| Cost |
Name |
| 0 |
Acting 8- |
| 0 |
AK: Zagreb Area 8- |
| 3 |
Climbing 14- |
| 3 |
Concealment 11- |
| 0 |
Conversation 8- |
| 0 |
CuK: Croatian Culture 8- |
| 0 |
Deduction 8- |
| 0 |
Language: Serbo-Croatian (Idiomatic) |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 0 |
PS: Seamstress 11- |
| 0 |
Shadowing 8- |
| 3 |
Stealth 14- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 9 |
Total Skills Cost |
| Cost |
Name |
| 2 |
Reputation: Avenger (A large group (Croatians)) 8-, +2/+2d6 |
| 2 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 110 |
Blood Pull: Transfer 1d6+1 (standard effect: 4 points) (BODY to Extra Limbs/STR/HKA), Can Transfer Maximum Of 55 Points, Delayed Return Rate (Points Gained) points return at the rate of 5 per Minute (+1/4), Delayed Return Rate (Points Lost) (points return at the rate of 5 per Minute; +1/4), Costs END Only To Activate (+1/4), Area Of Effect (12" Radius; +1), Continuous (+1); Visible (-1/4), Only Works Vs. Humans (-1/4)
Notes: With this power the user is able to Transfer a small amount of blood from everyone within her Area of Effect. As the maximum transfer is a total of 55 points, when she reaches that level the power stops functioning.
The more targets in her AOE, the quicker she will reach this point. This is generally not deadly, merely uncomfortable and disconcerting to the targets. If there are fewer targets in her AOE, the damage to a target is increased as the power will continue until the maximum is reached. It is quite possible for her to 'transfer' so much blood that the target would die, this is almost always the result if only one target is available. With only two targets it can be quite debilitating though probably not deadly. If there are 14 or more targets within her radius it will only take a phase to power up fully.
The first 5 points go to Extra Limbs, everything after that is divided equally between STR and HKA. This power is visible as all targets in the AOE will begin to bleed from the eyes, nose and ears. The lost blood flows rapidly to the Blood Witch and is quite obvious. | 15 |
| 30 |
Blood Acceleration: Energy Damage Reduction, Resistant, 50%
Notes: This is an extension of her Blood Regeneration that manifests as near instant healing, to a degree. | 0 |
| 30 |
Blood Acceleration: Physical Damage Reduction, Resistant, 50%
Notes: This is an extension of her Blood Regeneration that manifests as near instant healing, to a degree. | 0 |
| 11 |
Blood Regeneration: Healing 1d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) | 0 |
|
Blood Limbs, all slots Only In Alternate Identity (-1/4)
Notes: The following powers are dependent on the creation of her Blood Limbs. This is the first benefit she gains upon activating her Blood Pull. The OIAID is used as the appearance of the Blood Limbs is very obvious. | |
| 4 |
1) Blood Limbs: Extra Limbs (6)
Notes: Creates 6 Limbs made of blood drawn via Blood Pull. The first five points Pulled always create the Limbs first. Though she has 6 limbs, at this time she can only use the Blood Claws on one target at a time. | 0 |
| 14 |
2) +25 STR; No Figured Characteristics (-1/2)
Notes: This STR is only added once Blood Witch begins to use Blood Pull. It begins after the Blood Limbs form and increases at the same rate as Blood Claws (50/50 split of Transferred BODY points. | 2 |
| 16 |
3) Blood Claws: Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR)
Notes: Increases 1 DC per 5 points Tranferred. The DC increases only once a full 5 points have been accumulated. Maximum is 3d6 HKA(6d6 HKA with STR at max.) | 2 |
| 13 |
4) Blood Reach: Stretching 4"; Linked (Blood Limbs; -1/4)
Notes: Only effects Blood Limbs | 2 |
| 13 |
5) Blood Limbs: Running +10" (6"/16" total); Linked (Blood Limbs; -1/4)
Notes: Once her Blood Limbs have formed, her running increases. | 2 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 3 |
Level I: Armor (3 PD/3 ED); OIF (-1/2), Activation Roll 14- (-1/2), Half Mass (3.0; -1/2), Real Armor (-1/4)
Notes: This is pieced-together body armor taken from the soldiers she has killed. She has bleached it white and added the belts. | 0 |
| 246 |
Total Powers Cost |
|