Kasper Valkoinen
Character Name: Kasper Valkoinen
Alternate Identities: Head of Publicity, The White Group, Shrike
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
25 DEX 10 45 25 14- OCV 8 DCV 8
20 CON 10 20 20 13-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
15 EGO 10 10 15 12- ECV: 5
25 PRE 10 15 25 14- PRE Attack: 5d6
14 COM 10 2 14 12-
4 PD 4 0 4/14 4/14 PD (0/10 rPD)
4 ED 4 0 4/14 4/14 ED (0/10 rED)
5 SPD 3.5 15 5 Phases: 3, 5, 8, 10, 12
8 REC 8 0 8
40 END 40 0 40
29 STUN 29 0 29
7" Running 6 2 7"
2" Swimming 2 0 2"
3" Leaping 4 0 3 1/2" 125 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 118
Spent: 118
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 468
MOVEMENT
Type Total
Run (6) 7"
Swim (2) 2"
H. Leap (4") 3 1/2"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 4/14
Res. Phys. Defense 0/10
Energy Defense 4/14
Res. Energy Defense 0/10
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
+5 OCV with Firearms; Only To Prevent Hitting Non-Enemies When Firing Into a Crowd
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Choke Hold 1/2 -2 +0 Grab One Limb; 2d6 NND
Disarm 1/2 -1 +1 Disarm; 28 STR to Disarm roll
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Escape 1/2 +0 +0 33 STR vs. Grabs
Grab 1/2 -1 -1 Grab Two Limbs, 28 STR for holding on
Kick 1/2 -2 +1 7 1/2d6 Strike
Low Kick/Knee
Strike/Punch
1/2 +0 +2 5 1/2d6 Strike
Throw 1/2 +0 +1 3 1/2d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Hunted: HARP 8- (Mo Pow, Harshly Punish)
15 Hunted: Various Gangs/Criminal Organizations 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Actually IS Friendly and Sociable (Common, Strong)
15 Psychological Limitation: Code Of Vengeance (Common, Strong)
10 Psychological Limitation: Dispises Rapists (Uncommon, Strong)
25 Psychological Limitation: Protective of Innocents (Very Common, Total)
5 Reputation: Friendly, soft-spoken Swedish/Norwegen/German/Swiss, maybe Latvian Guy, 8-
20 Social Limitation: Secret Identity Very Frequently, Major
10 Social Limitation: Seen as Friendly and Sociable, Good for a Drink (Frequently, Minor)
20 Social Limitation: Subject To Orders (Very Frequently, Major)
150 Total Disadvantages Cost

Character Name: Kasper Valkoinen
Alternate Identities: Head of Publicity, The White Group, Shrike
Player Name: NPC
SKILLS
Cost  Name
0 AK: Helsinki Area 8-
3 Acting 14-
3 Breakfall 14-
3 Bribery 14-
3 Bugging 13-
3 Bureaucratics 14-
3 Climbing 14-
3 Combat Driving 14-
3 Concealment 13-
3 Conversation 14-
0 CuK: Finnish Culture 8-
3 CuK: World Pop Culture 13-
3 Deduction 13-
3 Disguise 13-
4 Gambling (Card Games, Sports Betting) 13-
3 High Society 14-
3 Interrogation 14-
3 Linguist
1
1) Language: Danish (completely fluent)
1
2) Language: English (completely fluent)
2
3) Language: Estonian (completely fluent)
0
4) Language: Finnish (Idiomatic)
2
5) Language: German (completely fluent)
1
6) Language: Latvian (completely fluent)
2
7) Language: Lithuanian (completely fluent)
1
8) Language: Norwegian (completely fluent)
2
9) Language: Russian (completely fluent)
1
10) Language: Swedish (completely fluent)
3 Lipreading 13-
3 Mimicry 13-
3 Paramedics 13-
3 Persuasion 14-
0 PS: SUPO Agent 11-
3 PS: Tradecraft 13-
3 Research 13-
3 Scholar
2
1) KS: Krav Maga 13-
2
2) KS: World Entertainment Scene 13-
2
3) KS: World Events 13-
2
4) KS: World Politics 13-
2
5) KS: World Sports 13-
3 Seduction 14-
3 Shadowing 13-
5 Skipover Sprayfire
3 Sleight Of Hand 14-
3 Stealth 14-
3 Streetwise 14-
2 TF: Common Motorized Ground Vehicles, Bicycles, Two-Wheeled Motorized Ground Vehicles
3 Tactics 13-
3 Teamwork 14-
3 Tracking 13-
3 Trading 14-
2 WF: Common Melee Weapons
2 WF: Small Arms
16 Penalty Skill Levels: +8 vs. Hit Location modifiers with Small Arms
8 +5 OCV with Firearms; Only To Prevent Hitting Non-Enemies When Firing Into a Crowd (-2)
155 Total Skills Cost
PERKS
Cost  Name
3 Fringe Benefit: Espionage Rank: Senior Intelligence Agent, SUPO
3 Fringe Benefit: Security Clearance: Top Secret
1 Fringe Benefit: International Driver's License
1 Fringe Benefit: Passport
1 Reputation: Guy who's girl-friend was raped and murdered in Sweden (A small to medium sized group) 8-, +1/+1d6
3 Well-Connected
1
1) Favor
5
2) Contact: Interpol Department Head, Scandinavian Division (Contact has access to major institutions, Contact has useful Skills or resources, Very Good relationship with Contact) 11-
1
3) Contact: Russian GRU Agent (Contact has useful Skills or resources) 8-
5
4) Contact: Supo Director (Contact has access to major institutions, Contact has useful Skills or resources, Very Good relationship with Contact) 11-
24 Total Perks Cost
TALENTS
Cost  Name
8 Combat Shooting
8 Total Talents Cost
 
POWERS
Cost  Power END
21 FN P90: Killing Attack - Ranged 2d6, Autofire (5 shots; +1/2), 4 clips of 50 Charges (+3/4) (67 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)[50]
20 Utility Belt: Multipower, 30-point reserve, all slots OIF (-1/2)
1u
1) ASP Baton: HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
0
1u
2) Bomb Defusing Kit: +2 with Demolitions (4 Active Points); OAF (-1), Only To Defuse Bombs (-1/4)
1u
3) Boomerang: EB 4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1)
0
1u
4) Calculator: Lightning Calculator (3 Active Points); OAF (-1)
1u
5) Fake Bomb: Sight and Hearing Groups Images 1" radius, +/-5 to PER Rolls (30 Active Points); 1 Charge (-2), OAF (-1), Set Effect (fake bomb; -1)
[1]
1u
6) Fear Darts: Drain PRE 2d6, Range Based On STR (+1/4); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4)
[6]
1u
7) Flashlight: Sight Group Images 1" radius, +/-4 to PER Rolls, 1 Continuing Fuel Charge lasting 1 Hour (refueled by recharging, easy to obtain; +0) (22 Active Points); OAF (-1), Only To Create Light (-1), Limited Range (10"; -1/4)
[1 cc]
1u
8) Flash Pellets: Sight Group Flash 2d6 (10 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)
[6]
1u
9) Freeze Gas: Minor Transform 3d6 (normal object to frozen stiff object, "heal" by thawing out at normal rate); OAF (-1), 4 Charges (-1), Limited Target (See notes; -1/4)
Notes: Freeze Gas is for use against the working parts of an alarm, a bomb, and so forth, not against living creatures
[4]
1u
10) Laser Torch: RKA 1 point, Penetrating (x2; +1) (10 Active Points); OAF (-1), No Range (-1/2), 1 Continuing Fuel Charge lasting 5 Minutes (-1/2)
1
1u
11) Medkit: +2 with Paramedics (4 Active Points); OAF (-1), 4 Charges (-1)
1u
12) Miniature Climbing Rig: +2 with Climbing (4 Active Points); OAF (-1)
1u
13) Mini-bolos: Entangle 3d6, 3 DEF (30 Active Points); 3 Charges (-1 1/4), OAF (-1)
[3]
1u
14) Mini-camera: Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1/2)
1u
15) Mini-recorder: Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1/2)
1u
16) Nightsight Monocular: (Total: 14 Active Cost, 6 Real Cost) IR Perception (Sight Group) (5 Active Points); OAF (-1) (Real Cost: 2) plus +6 versus Range Modifier for Sight Group (9 Active Points); OAF (-1) (Real Cost: 4)
0
1u
17) Painkillers: (Total: 30 Active Cost, 14 Real Cost) Physical Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7) plus Energy Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7)
[2 cc]
1u
18) Parabolic Mini-Mike: +6 versus Range Modifier for Hearing Group (9 Active Points); OAF (-1)
0
1u
19) Rebreather: LS (Expanded Breathing: Breathe Underwater), 1 Continuing Fuel Charge lasting 1 Hour (refueled through recharging system, easy to obtain; +0) (5 Active Points); OAF (-1)
[1 cc]
1u
20) Sleep Gas Pellets: EB 3d6, NND (defense is Life Support [Self-Contained Breathing or appropriate Immunity]; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)
[6]
1u
21) Smoke Pellets: Darkness to Sight Group 3" radius, 8 Continuing Charges lasting 1 Turn each (removed by high winds or rain; +0) (30 Active Points); OAF (-1), Range Based On STR (-1/4)
[8 cc]
1u
22) Swingline: Swinging 10", Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1)
0
1u
23) Thermite Pellets I: RKA 1d6, Armor Piercing (+1/2), Explosion (+1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)
[6]
1u
24) Thermite Pellets II: RKA 1d6, Continuous (+1) (30 Active Points); OAF (-1), Range Based On STR (-1/4), 6 Continuing Charges lasting 1 Turn each (-1/4)
[6 cc]
1u
25) Throwing Blades: HKA 1/2d6 (1d6 w/STR), Autofire (3 shots; +1/4), Range Based On STR (+1/4), Armor Piercing (+1/2) (20 Active Points); OAF (-1), 6 Recoverable Charges (-1/4)
[6 rc]
1u
26) Vertigo Darts: Drain DEX 2d6, Range Based On STR (+1/4) (25 Active Points); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4)
[6]
1u
27) Weakness Darts: Drain STR 2d6, Range Based On STR (+1/4) (25 Active Points); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4)
[6]
Kit
11
1) Level III-A: Armor (10 PD/10 ED); OIF (-1/2), Activation Roll 14- (-1/2), Half Mass (35; -1/2), Real Armor (-1/4)
0
7
2) Combat Knife: HKA 1d6 (2d6 w/STR); OAF (-1), Real Weapon (-1/4)
1
6
3) Helmet: Armor (8 PD/8 ED); Activation Roll 8- (protects Locations 3-4; -2), OIF (-1/2), Half Mass (-1/2), Real Armor (-1/4)
0
5
4) Combat Helmet Visor: Sight Group Flash Defense (8 points); OIF (-1/2)
0
5
5) Combat Helmet Sound Dampening Insulation: Hearing Group Flash Defense (8 points); OIF (-1/2)
0
1
6) Camouflage Clothing: +1 with Stealth; Only Works In Appropriate Settings (-1), OIF (-1/2)
TWG Comm Pad, all slots 1 Continuing Charge lasting 6 Hours (+0); all slots OAF (-1)
5
1) AV Communications System: High Range Radio Perception (Radio Group); Sense Affected As Sight And Hearing Group As Well As Radio Group (-1/2)
0
8
2) Encrypted: Cryptography 20- (25 Active Points); Only To Encrypt/Decrypt Its Own Transmissions (-1)
3
3) On-Board Computer: Computer
119 Total Powers Cost
EQUIPMENT
Equipment END
FN-F2000: Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4), 4 clips of 30 Charges (+1/2), Autofire (5 shots; +1/2) (67 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) plus +2 vs Range (6 Active Points); OAF (-1)[30]
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Krav Maga
4
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 28 STR to Disarm roll
4
4) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
5) Escape: 1/2 Phase, +0 OCV, +0 DCV, 33 STR vs. Grabs
3
6) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 28 STR for holding on
5
7) Kick: 1/2 Phase, -2 OCV, +1 DCV, 7 1/2d6 Strike
4
8) Low Kick/Knee Strike/Punch: 1/2 Phase, +0 OCV, +2 DCV, 5 1/2d6 Strike
3
9) Throw: 1/2 Phase, +0 OCV, +1 DCV, 3 1/2d6 +v/5, Target Falls
1
10) Weapon Element: Blades
1
11) Weapon Element: Clubs
37 Total Martial Arts Cost

Character Name: Kasper Valkoinen
Alternate Identities: Head of Publicity, The White Group, Shrike
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 1"
Weight: 183 lbs
Description:
BACKGROUND
Former Suojelupoliisi (Supo)agent specializing in social engineering. Girl friend raped and murdered on a trip to Sweden. Suspects, muslim refugees, deported.
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
Social Engineer. Targeting specialist. Close-in combat specialist. Usually first in. Expert at firing into a crowd and missing all the innocents. This is the guy that will go into a bar and shoot a dozen gangbangers and never wound a bystander.
DESIGN NOTES
Created: Mon, 29 Oct 2018 11:28:11

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