Character Name: Clover
Alternate Identities: Colleen O'Hara, Jaelle Gry, Gen 5 Metahuman
Player Name: NPC
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| Hair Color: |
Black |
| Eye Color: |
Grey |
| Height: |
5' 1" |
| Weight: |
110 lbs |
| Description: |
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Petite, curvy, with shoulder length black hair, dark skin, grey eyes Colleen passes herself off as
'black Irish' though no one is really sure what that is anymore. She spares no expense when it comes to clothing and grooming which only amplifes her appeal to the
'whales' and high rollers.
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Jaelle Gry was born in caravan, aka travel trailer, just outside of London. Her family were
'travellers', Romanichal, she spent most of her life moving from place to place across Great Britain. Not long after her birth, things for her tribe began to change, for the better. At first it was small things, like the horse all thought would die when the colt was born. Even the vet could not explain why the mother and foal had survived. Then there was the time a three year-old boy was run over by a truck, literally. The driver saw him at the last instance and while he stood on the brakes everyone knew the boy was going to die ... until he tripped over a stick and fell flat on his face. The bumper and the undercarrage of the truck was estimated to have missed by less than 5 millimeters. Everything seemed to go her extended family's way. Problem was, Jaelie wasn't content. She wanted action, something other then moving from place to place and fair to fair. It was at a fair when she realized she could actually cause things to happen. Not like she reached out with her mind or anything, but the ball always seemed to be pushed by a breeze and land exactly where she wanted it to. When she was sixteen, and in a rebellious phase, she ran away from home and found herself at a casino. Of course she wasn't old enough to legally gamble, but she cozied up to a middle-aged man by the name of O'Hara who smelled of money. He was able to convince, bribe, the doorman to let her come in as long as she placed no bets and touched no cards, dice or slot machine handles. She didn't, but she quickly figured out how she could make that little ball in the roulette wheel drop into the right number. Her host won big and he began calling her his
'four leaf clover'. At the end of the night, he offered her a thousand pounds for having just stood beside him. She was no fool, she took it. Over the next few weeks she and O'Hara met at one casino or another and she wasn't so bored anymore. O'Hara died a month later and she wasn't able to find someone willing to take his place. For the next two years she moldered as she travelled with her family. On her eighteen birthday, she left, not perminently, mind, but to
'seek her fortune' something her family could understand. When she returned two months later, she brought enough cash to allow her family to purchase and maintain their own
'pitch'. Her success, however, came with a price. The casino owners began to mark her and soon the
'little Romani bitch' became persona-nongrata in most of Great Britain's gambling establishments. She moved to Dublin and took the name Colleen O'Hara but most of the gamblers in Europe knew her as Clover.
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Clover's powers are NOT the most offensive with the best she can to is maybe have a safe in the room above her crash through the ceiling and land on someone, though if something like that happens it is usually a light fixture or ceiling tiles. An alternative also might be something along the lines of a dropped bucket of coins, or a water main break, anything to cause people to stumble or distract them. If she is aware, through Danger Sense, that she is about to be attacked she can also confound whoever might be targeting her by throwing their aim off. Her Luck make her very hard to hit, however, even if she is not aware she is about to be attacked. But if she IS hit, something always seems to be in the way, a sign, a body, a cigarette case, anything that can act as a small about of Armor for her.
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Colleen is a fun-loving ball of partying energy who loves the excitement of a casino, especially when she, or her escort of the evening is winning. While for the most part she is exactly what she appears to be, she can, on the occasion of her luck failing her, become something of a bitch. Lots of drama, throwing things and usually getting kicked out. If things are going along too quietly, she just has to stir something up. This could take the form of flirting with someone to piss off her
'date' or, perhaps the roulette ball continously drops into the same number or someone shooting craps rolls a dozen snake-eyes. Underneath it all Colleen is out for one thing, well two, money and fun.
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Jaelle Gry is Dusk Leaf's, aka Neo of the Minutemen Team Blue, cousin. Jaelle is NOT a villain. Granted, some pretty wierd things happen around her but she's not out to rob anyone, other than casinos maybe. I designed and built her base purely on the picture but I see her as a real puzzle to any hero-types that might meet her while out on the town or at the scene of a casino catastrophy.
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Created: Sat, 31 Aug 2019 16:49:10
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