| Val |
Char |
Base |
Points |
Total |
Roll |
Notes |
| 12 |
STR |
10 |
2 |
12 |
11- |
HTH Damage 2d6 END [1] |
| 13 |
DEX |
10 |
9 |
13 |
12- |
OCV 4 DCV 4 |
| 15 |
CON |
10 |
10 |
15 |
12- |
|
| 10 |
BODY |
10 |
0 |
10 |
11- |
|
| 15 |
INT |
10 |
5 |
15 |
12- |
PER Roll 12- |
| 10 |
EGO |
10 |
0 |
10 |
11- |
ECV: 3 |
| 15 |
PRE |
10 |
5 |
15 |
12- |
PRE Attack: 3d6 |
| 12 |
COM |
10 |
1 |
12 |
11- |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 4 |
PD |
2 |
2 |
4 |
|
4 PD (0 rPD) |
| 3 |
ED |
3 |
0 |
3 |
|
3 ED (0 rED) |
| 3 |
SPD |
2.3 |
7 |
3 |
|
Phases: 4, 8, 12 |
| 5 |
REC |
5 |
0 |
5 |
|
|
| 30 |
END |
30 |
0 |
30 |
|
|
| 24 |
STUN |
24 |
0 |
24 |
|
|
| 7" |
Running |
6 |
2 |
7" |
|
|
| 2" |
Swimming |
2 |
0 |
2" |
|
|
| 2" |
Leaping |
2 |
0 |
2" |
43 |
Total Characteristics Points |
|
|
|
|
| Total earned: |
0 |
| Spent: |
0 |
| Unspent: |
0 |
| Base Points: |
50 |
| Disad Points: |
50 |
| Total Points: |
98 |
|
| Type |
Total |
| Run |
7" |
| Swim |
2" |
| H. Leap |
2" |
| V. Leap |
1" |
|
| Type |
Amount |
| Physical Defense |
4 |
| Res. Phys. Defense |
0 |
| Energy Defense |
3 |
| Res. Energy Defense |
0 |
| Mental Defense |
0 |
| Res. Mental Defense |
0 |
| Power Defense |
0 |
|
|
|
|
| OCV: |
4 |
DCV: |
4 |
|
|
|
Combat Skill Levels:
|
|
| Maneuver |
Phase |
OCV |
DCV |
Effect |
|
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
| Cost |
Disadvantage |
| 5 |
Distinctive Features: Uniform and/or Badge (Easily Concealed) |
| 15 |
Hunted: Drug Dealers and Pushers 11- (As Pow, Capture) |
| 20 |
Social Limitation: Subject To Orders (Very Frequently, Major) |
| 10 |
Watching: DEA 8- (Mo Pow, NCI, Watching) |
| 50 |
Total Disadvantages Cost |
|
|