Cost |
Power |
END |
87 |
Cold Manipulation: Multipower, 70-point reserve, all slots Reduced Endurance (1/2 END; +1/4) | |
7u |
1) Black Ice: Change Environment 64" radius (64" Any Area; +0) (-8" of Running), Personal Immunity (+1/4)
Notes: This power is used to discourage ground pursuit. It can cover a large area but generally she limits its area of effect to those surfaces outside of buildings i.e. roads/walkways etc. | 3 |
7u |
2) Deep Freeze (-105 degrees f): Change Environment 1" radius (-7 Temperature Level Adjustment, Long-Lasting 1 Hour), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4)
Notes: With this power she can drop the ambiant temperaturee of a huge area by about 100 degrees. Everything quickly begins to freeze up, from plants and animals to unprotected people to the oil in an automobile's engine. The area can cover up to 100 km radius and can last for up to one hour. | 3 |
5u |
3) Heat Sink: Energy Blast 7d6, No Normal Defense (LS: [Immunity to Cold, ED Force Wall, Power Defense; +1); No Range (-1/2)
Notes: Anyone she touches will rapidly loose body heat causing hypothermia. It can be used with the Cold Snap whip giving her a short range of about 4 meters. | 3 |
5u |
4) Ice Block: Entangle 7d6, 7 DEF; No Range (-1/2)
Notes: With this power she is able to instantly condense and freeze enough moisture from the air and from the body moisture of the target to produce a substantial coating of ice thick enough to render the target immobile. It can be used with the Cold Snap whip giving her a short range of about 4 meters. | 3 |
5u |
5) Quick Freeze (-150 degrees f): Change Environment 8" radius (-10 Temperature Level Adjustment, Long-Lasting 20 Minutes)
Notes: This power allows her to drop the ambiant temperature by as much as 150 degrees f in a limited area. This effect can last up to 20 minutes. It would have no effect on anyone with LS: Safe in Intense Cold. | 2 |
4u |
6) The Cold Snap: Killing Attack - Ranged 3d6, Penetrating (+1/2); No Range (-1/2)
Notes: This power freezes a target making it brittle. The cold is so intense that it damages the very structure of the target resulting in almost unavoidable damage (i.e. Penetrating damage). It can be used with the Cold Snap whip giving her a short range of about 4 meters. | 3 |
20 |
Ice Slide: Gliding 25"; Generally Ground Gliding (-1/4)
Notes: This power can be used to creater a slide of ice allowing her to move very quickly. While it is normally used to move along the ground, it is possbile for her to glide down an Ice Slide to a lower level, such as from a rooftop to the ground. It would be only under very unusual circumstances that she would be able to actually gain any altitude (less than 4 meters maximum). | 0 |
13 |
Ice Armor: Armor (10 PD/10 ED); Activation Roll 11- (-1), Costs Endurance (Only Costs END to Activate; -1/4)
Notes: This iciing up to produce armor is fairly limited. It only covers about half of her body (Areas 3-4, 7, 9-10, 13, 15-18). | 3 |
11 |
Cold Tempered Skin: Damage Resistance (6 PD/15 ED) | 0 |
10 |
Sticks Like A Tongue To A Flag Pole: Clinging (normal STR)
Notes: She is able to freeze her body to any surface allowing her to cling. | 0 |
7 |
Cold Snap: Shape Shift (Sight Group), Costs END Only To Change Shape (+1/4); Affects Body Only (-1/2), Limited Effect (Hair/Eye/Skin Color Only; -1/4)
Notes: This only allows her to change her coloring, hair, eyes, skin. It has nothing to do with her ability to use her powers. | 1 |
2 |
Adapted to Cold: Life Support (Safe in Intense Cold) | 0 |
2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
2 |
Skimpy Costume: +6 COM; Only In Heroic Identity (-1/4) | |
|
Equipment | |
7 |
1) Cold Snap: Stretching 2", Reduced Endurance (0 END; +1/2); OAF (Whip; -1), no Noncombat Stretching (-1/4)
Notes: The whip itself is highly conductive of temperature, allowing her to 'transmit' her cold powers down it's length. | 0 |
194 |
Total Powers Cost |