STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4), 32 Charges (+1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)
Notes: x2 number of items | [32] |
| Cost |
Maneuver |
|
Basic Self-Defense |
| 4 |
1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
2) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 35 STR to Disarm |
| 4 |
3) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
4) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike |
| 3 |
5) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/5, Target Falls |
| 8 |
6) +2 HTH Damage Class(es) |
| 27 |
Total Martial Arts Cost |
|