Clover
Character Name: Clover
Alternate Identities: Colleen O'Hara, Jaelle Gry, Gen 5 Metahuman
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
15 DEX 10 15 15 12- OCV 5 DCV 5
15 CON 10 10 15 12-
10 BODY 10 0 10 11-
16 INT 10 6 16 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
20 COM 10 5 20 13-
2 PD 2 0 2 2 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
4 SPD 2.5 15 4 Phases: 3, 6, 9, 12
5 REC 5 0 5
30 END 30 0 30
22 STUN 22 0 22
6" Running 6 0 6"
2" Swimming 2 0 2"
1" Leaping 2 0 1 1/2" 65 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Lucky me!"
EXPERIENCE POINTS
Total earned: 87
Spent: 87
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 437
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 1 1/2"
V. Leap 0 1/2"
DEFENSES
Type Amount
Physical Defense 2
Res. Phys. Defense 0
Energy Defense 3
Res. Energy Defense 0
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels: +8 with DCV
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Metahuman: (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
10 Distinctive Features: Very Good Looking (Concealable; Noticed/approached/hit on; Detectable By Commonly-Used Senses)
10 Enraged: If her luck 'fails' (Uncommon), go 11-, recover 14-
Notes: This usually manifests as a drink-throwing fit and ejection for the casino.
15 Hunted: HARP 8- (Mo Pow, Kill)
25 Psychological Limitation: Believes in Her Luck (Very Common, Total)
15 Psychological Limitation: Bored, Looking For Excitement (Common, Strong)
Notes: If nothing exciting is happening, she'll make it!
10 Psychological Limitation: Capricious and Flirty (Common, Moderate)
Notes: Tends to flirt with attractive people, male or female, usually to the annoyance of her evening's escort ... which usually leads to 'excitement'.
10 Reputation: Good Luck Charm, 14- (Casino Owners, Whales)
15 Social Limitation: Secret ID (Frequently, Major)
5 Watched: Anyone attracted to females 11- (As Pow, Watching)
10 Watched: British Government 8- (Mo Pow, NCI, Watching)
10 Watched: Casino Security 11- (Mo Pow, Watching)
10 Watching: Various European Gaming Commisions 11- (Mo Pow, Watching)
150 Total Disadvantages Cost

Character Name: Clover
Alternate Identities: Colleen O'Hara, Jaelle Gry, Gen 5 Metahuman
Player Name: NPC
SKILLS
Cost  Name
3 Lucky You Believe Me!:Acting 13-
13 Always Lands On Her Feet: Breakfall 17-
13 Catches Every Green Light: Combat Driving 17-
3 The Gift of Blarney: Conversation 13-
6 Lucky At Cards: Gambling (Card Games, Dice Games, Roulette) 12-
0 English: Language: English (idiomatic)
4 Irish: Language: Irish (idiomatic)
0 Romany: Language: Romany (idiomatic) (4 Active Points)
3 Silver Tongued: Persuasion 13-
3 Good Luck Charm: PS: Escort 13-
Notes: Colleen is not a high-priced call girl, she is a high-priced 'good luck charm' and very few who have hired her have ever had cause to complain.
3 Born In The Saddle: Riding 12-
3 Looks Like Your Lucky Night!: Seduction 13-
3 Can Fit In Anywhere: Streetwise 13-
2 TF: Carts and Carriages, Equines, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3 Traveler
2
1) A True Irish Lass, Really, Honest: CuK: Irish Culture (3 Active Points) 12-
2
2) British Traveller: AK: Great Britain (3 Active Points) 12-
2
3) European Traveller: AK: Europe (3 Active Points) 12-
6
4) Knows All The Casinos: AK: Casinos of the United Kingdom (7 Active Points) 16-
6
5) Knows All The Casinos: AK: European Casinos (7 Active Points) 16-
6
6) Knows All The Hot Spots: AK: Popular Night Spots (7 Active Points) 16-
2
7) Knows The Olde Sod: AK: Ireland (3 Active Points) 12-
2
8) Traveller: CuK: Romany Culture (3 Active Points) 12-
90 Total Skills Cost
PERKS
Cost  Name
2 Jaelle Gry: Deep Cover
1 Colleen O'Hara: False Identity
5 The Tips Are Great!: Money: Well Off
3 Good Luck Charm: Reputation: known to bring good luck (High Rollers) 14-, +3/+3d6
11 Total Perks Cost
TALENTS
Cost  Name
24 Combat Luck (12 PD/12 ED)
24 Total Talents Cost
 
POWERS
Cost  Power END
30 Lucky As Hell: Elemental Control, 60-point powers
30
1) What's The Matter? Nervous?: Negative Combat Skill Levels (-6 to opponent's OCV), Ranged (+1/2), Reduced Endurance (0 END; +1/2)
0
24
2) Told You It Wouldn't Work!: Dispel Technological Object 16d6, One At A Time (+1/4); Limited Range (25") (-1/4)
6
13
3) Hit By A Falling . . . : Energy Blast 5d6, Only Does Knockdown (+0), Reduced Endurance (0 END; +1/2), Indirect (Any origin, any direction; +3/4); OIF (Enviroment Of Opportunity) (-1/2), Side Effects: Miscellaneous Minor Damage To The Enviroment, Side Effect occurs automatically whenever Power is used (-1/2), Limited Range (25") (-1/4)
0
17
4) My Aren't You Clumsy: Change Environment 4" radius, -7 to DEX Roll, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2); Instant (-1/2), Limited Range (25") (-1/4)
0
50 Lucky: Luck 10d60
40 Missed Me!: +8 with DCV
25 Lucky I Saw THAT Coming!: Danger Sense (self only, Out of Combat, Function as a Sense) 15-
16 Lucky Spin: Telekinesis (2 STR), Fine Manipulation, Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1); Only to make something spinning or rolling stop where she wants (-1)0
2 Meta-Human Life Span: Life Support (Longevity: 400 Years)0
247 Total Powers Cost

Character Name: Clover
Alternate Identities: Colleen O'Hara, Jaelle Gry, Gen 5 Metahuman
Player Name: NPC
APPEARANCE
Hair Color: Black
Eye Color: Grey
Height: 5' 1"
Weight: 110 lbs
Description:
Petite, curvy, with shoulder length black hair, dark skin, grey eyes Colleen passes herself off as 'black Irish' though no one is really sure what that is anymore. She spares no expense when it comes to clothing and grooming which only amplifes her appeal to the 'whales' and high rollers.
BACKGROUND
Jaelle Gry was born in caravan, aka travel trailer, just outside of London. Her family were 'travellers', Romanichal, she spent most of her life moving from place to place across Great Britain. Not long after her birth, things for her tribe began to change, for the better. At first it was small things, like the horse all thought would die when the colt was born. Even the vet could not explain why the mother and foal had survived. Then there was the time a three year-old boy was run over by a truck, literally. The driver saw him at the last instance and while he stood on the brakes everyone knew the boy was going to die ... until he tripped over a stick and fell flat on his face. The bumper and the undercarrage of the truck was estimated to have missed by less than 5 millimeters. Everything seemed to go her extended family's way. Problem was, Jaelie wasn't content. She wanted action, something other then moving from place to place and fair to fair. It was at a fair when she realized she could actually cause things to happen. Not like she reached out with her mind or anything, but the ball always seemed to be pushed by a breeze and land exactly where she wanted it to.
When she was sixteen, and in a rebellious phase, she ran away from home and found herself at a casino. Of course she wasn't old enough to legally gamble, but she cozied up to a middle-aged man by the name of O'Hara who smelled of money. He was able to convince, bribe, the doorman to let her come in as long as she placed no bets and touched no cards, dice or slot machine handles. She didn't, but she quickly figured out how she could make that little ball in the roulette wheel drop into the right number. Her host won big and he began calling her his 'four leaf clover'. At the end of the night, he offered her a thousand pounds for having just stood beside him. She was no fool, she took it. Over the next few weeks she and O'Hara met at one casino or another and she wasn't so bored anymore.
O'Hara died a month later and she wasn't able to find someone willing to take his place. For the next two years she moldered as she travelled with her family. On her eighteen birthday, she left, not perminently, mind, but to 'seek her fortune' something her family could understand. When she returned two months later, she brought enough cash to allow her family to purchase and maintain their own 'pitch'. Her success, however, came with a price. The casino owners began to mark her and soon the 'little Romani bitch' became persona-nongrata in most of Great Britain's gambling establishments. She moved to Dublin and took the name Colleen O'Hara but most of the gamblers in Europe knew her as Clover.
POWERS/TACTICS
Clover's powers are NOT the most offensive with the best she can to is maybe have a safe in the room above her crash through the ceiling and land on someone, though if something like that happens it is usually a light fixture or ceiling tiles. An alternative also might be something along the lines of a dropped bucket of coins, or a water main break, anything to cause people to stumble or distract them. If she is aware, through Danger Sense, that she is about to be attacked she can also confound whoever might be targeting her by throwing their aim off. Her Luck make her very hard to hit, however, even if she is not aware she is about to be attacked. But if she IS hit, something always seems to be in the way, a sign, a body, a cigarette case, anything that can act as a small about of Armor for her.
PERSONALITY/MOTIVATION
Colleen is a fun-loving ball of partying energy who loves the excitement of a casino, especially when she, or her escort of the evening is winning. While for the most part she is exactly what she appears to be, she can, on the occasion of her luck failing her, become something of a bitch. Lots of drama, throwing things and usually getting kicked out. If things are going along too quietly, she just has to stir something up. This could take the form of flirting with someone to piss off her 'date' or, perhaps the roulette ball continously drops into the same number or someone shooting craps rolls a dozen snake-eyes. Underneath it all Colleen is out for one thing, well two, money and fun.
CAMPAIGN USE
Jaelle Gry is Dusk Leaf's, aka Neo of the Minutemen Team Blue, cousin. Jaelle is NOT a villain. Granted, some pretty wierd things happen around her but she's not out to rob anyone, other than casinos maybe. I designed and built her base purely on the picture but I see her as a real puzzle to any hero-types that might meet her while out on the town or at the scene of a casino catastrophy.
DESIGN NOTES
Created: Sat, 31 Aug 2019 16:49:10

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