Kristian Hvit
Character Name: Kristian Hvit
Alternate Identities: Falcon
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
21 DEX 10 33 21 13- OCV 7 DCV 7
13 CON 10 6 13 12-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
10 COM 10 0 10 11-
3 PD 3 0 3/13 3/13 PD (0/10 rPD)
3 ED 3 0 3/13 3/13 ED (0/10 rED)
4 SPD 3.1 9 4 Phases: 3, 6, 9, 12
6 REC 6 0 6
26 END 26 0 26
24 STUN 24 0 24
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 62 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 63
Spent: 63
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 413
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (3") 2 1/2"
V. Leap (1") 1"
DEFENSES
Type Amount
Physical Defense 3/13
Res. Phys. Defense 0/10
Energy Defense 3/13
Res. Energy Defense 0/10
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels:
+1 with Small Arms
+2 with Drone Launched Weapons
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Clinch 1/2 -1 -1 Grab Two Limbs, 23 STR for holding on
Cross 1/2 +0 +2 4 1/2d6 Strike
Hook 1/2 -2 +1 6 1/2d6 Strike
Jab 1/2 +2 +1 Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Non-American Accent (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: HARP 8- (Mo Pow, Harshly Punish)
15 Hunted: Various Gangs/Criminal Organizations 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: No Qualms About Killing (Common, Strong)
20 Psychological Limitation: Protective Of Innocents (Very Common, Strong)
10 Psychological Limitation: Vengeful (Uncommon, Strong)
10 Reputation: Techno Geek Talker, 14- (Known Only To Other Techno Geeks)
20 Social Limitation: Secret Identity Very Frequently, Major
20 Social Limitation: Subject to Orders (Very Frequently, Major)
15 Social Limitation: Techno Geek Very Frequently, Minor
150 Total Disadvantages Cost

Character Name: Kristian Hvit
Alternate Identities: Falcon
Player Name: NPC
SKILLS
Cost  Name
3 Acting 12-
3 Breakfall 13-
3 Bugging 13-
3 Climbing 13-
5 Combat Piloting 14-
8 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 13-
3 Concealment 13-
3 Conversation 12-
3 Deduction 13-
3 Electronics 13-
3 Language: English (completely fluent)
0 Language: Norwegian (idiomatic)
3 Mechanics 13-
2 Navigation (Air) 13-
3 PS: Pilot 13-
3 Parachuting 13-
3 Paramedics 13-
3 Persuasion 12-
3 Scholar
1
1) KS: Boxing 11-
2
2) KS: Drone Repair 13-
2
3) KS: Drones/Drone Technology 13-
1
4) KS: Light Aircraft Repair 11-
3 Seduction 12-
3 Shadowing 13-
3 Stealth 13-
3 Streetwise 12-
4 Survival (Desert, Mountain) 13-
6 Systems Operation (Communications Systems, Drone, Radar, Sensor Jamming Equipment, Sonar) 13-
8 TF: Balloons and Zeppelins, Combat Aircraft, Helicopters, Large Planes, Parachuting, Advanced, Parachuting, Basic, Small Motorized Ground Vehicles, Small Planes, Two-Wheeled Motorized Ground Vehicles
3 Tactics 13-
3 Teamwork 13-
3 WF: Small Arms, Drone Weapons
3 +1 with Small Arms
6 +2 with Drone Launched Weapons
114 Total Skills Cost
 
POWERS
Cost  Power END
21 FN P90: Killing Attack - Ranged 2d6, Autofire (5 shots; +1/2), 4 clips of 50 Charges (+3/4) (67 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)[50]
67 Drone: Clairsentience (Sight Group And Normal Hearing), x16 Range (5,360"), Transmit, Requires A Combat Pilot roll (No Active Point penalty to Skill Roll; +0), Mobile (x2 rate of movement; +1 1/2); IAF (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4)
Notes: This is Falcon's primary drone. It is a small quad-copter with silent moters and is small enough to be easily overlooked (inobvious). It has a maximum range of about six and a half miles. It transmits audio and visual back to the control pad and can be shared on the team's comm pad.
[1 cc]
1 Drone Control Pad: +1 with Combat Piloting; OAF (-1)
28 Weak Bug: Radio Group Images Increased Size (32" radius; +1 1/4), +/-2 to PER Rolls, Image Only Perceivable On Special Radio Frequencies (+0), Range Based On STR (+1/4), Usable As Attack (allows character to "stick" the Image to a target; +1), 1 Recoverable Continuing Charge lasting 1 Week (stops functioning if it gets wet or experiences severe radio interference; +1); Set Effect (detectable signal; -1), IAF Fragile (-3/4)
Notes: (x4 number of items)
[1 rc]
20 Utility Belt: Multipower, 30-point reserve, all slots OIF (-1/2)
1u
1) ASP Baton: HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
0
1u
2) Bomb Defusing Kit: +2 with Demolitions (4 Active Points); OAF (-1), Only To Defuse Bombs (-1/4)
1u
3) Boomerang: EB 4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1)
0
1u
4) Calculator: Lightning Calculator (3 Active Points); OAF (-1)
1u
5) Fake Bomb: Sight and Hearing Groups Images 1" radius, +/-5 to PER Rolls (30 Active Points); 1 Charge (-2), OAF (-1), Set Effect (fake bomb; -1)
[1]
1u
6) Fear Darts: Drain PRE 2d6, Range Based On STR (+1/4); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4)
[6]
1u
7) Flashlight: Sight Group Images 1" radius, +/-4 to PER Rolls, 1 Continuing Fuel Charge lasting 1 Hour (refueled by recharging, easy to obtain; +0) (22 Active Points); OAF (-1), Only To Create Light (-1), Limited Range (10"; -1/4)
[1 cc]
1u
8) Flash Pellets: Sight Group Flash 2d6 (10 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)
[6]
1u
9) Freeze Gas: Minor Transform 3d6 (normal object to frozen stiff object, "heal" by thawing out at normal rate); OAF (-1), 4 Charges (-1), Limited Target (See notes; -1/4)
Notes: Freeze Gas is for use against the working parts of an alarm, a bomb, and so forth, not against living creatures
[4]
1u
10) Laser Torch: RKA 1 point, Penetrating (x2; +1) (10 Active Points); OAF (-1), No Range (-1/2), 1 Continuing Fuel Charge lasting 5 Minutes (-1/2)
1
1u
11) Medkit: +2 with Paramedics (4 Active Points); OAF (-1), 4 Charges (-1)
1u
12) Miniature Climbing Rig: +2 with Climbing (4 Active Points); OAF (-1)
1u
13) Mini-bolos: Entangle 3d6, 3 DEF (30 Active Points); 3 Charges (-1 1/4), OAF (-1)
[3]
1u
14) Mini-camera: Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1/2)
1u
15) Mini-recorder: Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1/2)
1u
16) Nightsight Monocular: (Total: 14 Active Cost, 6 Real Cost) IR Perception (Sight Group) (5 Active Points); OAF (-1) (Real Cost: 2) plus +6 versus Range Modifier for Sight Group (9 Active Points); OAF (-1) (Real Cost: 4)
0
1u
17) Painkillers: (Total: 30 Active Cost, 14 Real Cost) Physical Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7) plus Energy Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7)
[2 cc]
1u
18) Parabolic Mini-Mike: +6 versus Range Modifier for Hearing Group (9 Active Points); OAF (-1)
0
1u
19) Rebreather: LS (Expanded Breathing: Breathe Underwater), 1 Continuing Fuel Charge lasting 1 Hour (refueled through recharging system, easy to obtain; +0) (5 Active Points); OAF (-1)
[1 cc]
1u
20) Sleep Gas Pellets: EB 3d6, NND (defense is Life Support [Self-Contained Breathing or appropriate Immunity]; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)
[6]
1u
21) Smoke Pellets: Darkness to Sight Group 3" radius, 8 Continuing Charges lasting 1 Turn each (removed by high winds or rain; +0) (30 Active Points); OAF (-1), Range Based On STR (-1/4)
[8 cc]
1u
22) Swingline: Swinging 10", Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1)
0
1u
23) Thermite Pellets I: RKA 1d6, Armor Piercing (+1/2), Explosion (+1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)
[6]
1u
24) Thermite Pellets II: RKA 1d6, Continuous (+1) (30 Active Points); OAF (-1), Range Based On STR (-1/4), 6 Continuing Charges lasting 1 Turn each (-1/4)
[6 cc]
1u
25) Throwing Blades: HKA 1/2d6 (1d6 w/STR), Autofire (3 shots; +1/4), Range Based On STR (+1/4), Armor Piercing (+1/2) (20 Active Points); OAF (-1), 6 Recoverable Charges (-1/4)
[6 rc]
1u
26) Vertigo Darts: Drain DEX 2d6, Range Based On STR (+1/4) (25 Active Points); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4)
[6]
1u
27) Weakness Darts: Drain STR 2d6, Range Based On STR (+1/4) (25 Active Points); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4)
[6]
Kit
11
1) Level III-A: Armor (10 PD/10 ED); OIF (-1/2), Activation Roll 14- (-1/2), Half Mass (35; -1/2), Real Armor (-1/4)
0
7
2) Combat Knife: HKA 1d6 (1 1/2d6 w/STR); OAF (-1), Real Weapon (-1/4)
1
6
3) Helmet: Armor (8 PD/8 ED); Activation Roll 8- (protects Locations 3-4; -2), OIF (-1/2), Half Mass (-1/2), Real Armor (-1/4)
0
5
4) Combat Helmet Visor: Sight Group Flash Defense (8 points); OIF (-1/2)
0
5
5) Combat Helmet Sound Dampening Insulation: Hearing Group Flash Defense (8 points); OIF (-1/2)
0
1
6) Camouflage Clothing: +1 with Stealth; Only Works In Appropriate Settings (-1), OIF (-1/2)
TWG Comm Pad, all slots 1 Continuing Charge lasting 6 Hours (+0); all slots OAF (-1)
3
1) Satellite Link (Penetrating IR Capability): N-Ray Perception (Sight Group); Activation Roll 11- (can only see target area if satellites are available; -1)
Notes: Stopped by anything that would block powerful IR sensors
0
5
2) AV Communications System: High Range Radio Perception (Radio Group); Sense Affected As Sight And Hearing Group As Well As Radio Group (-1/2)
0
8
3) Encrypted: Cryptography 20- (25 Active Points); Only To Encrypt/Decrypt Its Own Transmissions (-1)
3
4) On-Board Computer: Computer
218 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Boxing, Modern
4
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
3
2) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 23 STR for holding on
4
3) Cross: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike
5
4) Hook: 1/2 Phase, -2 OCV, +1 DCV, 6 1/2d6 Strike
3
5) Jab: 1/2 Phase, +2 OCV, +1 DCV, Strike
19 Total Martial Arts Cost

Character Name: Kristian Hvit
Alternate Identities: Falcon
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 11"
Weight: 189220 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 29 Oct 2018 14:52:01

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