Gurkha Armored Tactical Vehicle
Character Name: Gurkha Armored Tactical Vehicle
Alternate Identities:
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
6 SIZE 0 30 6   Length 4", Width 2", Area 8", Mass 6.4 ton, KB -6
45 STR 40 5 45 18- HTH Damage 9d6
15 DEX 10 15 15 12- OCV 5 DCV 1
20 BODY 16 4 20 13-
12 DEF 2 30 12
4 SPD 2.5 15 4 Phases: 3, 6, 9, 12
6" Running 6 0 20"/30"
0" Swimming 2 -2 0"
0" Leaping 0 0 0" 97 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 131
Disad Points: 45
Total Points: 176
MOVEMENT
Type Total
Run (6) 20"/30"
Swim (2) 0"
H. Leap (0") 0"
V. Leap (0") 0"
DEFENSES
Type Amount
 Defense 12
Tire Defense 50
 
COMBAT INFORMATION
OCV: 5 DCV: 1
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Armored Vehicle (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Physical Limitation: Jump Limited to Half Normal Distance Due to Weight (Infrequently, Greatly Impairing)
15 Hunted: Various gangs 8- (Mo Pow, Harshly Punish)
10 Watched: Any Police Department 8- (Mo Pow, NCI, Watching)
45 Total Disadvantages Cost

Character Name: Gurkha Armored Tactical Vehicle
Alternate Identities:
Player Name: NPC
SKILLS
Cost  Name
4 +2 with Combat Driving
4 Total Skills Cost
 
POWERS
Cost  Power END
35 Adaptive Camouflage: Cosmetic Transform 7d6 (standard effect: 21 points) (Only to Change the Color of the Vehicle), Varible Color/Camouflage Patterns (+1/4), Reduced Endurance (0 END; +1/2); IIF Bulky (-3/4)
Notes: The vehicle's surface has been designed to change color much as a chameleon's skin. It can be any color and any pattern. The standard configuration is white, including rims, with black accents. On a mission the color is usually black or a gray/black camouflage pattern.
0
12 Motorized Wheeled Vehicle: Ground Movement +14" (20"/30" total), x4 Noncombat, 1 Continuing Fuel Charge lasting 6 Hours (+0) (33 Active Points); OAF (standard tires) Bulky (-1 1/2), Only On Appropriate Terrain) (-1/4)
11 Nitrous Oxide Boost: Ground Movement +10" (20"/30" total), 12 Continuing Charges lasting 1 Turn each (+0); IIF Bulky (-3/4)
5 Reinforced Tire: 5 DEF, 5 BODY (5 Active Points)0
4 Tinted Windows: Sight Group Flash Defense (10 points); OAF Bulky (-1 1/2)0
4 Heavy: Knockback Resistance -2"0
4 Radio: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Bulky (-1 1/2)0
75 Total Powers Cost

Character Name: Gurkha Armored Tactical Vehicle
Alternate Identities:
Player Name: NPC
APPEARANCE
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
The White Group owns twelve of these vehicles. They are ostensively used to protect various clients and upper management. The 'white' version is fairly common around the city as Henry White encourages the Group to use them as much as possible to accustom the police as well as the civilians to their appearance. The 'black' versions are only used on missions and carry no obvious registration. The police have, many times, inspected the White Group's fleet, looking for any evidence that the vehicles have been re-painted, or may have once been some other color. It has reached the point where Henry White's lawyers have consistantly blocked further investigations of his vehicle with strong accusations of 'harassment'. Local judges no longer look kindly on a police request for ANOTHER search warrant against the Group. Several of the gangs that the Group has targeted have people on the street watching for the appearance of the 'black' version but as the group tends to operate in the early morning hours, the vehicles are rarely spotted and if spotted, are usualy gone before the gangs can react.
Created: Tue, 9 Oct 2018 08:30:05

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