Cost |
Name |
3 |
Acting 11- |
3 |
CK: Kinshasa 12- |
3 |
Climbing 13- |
3 |
Concealment 12- |
3 |
Conversation 11- |
3 |
CuK: Congolese Culture 12- |
3 |
Deduction 12- |
3 |
Disguise 12-
Notes: With 7 million people in Kinshasa, she knows how to blend in with just changes of clothing. |
3 |
Feint 13- |
0 |
Language: French (Idiomatic) |
0 |
PS: Bookkeeper 11- |
3 |
Paramedics 12- |
3 |
Persuasion 11- |
3 |
Shadowing 12- |
3 |
Stealth 13- |
3 |
Streetwise 11- |
2 |
Survival (Urban) 12- |
1 |
TF: Bicycles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles |
3 |
Trading 11- |
2 |
WF: Common Melee Weapons |
6 |
+2 with Knife Fighting |
56 |
Total Skills Cost |
Cost |
Name |
3 |
Well-Connected |
1 |
1) Contact 8-
Bartender |
1 |
2) Contact 8-
Longshore Worker |
5 |
3) Contact, Organization Contact (x3) 11-
Street children |
1 |
4) Contact 8-
Street person |
1 |
5) Contact: Cabby 8- |
1 |
6) Contact: Coffee Shop Waitress 8- |
8 |
7) Contact: Girls in the Office (Contact has significant Contacts of there own), Organization Contact (x3) 11- |
1 |
8) Contact: Reporter 8- |
1 |
9) Contact: Street Food Vendor 8- |
1 |
10) Contact: Trucker 8- |
24 |
Total Perks Cost |
|
|
Cost |
Power |
END |
50 |
Walk Throught Walls: Desolidification , Reduced Endurance (1/2 END; +1/4)
Notes: If necessary she can maintain her desolidification for about 20 phases/5 turns/1 minute, before exhausting her END. | 2 |
30 |
Out of Phase: Energy Damage Reduction, Resistant, 50%
Notes: This power is a side effect of her body's new state. | 0 |
30 |
Out of Phase: Physical Damage Reduction, Resistant, 50%
Notes: This power is a side effect of her body's new state. | 0 |
20 |
Out of Phase Daggers: Killing Attack - Hand-To-Hand 1d6 (1d6+1 w/STR), Armor Piercing (+1/2), Penetrating (+1/2); OAF (Dagger; -1)
Notes: (x2 number of items)
She is able to make the blade of any dagger (there is a size limitation for her) slightly out of phase with the normal world. This allows the blade to penetrate most things with relative ease, especially a human body. | 3 |
10 |
See Though Walls: N-Ray Perception (Sight Group) | 0 |
8 |
Moving While Desolid: Flight 6"; Only To Remain On A Sufrace (-1/2)
Notes: This power prevents her from sinking into the ground. Under normal situations this will be active if she is desolid. It can be turned off if she wishes to drop through the floor of a building. | 1 |
6 |
Naturally Out of Phase: Damage Resistance (6 PD/6 ED)
Notes: This provides a small amout of damage resistance because of her body's new structure. While it makes her about bullet-proof from normal hand weapons, it is not a very effective deterent to STUN. | 0 |
2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
3 |
Leather Clothing: Armor (2 PD/2 ED); OIF (-1/2), Ablative BODY Only (-1/2), Activation Roll 15- (-1/4)
Notes: This provides a very small amount of protection but is easily damaged and does not cover her entire body. | 0 |
159 |
Total Powers Cost |
Cost |
Maneuver |
|
Knife Fighting |
4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
5 |
2) Slash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +6 DC Strike |
4 |
3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
5 |
4) Stab: 1/2 Phase, +1 OCV, +3 DCV, Weapon +2 DC Strike |
4 |
5) Thrust: 1/2 Phase, +2 OCV, +0 DCV, Weapon +4 DC Strike |
0 |
6) Weapon Element: Daggers |
8 |
7) +2 HTH Damage Class(es) |
30 |
Total Martial Arts Cost |
|