Jan Wit
Character Name: Jan Wit
Alternate Identities: Kestral
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
15 DEX 10 15 15 12- OCV 5 DCV 5
25 CON 10 30 25 14-
12 BODY 10 4 12 11-
13 INT 10 3 13 12- PER Roll 12-/14-
15 EGO 10 10 15 12- ECV: 5
20 PRE 10 10 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
4 PD 4 0 4/14 4/14 PD (0/10 rPD)
6 ED 5 1 6/16 6/16 ED (0/10 rED)
4 SPD 2.5 15 4 Phases: 3, 6, 9, 12
9 REC 9 0 9
50 END 50 0 50
35 STUN 35 0 35
6" Running 6 0 6"
3" Swimming 2 1 3"
4" Leaping 4 0 4" 99 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 114
Spent: 114
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 464
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 3"
H. Leap (4") 4"
V. Leap (2") 2"
DEFENSES
Type Amount
Physical Defense 4/14
Res. Phys. Defense 0/10
Energy Defense 6/16
Res. Energy Defense 0/10
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels:
+2 with Small Arms
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +2 +2 Block, Abort
Choke Hold 1/2 -2 +0 Grab One Limb; 2d6 NND
Disarm 1/2 -1 +1 Disarm; 30 STR to Disarm roll
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Escape 1/2 +0 +0 35 STR vs. Grabs
Grab 1/2 -1 -1 Grab Two Limbs, 30 STR for holding on
Kick 1/2 -2 +1 8d6 Strike
Low Kick/Knee
Strike/Punch
1/2 +0 +2 6d6 Strike
Throw 1/2 +0 +1 4d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
15 Hunted: HARP 8- (Mo Pow, Harshly Punish)
15 Hunted: Various Gangs/Criminal Organizations 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Hates Victimizers (Common, Strong)
15 Psychological Limitation: Loves to explore anything underground, caves, catacomb, etc. (Common, Strong)
15 Psychological Limitation: Loyal to Henry White and the Team (Common, Strong)
15 Psychological Limitation: Will Not Turn Down A Request For Help In the Event of any Underground Rescue (Uncommon, Total)
10 Reputation: Renowned Cave Rescue Diver, 14-, Known Only To A Small Group (cavers, geologists, cataphiles, etc.)
10 Social Limitation: On Call Infrequently, Major
20 Social Limitation: Secret Identity Very Frequently, Major
20 Social Limitation: Subject To Orders (Very Frequently, Major)
150 Total Disadvantages Cost

Character Name: Jan Wit
Alternate Identities: Kestral
Player Name: NPC
SKILLS
Cost  Name
3 Acrobatics 12-
3 Acting 13-
3 Breakfall 12-
3 Climbing 12-
11 Combat Driving 16-
3 Concealment 12-
3 Contortionist 12-
3 Conversation 13-
3 Deduction 12-
3 Demolitions 12-
0 Language: Dutch (idiomatic)
2 Language: English (completely fluent)
2 Language: German (completely fluent)
3 Lipreading 12-
3 Mechanics 12-
6 Navigation (Underground) 14-
3 PS: Geologist 14-
3 Parachuting 12-
3 Paramedics 12-
3 Persuasion 13-
5 SS: Geological Engineering 14-
5 SS: Geology 14-
3 Scholar
4
1) KS: Cave Diving 14-
1
2) KS: Krav Maga 11-
4
3) KS: Spelunking 14-
3 Seduction 13-
3 Shadowing 12-
3 Stealth 12-
6 Survival (Underground) 14-
6 TF: Agricultural & Construction Vehicles, Large Motorized Ground Vehicles, SCUBA, Small Motorized Ground Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
3 Tactics 12-
3 Teamwork 12-
3 Tracking 12-
4 WF: Common Melee Weapons, Small Arms
6 +2 with Small Arms
128 Total Skills Cost
PERKS
Cost  Name
41 Gurkha Armored Combat Vehicle: Vehicles
41 Total Perks Cost
TALENTS
Cost  Name
27 Combat Sense (Discriminatory, Sense, Tracking) 12-
27 Total Talents Cost
 
POWERS
Cost  Power END
21 FN P90: Killing Attack - Ranged 2d6, Autofire (5 shots; +1/2), 4 clips of 50 Charges (+3/4) (67 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)[50]
20 Utility Belt: Multipower, 30-point reserve, all slots OIF (-1/2)
1u
1) ASP Baton: HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
0
1u
2) Bomb Defusing Kit: +2 with Demolitions (4 Active Points); OAF (-1), Only To Defuse Bombs (-1/4)
1u
3) Boomerang: EB 4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1)
0
1u
4) Fake Bomb: Sight and Hearing Groups Images 1" radius, +/-5 to PER Rolls (30 Active Points); 1 Charge (-2), OAF (-1), Set Effect (fake bomb; -1)
[1]
1u
5) Fear Darts: Drain PRE 2d6, Range Based On STR (+1/4); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4)
[6]
1u
6) Flashlight: Sight Group Images 1" radius, +/-4 to PER Rolls, 1 Continuing Fuel Charge lasting 1 Hour (refueled by recharging, easy to obtain; +0) (22 Active Points); OAF (-1), Only To Create Light (-1), Limited Range (10"; -1/4)
[1 cc]
1u
7) Flash Pellets: Sight Group Flash 2d6 (10 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)
[6]
1u
8) Freeze Gas: Minor Transform 3d6 (normal object to frozen stiff object, "heal" by thawing out at normal rate); OAF (-1), 4 Charges (-1), Limited Target (See notes; -1/4)
Notes: Freeze Gas is for use against the working parts of an alarm, a bomb, and so forth, not against living creatures
[4]
1u
9) Laser Torch: RKA 1 point, Penetrating (x2; +1) (10 Active Points); OAF (-1), No Range (-1/2), 1 Continuing Fuel Charge lasting 5 Minutes (-1/2)
1
1u
10) Medkit: +2 with Paramedics (4 Active Points); OAF (-1), 4 Charges (-1)
1u
11) Miniature Climbing Rig: +2 with Climbing (4 Active Points); OAF (-1)
1u
12) Mini-bolos: Entangle 3d6, 3 DEF (30 Active Points); 3 Charges (-1 1/4), OAF (-1)
[3]
1u
13) Mini-camera: Eidetic Memory (5 Active Points); OAF (-1), Visual Images Only (-1/2)
1u
14) Mini-recorder: Eidetic Memory (5 Active Points); OAF (-1), Sound Only (-1/2)
1u
15) Nightsight Monocular: (Total: 14 Active Cost, 6 Real Cost) IR Perception (Sight Group) (5 Active Points); OAF (-1) (Real Cost: 2) plus +6 versus Range Modifier for Sight Group (9 Active Points); OAF (-1) (Real Cost: 4)
0
1u
16) Painkillers: (Total: 30 Active Cost, 14 Real Cost) Physical Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7) plus Energy Damage Reduction, Resistant, 25%, 2 Continuing Charges lasting 1 Hour each (+0) (15 Active Points); OAF (-1) (Real Cost: 7)
[2 cc]
1u
17) Parabolic Mini-Mike: +6 versus Range Modifier for Hearing Group (9 Active Points); OAF (-1)
0
1u
18) Rebreather: LS (Expanded Breathing: Breathe Underwater), 1 Continuing Fuel Charge lasting 1 Hour (refueled through recharging system, easy to obtain; +0) (5 Active Points); OAF (-1)
[1 cc]
1u
19) Sleep Gas Pellets: EB 3d6, NND (defense is Life Support [Self-Contained Breathing or appropriate Immunity]; +1) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)
[6]
1u
20) Smoke Pellets: Darkness to Sight Group 3" radius, 8 Continuing Charges lasting 1 Turn each (removed by high winds or rain; +0) (30 Active Points); OAF (-1), Range Based On STR (-1/4)
[8 cc]
1u
21) Swingline: Swinging 10", Reduced Endurance (0 END; +1/2) (15 Active Points); OAF (-1)
0
1u
22) Thermite Pellets I: RKA 1d6, Armor Piercing (+1/2), Explosion (+1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On STR (-1/4)
[6]
1u
23) Thermite Pellets II: RKA 1d6, Continuous (+1) (30 Active Points); OAF (-1), Range Based On STR (-1/4), 6 Continuing Charges lasting 1 Turn each (-1/4)
[6 cc]
1u
24) Throwing Blades: HKA 1/2d6 (1d6+1 w/STR), Autofire (3 shots; +1/4), Range Based On STR (+1/4), Armor Piercing (+1/2) (20 Active Points); OAF (-1), 6 Recoverable Charges (-1/4)
[6 rc]
1u
25) Vertigo Darts: Drain DEX 2d6, Range Based On STR (+1/4) (25 Active Points); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4)
[6]
1u
26) Weakness Darts: Drain STR 2d6, Range Based On STR (+1/4) (25 Active Points); OAF (-1), 6 Charges (-3/4), Must Target Non-Armored Hit Locations (-1/4)
[6]
Kit
11
1) Level III-A: Armor (10 PD/10 ED); OIF (-1/2), Activation Roll 14- (-1/2), Half Mass (35; -1/2), Real Armor (-1/4)
0
7
2) Combat Knife: HKA 1d6 (2d6 w/STR); OAF (-1), Real Weapon (-1/4)
1
6
3) Helmet: Armor (8 PD/8 ED); Activation Roll 8- (protects Locations 3-4; -2), OIF (-1/2), Half Mass (-1/2), Real Armor (-1/4)
0
5
4) Combat Helmet Visor: Sight Group Flash Defense (8 points); OIF (-1/2)
0
5
5) Combat Helmet Sound Dampening Insulation: Hearing Group Flash Defense (8 points); OIF (-1/2)
0
1
6) Camouflage Clothing: +1 with Stealth; Only Works In Appropriate Settings (-1), OIF (-1/2)
TWG Comm Pad, all slots 1 Continuing Charge lasting 6 Hours (+0); all slots OAF (-1)
5
1) AV Communications System: High Range Radio Perception (Radio Group); Sense Affected As Sight And Hearing Group As Well As Radio Group (-1/2)
0
8
2) Encrypted: Cryptography 20- (25 Active Points); Only To Encrypt/Decrypt Its Own Transmissions (-1)
3
3) On-Board Computer: Computer
10 Excellent Hearing: Tracking with Hearing Group0
4 Excellent Hearing: +2 PER with Hearing Group0
132 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Krav Maga
4
1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll
4
4) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
5) Escape: 1/2 Phase, +0 OCV, +0 DCV, 35 STR vs. Grabs
3
6) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on
5
7) Kick: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike
4
8) Low Kick/Knee Strike/Punch: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike
3
9) Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls
1
10) Weapon Element: Blades
1
11) Weapon Element: Clubs
37 Total Martial Arts Cost

Character Name: Jan Wit
Alternate Identities: Kestral
Player Name: NPC
APPEARANCE
Hair Color: Blond
Eye Color: Hazel
Height: 5' 5"
Weight: 160 lbs
Description:
Though small in stature, Jan is exceptionally fit and can squeeze though very small openings.
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
Spelunker, cave-diver, underground explorer. Jewish. Ex-SAMOOR (Israeli combat engineer) aka Weasel or Tunnel Rat. Renowned cave rescue expert.
DESIGN NOTES
Created: Mon, 29 Oct 2018 11:01:06

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