| Cost |
Name |
| 3 |
Acting 12- |
| 0 |
AK: Cleveland Area 8- |
| 3 |
Breakfall 14- |
| 3 |
Climbing 14- |
| 3 |
Concealment 12- |
| 3 |
Conversation 12- |
| 2 |
CuK: Black Culture 11- |
| 0 |
Deduction 8- |
| 0 |
Language: English (Idiomatic) |
| 3 |
PS: Volunteer Social Worker 12- |
| 3 |
Paramedics 12- |
| 3 |
Persuasion 12- |
| 1 |
SS: Psychology 8- |
| 3 |
Shadowing 12- |
| 3 |
Stealth 14- |
| 3 |
Streetwise 12- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 36 |
Total Skills Cost |
| Cost |
Name |
| 4 |
Reputation (Cleveland Street People) 14-, +2/+2d6 |
| 4 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 33 |
Telekinetics: Multipower, 50-point reserve, all slots Activation Roll 14- (-1/2)
Notes: The activation roll indicates she is still learning how to use her powers. | |
| 3u |
1) Blast!: Energy Blast 10d6
Notes: This power focuses all of her Telekinetic power into a blast not unlike a long range punch. | 5 |
| 3u |
2) Carefully, Carefully: Telekinesis (25 STR), Fine Manipulation
Notes: Allows her to precisely manuvuer objects up to 800 kg. | 5 |
| 3u |
3) Dust In Their Eyes: Sight Group Flash 5d6, Area Of Effect (3" Radius; +1)
Notes: Just like the name says, this throws dust and loose material into the eyes of anyone within the area. | 5 |
| 3u |
4) Dust Storm: Darkness to Sight Group 5" radius
Notes: She causes all the dust and dirt in the area to rise into the air, making it very difficult to see. | 5 |
| 3u |
5) Full Power!: Telekinesis (32 STR); Affects Whole Object (-1/4)
Notes: With this power she can move object up to about 2400 kg. She can also throw an object, push them or hold them in place. | 5 |
| 3u |
6) Nobody Saw Nothing: Telekinesis (10 STR), Fine Manipulation, Invisible Power Effects (Fully Invisible; +1)
Notes: For when she needs something moved without anyone noticing. Maximum weight about 100 kg. but usually used to flip a switch, drop a ball into the right slot and so on. | 5 |
| 3u |
7) Scoop: Telekinesis (25 STR), Affects Porous
Notes: This is used to scoop up water, sand, or any other loose material. | 5 |
| 3u |
8) Taking It Easy: Telekinesis (26 STR), Reduced Endurance (1/2 END; +1/4)
Notes: This allows her to move objects up to 800 kg. without much effort. | 2 |
| 30 |
Telekinetic Powers: Elemental Control, 60-point powers | |
| 15 |
1) Augmented Punch: Hand-To-Hand Attack +12d6; Hand-To-Hand Attack (-1/2), Activation Roll 14- (-1/2)
Notes: She uses her Telekinetic strength to augment her punches/kicks. | 6 |
| 13 |
2) Telekinetic Claws: Killing Attack - Hand-To-Hand 4d6; No STR Bonus (-1/2), Activation Roll 14- (-1/2), Reduced Penetration (-1/4)
Notes: This focuses her telekinetics into thin, sharp claws. As they are reduced penetration this attack does 2x 2d6 HKA. Her natural strength does not add to this. | 6 |
| 26 |
3) Telekinetic Flight: Flight 25", Reduced Endurance (1/2 END; +1/4); no Noncombat movement (-1/4) | 2 |
| 30 |
4) Telekinetic Force Field: Force Field (15 PD/9 ED), Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1)
Notes: This is the first power she discovered and it provides invisible defenses against not only physical attacks, but a more limited defense against energy attacks. It is not uncommon for her to have this up whenever she's awake.This has led to her being able to activate it with no difficulty. (No Actvation Roll) | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 173 |
Total Powers Cost |
| Cost |
Maneuver |
|
Street Flighting |
| 4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
2) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6 |
| 4 |
3) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
| 4 |
4) Punch: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike |
| 5 |
5) Kick: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike |
| 21 |
Total Martial Arts Cost |
|