Cost |
Name |
0 |
AK: US Army Miilitary Bases Around The World 8- |
0 |
Acting 8- |
3 |
Bureaucratics 13- |
3 |
Climbing 12- |
3 |
Concealment 12- |
3 |
Conversation 13- |
0 |
CuK: Army Culture 8- |
3 |
Deduction 12- |
3 |
Demolitions 12- |
3 |
Instructor 12- |
0 |
Language: English (Idiomatic) |
2 |
Navigation (Land) 12- |
3 |
Oratory 13- |
3 |
Parachuting 12- |
3 |
Paramedics 12- |
3 |
Persuasion 13- |
2 |
PS: Ranger 11- |
0 |
PS: Soldier 11- |
3 |
Scholar |
1 |
1) KS: Ranger History And Traditions 11- |
1 |
2) KS: The Military World 11- |
1 |
3) KS: US Army History And Customs 11- |
0 |
Shadowing 8- |
3 |
Stealth 12- |
8 |
Survival (Temperate/Subtropical, Tropical, Desert, Mountain) 12- |
3 |
Tactics 12- |
3 |
Teamwork 12- |
3 |
TF: Bicycles, Parachuting, Advanced, Parachuting, Basic, Small Motorized Ground Vehicles, Wheeled Military Vehicles |
3 |
Tracking 12- |
6 |
WF: Small Arms, Blades, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons |
6 |
+2 with Small Arms |
78 |
Total Skills Cost |
Cost |
Name |
5 |
Fringe Benefit: General |
5 |
Fringe Benefit: Security Clearance (Top Secret) |
3 |
Well-Connected |
26 |
1) Contact: Current Command (Contact has extremely useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 14- |
17 |
2) Contact: Joint Chiefs of Staff (Contact has extremely useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 11- |
2 |
3) Contact: Minuteman Project Liaison (Contact has useful Skills or resources) 11- |
10 |
4) Contact: Ranger (Mark Law) (Contact has useful Skills or resources, Very Good relationship with Contact) 17- |
68 |
Total Perks Cost |
|
|
Cost |
Maneuver |
|
Commando Training |
3 |
1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls |
4 |
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike |
4 |
3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND |
4 |
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 28 STR vs. Grabs |
4 |
5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 10 STR for holding on |
4 |
6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 23 STR to Disarm roll |
4 |
7) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
4 |
8) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
1 |
9) Weapon Element: Clubs |
1 |
10) Weapon Element: Knives |
33 |
Total Martial Arts Cost |
|