Roibeárd Bán
Character Name: Roibeárd Bán
Alternate Identities: Head of Planning, The White Group, Haast
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
30 DEX 10 60 30 15- OCV 10 DCV 10
18 CON 10 16 18 13-
12 BODY 10 4 12 11-
21 INT 10 11 21 13- PER Roll 13-
18 EGO 10 16 18 13- ECV: 6
15 PRE 10 5 15 12- PRE Attack: 3d6
16 COM 10 3 16 12-
7 PD 3 4 7/17 7/17 PD (0/10 rPD)
7 ED 4 3 7/17 7/17 ED (0/10 rED)
5 SPD 4.0 10 5 Phases: 3, 5, 8, 10, 12
7 REC 7 0 7
36 END 36 0 36
28 STUN 28 0 28
7" Running 6 2 7"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 137 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"If ya want us all ta die, keep doin' stupid shite like that."
EXPERIENCE POINTS
Total earned: 115
Spent: 115
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 465
MOVEMENT
Type Total
Run (6) 7"
Swim (2) 2"
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 7/17
Res. Phys. Defense 0/10
Energy Defense 7/17
Res. Energy Defense 0/10
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels:
+3 with Black Baer
+1 with Pistol
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Akido Throw 1/2 +0 +1 2 1/2d6 +v/5, Target Falls
Boxing Cross 1/2 +0 +2 4 1/2d6 Strike
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Escape 1/2 +0 +0 28 STR vs. Grabs
Hold 1/2 -1 -1 Grab Three Limbs, 10 STR for holding on
Judo Disarm 1/2 -1 +1 Disarm; 23 STR to Disarm roll
Karate "Chop" 1/2 -2 +0 HKA 1d6 +1
Kung Fu Block 1/2 +2 +2 Block, Abort
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Irish Accent (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: HARP 8- (Mo Pow, Harshly Punish)
15 Hunted: Irish Terrorists 8- (Mo Pow, Harshly Punish)
15 Hunted: TBA 8- (Mo Pow, Harshly Punish)
15 Hunted: TBA 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Code Of Vengeance (Common, Strong)
20 Psychological Limitation: Has a real devil-may-care attitude (Very Common, Strong)
20 Psychological Limitation: Protector of Innocents (Very Common, Strong)
5 Social Limitation: Redheaded Irishman (Frequently, Minor, Not Limiting In Some Cultures)
20 Social Limitation: Secret Identity Very Frequently, Major
150 Total Disadvantages Cost

Character Name: Roibeárd Bán
Alternate Identities: Head of Planning, The White Group, Haast
Player Name: NPC
SKILLS
Cost  Name
0 AK: Dublin Area 8-
0 Acting 8-
3 Analyze: Bomb Making Styles 13-
3 Breakfall 15-
3 Climbing 15-
3 Combat Driving 15-
3 Concealment 13-
3 Conversation 12-
3 Contortionist 15-
5 Cramming
3 Criminology 13-
0 CuK: Irish Culture 8-
3 Deduction 13-
7 Demolitions 15-
3 Electronics 13-
3 Fast Draw 15-
3 Inventor 13-
3 KS: Irish Army History And Customs 13-
3 KS: The Military World 13-
3 KS: History of Terrorist Bombings 13-
0 Language: English (Idiomatic)
0 Language: Irish (Idiomatic)
3 Lockpicking 15-
3 Mechanics 13-
3 PS: Bomb Disposal 15-
2 PS: Soldier 11-
3 Paramedics 13-
0 Persuasion 8-
3 Research 13-
3 Security Systems 13-
3 Shadowing 13-
3 SS: Arson/Explosion Investigationa 13-
3 SS: Chemistry 13-
3 Stealth 15-
3 Streetwise 12-
3 TF: Bicycles, Small Motorized Ground Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
3 Tactics 13-
3 Teamwork 15-
4 Weaponsmith (Explosive Devices) 14-
4 WF: Small Arms, Knives, Thrown Knives, Axes, and Darts
6 +3 with Black Baer
3 +1 with Pistols
118 Total Skills Cost
PERKS
Cost  Name
12 Equipment Points: 150
6 Reputation: Famous Bomb Disposal Expert (Most of the United Kingdom and Ireland) 11-, +3/+3d6
5 Contact (Contact has useful Skills or resources, Very Good relationship with Contact) 11-
2 Contact (Contact has useful Skills or resources) 8-
4 Contact (Contact has useful Skills or resources, Good relationship with Contact) 11-
5 Fringe Benefit: Improved Equipment Availability Military equipment
4 Fringe Benefit: Security Clearance (Secret)
2 Fringe Benefit: Sáirsint Complachta(ret)
40 Total Perks Cost
 
POWERS
Cost  Power END
15 Uncanny Luck: Luck 3d60
7 Nerves of Steel: +15 PRE; Only to maintain calm in tense situations (-1)
14 Les Baer 1911 Black Baer 9mm: Killing Attack - Ranged 1d6+1, 2 clips of 9 Charges (+0) (20 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) plus +1 vs Range (3 Active Points); OAF (-1)
Notes: (x2 number of items)
[9]
20 Utility Belt: Multipower, 30-point reserve, all slots OIF (-1/2)
1u
1) Advanced Lockpick Set: +2 with Lockpicking (4 Active Points); OAF (-1)
1u
2) Billy Club: HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
0
1u
3) Bomb Defusing Kit: +2 with Demolitions (4 Active Points); OAF (-1), Only To Defuse Bombs (-1/4)
1u
4) Boomerang: EB 4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1)
0
1u
5) Calculator: Lightning Calculator (3 Active Points); OAF (-1)
1u
6) Crime Scene Kit: +2 with Criminology (4 Active Points); OAF (-1), 8 Charges (-1/2)
1u
7) Fake Bomb: Sight and Hearing Groups Images 1" radius, +/-5 to PER Rolls (30 Active Points); 1 Charge (-2), OAF (-1), Set Effect (fake bomb; -1)
[1]
1u
8) Fear Darts: Drain PRE 2d6, Range Based On STR (+1/4) (25 Active Points); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4)
[6]
1u
9) Flashlight: Sight Group Images 1" radius, +/-4 to PER Rolls, 1 Continuing Fuel Charge lasting 1 Hour (refueled by recharging, easy to obtain; +0) (22 Active Points); OAF (-1), Only To Create Light (-1), Limited Range (10"; -1/4)
[1 cc]
1u
10) Flash Pellets: Sight Group Flash 2d6 (10 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)
[6]
1u
11) Freeze Gas: Minor Transform 3d6 (normal object to frozen stiff object, "heal" by thawing out at normal rate) (30 Active Points); OAF (-1), 4 Charges (-1), Limited Target (See notes; -1/4)
Notes: Freeze Gas is for use against the working parts of an alarm, a bomb, and so forth, not against living creatures
[4]
1u
12) Laser Torch: RKA 1 point, Penetrating (x2; +1) (10 Active Points); OAF (-1), No Range (-1/2), 1 Continuing Fuel Charge lasting 5 Minutes (-1/2)
1
1u
13) Medkit: +2 with Paramedics (4 Active Points); OAF (-1), 4 Charges (-1)
1u
14) Miniature Climbing Rig: +2 with Climbing (4 Active Points); OAF (-1)
1u
15) Mini-bolos: Entangle 3d6, 3 DEF (30 Active Points); 3 Charges (-1 1/4), OAF (-1)
[3]
1u
16) Mini-camera: Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1/2)
1u
17) Mini-recorder: Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1/2)
1u
18) Nightsight Monocular: (Total: 14 Active Cost, 6 Real Cost) IR Perception (Sight Group) (5 Active Points); OAF (-1) (Real Cost: 2) plus +6 versus Range Modifier for Sight Group (9 Active Points); OAF (-1) (Real Cost: 4)
0
1u
19) Painkillers: (Total: 30 Active Cost, 14 Real Cost) Physical Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7) plus Energy Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7)
[2 cc]
1u
20) Parabolic Mini-Mike: +6 versus Range Modifier for Hearing Group (9 Active Points); OAF (-1)
0
1u
21) Rebreather: LS (Expanded Breathing: Breathe Underwater), 1 Continuing Fuel Charge lasting 1 Hour (refueled through recharging system, easy to obtain; +0) (5 Active Points); OAF (-1)
[1 cc]
1u
22) Security Systems Analyzer: +2 with Security Systems (4 Active Points); OAF (-1)
1u
23) Sleep Gas Pellets: EB 3d6, NND (defense is Life Support [Self-Contained Breathing or appropriate Immunity]; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)
[6]
1u
24) Smoke Pellets: Darkness to Sight Group 3" radius, 8 Continuing Charges lasting 1 Turn each (removed by high winds or rain; +0) (30 Active Points); OAF (-1), Range Based On STR (-1/4)
[8 cc]
1u
25) Swingline: Swinging 10", Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1)
0
1u
26) Thermite Pellets I: RKA 1d6, Armor Piercing (+1/2), Explosion (+1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)
[6]
1u
27) Thermite Pellets II: RKA 1d6, Continuous (+1) (30 Active Points); OAF (-1), Range Based On STR (-1/4), 6 Continuing Charges lasting 1 Turn each (-1/4)
[6 cc]
1u
28) Throwing Blades: HKA 1/2d6 (1d6 w/STR), Autofire (3 shots; +1/4), Range Based On STR (+1/4), Armor Piercing (+1/2) (20 Active Points); OAF (-1), 6 Recoverable Charges (-1/4)
[6 rc]
1u
29) Vertigo Darts: Drain DEX 2d6, Range Based On STR (+1/4) (25 Active Points); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4)
[6]
1u
30) Weakness Darts: Drain STR 2d6, Range Based On STR (+1/4) (25 Active Points); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4)
[6]
Kit
11
1) Level III-A: Armor (10 PD/10 ED); OIF (-1/2), Activation Roll 14- (-1/2), Half Mass (35; -1/2), Real Armor (-1/4)
0
7
2) Combat Knife: HKA 1d6 (1 1/2d6 w/STR); OAF (-1), Real Weapon (-1/4)
1
6
3) Helmet: Armor (8 PD/8 ED); Activation Roll 8- (protects Locations 3-4; -2), OIF (-1/2), Half Mass (-1/2), Real Armor (-1/4)
0
5
4) Combat Helmet Visor: Sight Group Flash Defense (8 points); OIF (-1/2)
0
5
5) Combat Helmet Sound Dampening Insulation: Hearing Group Flash Defense (8 points); OIF (-1/2)
0
1
6) Camouflage Clothing: +1 with Stealth; Only Works In Appropriate Settings (-1), OIF (-1/2)
TWG Comm Pad, all slots 1 Continuing Charge lasting 6 Hours (+0); all slots OAF (-1)
5
1) AV Communications System: High Range Radio Perception (Radio Group); Sense Affected As Sight And Hearing Group As Well As Radio Group (-1/2)
0
8
2) Encrypted: Cryptography 20- (25 Active Points); Only To Encrypt/Decrypt Its Own Transmissions (-1)
3
3) On-Board Computer: Computer
137 Total Powers Cost
EQUIPMENT
Equipment END
Explosives Locker: Variable Power Pool, 90 base + 45 control cost
1) Concussion Grenade: Energy Blast 6d6, Explosion (+1/2), Nonselective Target (-1/4) (37 Active Points); 1 Charge (-2), OAF (-1), Real Weapon (-1/4), Range Based On Strength (-1/4) Real Cost: 23
Notes: (x8 number of items)
[1]
2) Smoke Grenade: Darkness to Sight Group 6" radius; 1 Continuing Charge lasting 1 Turn (-1 1/4), OAF (-1), Range Based On Strength (-1/4), Real Weapon (-1/4) Real Cost: 31
Notes: (x8 number of items)
[1 cc]
3) Incendiary Grenade: Killing Attack - Ranged 2d6, Explosion (+1/2), Nonselective Target (-1/4), Sticky (+1/2), Continuous (+1); 1 Continuing Charge lasting 1 Turn (-1 1/4), OAF (-1) Real Cost: 25
[1 cc]
4) Anti-Vehicle Mine: Killing Attack - Ranged 2 1/2d6, Armor Piercing (+1/2), Area Of Effect (One Hex; +1/2), Selective (+1/4); 1 Charge (-2), OAF (-1), Extra Time (Extra Segment, -1/2), Range Based On Strength (-1/4), Real Weapon (-1/4) Real Cost: 18
[1]
5) Fragmentation Grenade: Killing Attack - Ranged 2d6, Explosion (+1/2), Nonselective Target (-1/4) (37 Active Points); 1 Charge (-2), OAF (-1), Real Weapon (-1/4), Range Based On Strength (-1/4) Real Cost: 23
Notes: (x8 number of items)
[1]
6) Stun Grenade: (Total: 87 Active Cost, 33 Real Cost) Energy Blast 5d6, Explosion (+1/2), Nonselective Target (-1/4), No Normal Defense (rPD; +1); 1 Charge (-2), OAF (-1), Range Based On Strength (-1/4), Real Weapon (-1/4) (Real Cost: 12) plus Sight and Hearing Groups Flash 4d6, Explosion (+1/2), Nonselective Target (-1/4); 1 Charge (-2), OAF (-1), Linked (Energy Blast; -1/2), Reduced By Range (-1/4), Real Weapon (-1/4) (Real Cost: 6) Real Cost: 33
Notes: (x8 number of items)
[1]
7) Tear Gas Grenade: Hearing Group Flash 8d6, Area Of Effect Nonselective (5" Radius; +3/4), Continuous (+1) (66 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), OAF (-1), Range Based On Strength (-1/4), Real Weapon (-1/4) Real Cost: 33
Notes: (x8 number of items)
[1 cc]
8) RDX 0.45 kg (1 lb): Energy Blast 14d6, Explosion (+1/2), Nonselective Target (-1/4) (87 Active Points); 1 Charge (-2), OAF (-1) Real Cost: 42
Notes: (x10 number of items) +2d6 per 0.45 kg (1 lb)
[1]
9) RDX Shape Charger 0.45 kg (1 lb): Energy Blast 10d6, Explosion (+1/2), Nonselective Target (-1/4), Armor Piercing (+1/2) (87 Active Points); 1 Charge (-2), OAF (-1) Real Cost: 42
Notes: (x10 number of items) +2d6 per 0.45 kg (1 lb)
[1]
10) Claymore Mine: Killing Attack - Ranged 4d6, Trigger (Activating the Trigger requires a Zero Phase Action, ; Tripwire; +1/4), Explosion (Cone; -1 DC/2"; +1/2), Nonselective Target (-1/4) (90 Active Points); 1 Charge (-2), OAF (-1), No Range (-1/2), Real Weapon (-1/4) Real Cost: 34
Notes: (x8 number of items)
[1]
11) CBU Grenade: Energy Blast 6d6+1, Explosion (+1/2), Nonselective Target (-1/4), Autofire (5 shots; +1 1/2); 1 Charge (-2), OAF (-1), Extra Time (Extra Segment, -1/2), Range Based On Strength (-1/4), Real Weapon (-1/4) Real Cost: 18
[1]
12) AP Breaching Charge: Energy Blast 9d6, Area Of Effect (One Hex; +1/2), Armor Piercing (+1/2) (90 Active Points); 1 Charge (-2), OAF (-1), No Range (-1/2), Extra Time (Delayed Phase, -1/4), Real Weapon (-1/4) Real Cost: 33
Notes: (x8 number of items)
[1]
13) Breaching Charge: Energy Blast 12d6, Area Of Effect (One Hex; +1/2) (90 Active Points); 1 Charge (-2), OAF (-1), No Range (-1/2), Extra Time (Delayed Phase, -1/4), Real Weapon (-1/4) Real Cost: 33
Notes: (x8 number of items)
[1]
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Commando Training
3
1) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls
4
2) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike
4
3) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 28 STR vs. Grabs
4
5) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 10 STR for holding on
4
6) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 23 STR to Disarm roll
4
7) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
8) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
1
9) Weapon Element: Clubs
1
10) Weapon Element: Knives
33 Total Martial Arts Cost

Character Name: Roibeárd Bán
Alternate Identities: Head of Planning, The White Group, Haast
Player Name: NPC
APPEARANCE
Hair Color: Red
Eye Color: Gray
Height: 5' 11"
Weight: 170 lbs
Description:
BACKGROUND
Former Irish Army An Cór Ordanáis (Ordinance Corps, bomb disposal). Family killed in London bombing, 2005.
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
Demolitions expert. Provides 'discouragement' to followers.
DESIGN NOTES
Created: Mon, 29 Oct 2018 11:29:53

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