Cost |
Name |
3 |
Acting 13- |
2 |
AK: Cleveland 11- |
3 |
Bribery 13- |
3 |
Bugging 11- |
3 |
Bureaucratics 13- |
2 |
CuK: Cleveland African-American Culture 11- |
3 |
Climbing 13- |
6 |
Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers) 11- |
3 |
Concealment 11- |
3 |
Conversation 13- |
3 |
Deduction 11- |
0 |
Language: English (Idiomatic) |
2 |
Language: Swahili (basic conversation) |
3 |
Paramedics 11- |
3 |
Persuasion 13- |
0 |
PS: Pawn Shop Dealer 11- |
3 |
Shadowing 11- |
3 |
Stealth 13- |
3 |
Streetwise 13- |
0 |
TF: Small Motorized Ground Vehicles |
3 |
Trading 13- |
2 |
WF: Small Arms |
56 |
Total Skills Cost |
Cost |
Name |
9 |
Reputation (A large group) 14-, +3/+3d6 |
3 |
Well-Connected |
2 |
1) Contact (Contact has access to major institutions, Good relationship with Contact) 8- |
3 |
2) Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 8- |
3 |
3) Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 8- |
1 |
4) Contact (Contact has useful Skills or resources) 8- |
2 |
5) Contact, Organization Contact (x3) 8- |
23 |
Total Perks Cost |
|
|
Cost |
Power |
END |
25 |
Claws: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6 / 3d6 w/STR) | 2 |
10 |
Wall Climbing: Clinging (normal STR) | 0 |
8 |
Tough Skin: Damage Resistance (12 PD/4 ED) | 0 |
1 |
Meta-Human Lifespan: Life Support (Longevity: 200 Years) | 0 |
|
In His Prime
Notes: This list is only added to the character if the timeframe is 1966 to about 1986. After that time, this list is ignored. | |
12 |
1) +12 STR | 1 |
24 |
2) +12 CON | |
14 |
3) +7 BODY | |
10 |
4) Running +5" (4"/9" total) | 1 |
5 |
5) +5 STUN | |
109 |
Total Powers Cost |
Cost |
Maneuver |
|
Jailhouse Rock |
4 |
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
4 |
2) Elbow Strike: 1/2 Phase, +0 OCV, +2 DCV, 3 1/2d6 / 6d6 Strike |
4 |
3) Escape: 1/2 Phase, +0 OCV, +0 DCV, 23 STR / 35 STR vs. Grabs |
4 |
4) Groin Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
5 |
5) Knee Strike: 1/2 Phase, -2 OCV, +1 DCV, 5 1/2d6 / 8d6 Strike |
3 |
6) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 1 1/2d6 / 4d6 Strike; Target Falls |
1 |
7) Weapon Element: Clubs |
1 |
8) Weapon Element: Knives |
26 |
Total Martial Arts Cost |
|