| Cost |
Name |
| 0 |
Acting 8- |
| 2 |
AK: Eastern Baltic Waters Area 11- |
| 2 |
AK: The Baltic States Area 11- |
| 3 |
Climbing 15- |
| 3 |
Concealment 12- |
| 3 |
Conversation 12- |
| 0 |
CuK: Baltic Culture 8- |
| 0 |
Deduction 8- |
| 2 |
KS: Sailing 11- |
| 2 |
Language: English (fluent conversation) |
| 2 |
Language: Estonian (fluent conversation) |
| 2 |
Language: Latvian (fluent conversation) |
| 0 |
Language: Lithuanian (Idiomatic) |
| 0 |
Language: Russian (Idiomatic) |
| 3 |
Navigation (Land, Marine) 12- |
| 0 |
PS: Astronomer 11- |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 3 |
SS: Cosmology 12- |
| 3 |
SS: Planetology 12- |
| 3 |
SS: Radio Astronomy 12- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 1 |
TF: Bicycles, Small Motorized Ground Vehicles, Small Wind-Powered Boats |
| 34 |
Total Skills Cost |
| Cost |
Name |
| 0 |
Contact: The three Baltic States governments (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14- |
| 0 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 30 |
Solar Powers: Elemental Control, 120-point powers, all slots Limited Power Power loses about half of its effectiveness at night (-1) | |
| 30 |
1) The Star Hand: Killing Attack - Ranged 4d6, Reduced Endurance (1/2 END; +1/4), Power Can Draw END from Character or END Reserve (+1/4), No Range Modifier (+1/2)
Notes: Maximum range 700" (1400 m) | 5 |
| 30 |
2) Dazzling Light From The Star Hand: Sight Group Flash 12d6, Reduced Endurance (1/2 END; +1/4), Power Can Draw END from Character or END Reserve (+1/4), No Range Modifier (+1/2)
Notes: Maximum range 700" (1400 m) | 5 |
| 28 |
3) Solarfire Flight: Flight 36", x8 Noncombat, Reduced Endurance (1/2 END; +1/4), Power Can Draw END from Character or END Reserve (+1/4); Visible (Leaves a glowing trail) (-1/4)
Notes: Maximum combat speed: 80.55 mph / 129.60 kph. Maximum non-combat speed: 644.38 mph / 1036.80 kph. Can stay aloft indefinately during the day but this drops drastically at night. | 5 |
| 27 |
Solar Energy Storage: Endurance Reserve (120 END, 30 REC); REC: Recovery Power loses about half of its effectiveness at night (-1) | 0 |
| 22 |
Solar Shield: Force Field (10 PD/20 ED), Reduced Endurance (1/2 END; +1/4), Power Can Draw END from Character or END Reserve (+1/4); Limited Power Power loses about half of its effectiveness at night (-1) | 2 |
| 10 |
Light Tolerance: Sight Group Flash Defense (20 points); Only vs. Light-based Flashes (-1) | 0 |
| 8 |
Hawk-eyed: +15 versus Range Modifier for Normal Sight
Notes: No Range Mods out to 768" (1536 m). | 0 |
| 5 |
Able To Breathe At High Speeds: Life Support (Expanded Breathing) | 0 |
| 2 |
Heat Resistant: Life Support (Safe in Intense Heat) | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 194 |
Total Powers Cost |
|