Cost |
Name |
2 |
AK: Icelandic Volcano Areas 11- |
0 |
AK: Reykjavik Area 8- |
0 |
Acting 8- |
1 |
Breakfall 8- |
3 |
Climbing 13- |
0 |
Concealment 8- |
0 |
Conversation 8- |
0 |
CuK: Icelandic Culture 8- |
0 |
Deduction 8- |
2 |
KS: Icelandic Volcanoes 11- |
1 |
KS: Basic Self Defense 8- |
1 |
Language: English (basic conversation) |
0 |
Language: Icelandic (Idiomatic) |
0 |
PS: College Student 11- |
3 |
Paramedics 12- |
0 |
Persuasion 8- |
3 |
Research 12- |
3 |
Riding 13- |
1 |
SS: Geology 8- |
0 |
Shadowing 8- |
0 |
Stealth 8- |
2 |
Survival (Arctic/Subarctic) 12- |
0 |
TF: Bicycles, Small Motorized Ground Vehicles |
2 |
WF: Rifles, Shotguns |
24 |
Total Skills Cost |
|
|
Cost |
Power |
END |
37 |
'Phoenix' Powers: Elemental Control, 74-point powers | |
43 |
1) Protection of the Phoenix: Force Field (30 ED) (Protect Carried Items), Costs END Only To Activate (+1/4), Usable Simultaneously (up to 4 people at once; +3/4)
Notes: She is able to extend her force field over others, providing they are in physical contact with her. This will protect against any form of energy and can only be extended over three others. | 7 |
41 |
2) Phoenix Immunity: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1), Invisible Power Effects (Fully Invisible; +1); Only vs. Heat/Fire Damage (-1), Cannot Pass Through Solid Objects (-1/2), Always On (-1/2)
Notes: This only effects her body. Anything worn or carried is subject to damage from the fire/heat. | 0 |
25 |
3) Phoenix Aura: Killing Attack - Hand-To-Hand 1 1/2d6, Costs END Only To Activate (+1/4), Damage Shield (Offensive; +3/4), Continuous (+1); No STR Bonus (-1/2)
Notes: This creates a layer of flame a few centimeter out from her body which will damage anything that comes into contact with it. This damage includes any hand-to-hand attack she might make. It does not start other materials burning when it does this damage. | 7 |
15 |
4) Phoenix Aura Tunneling: Tunneling 3" through 18 DEF material, Reduced Endurance (1/2 END; +1/4); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1 1/2)
Notes: This is an extension of her Phoenix Aura that allows her to 'melt' through just about anything. She can only do this at a walking speed. She cannot fill it in. While she is using this power, her Phoenix Aura will be active at full power. This is the Side Effect. | 3 |
15 |
5) Rise From The Ashes: Healing 1d6, Can Heal Limbs, Resurrection, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)
Notes: If she is killed, her body will turn to ash. As the power works her body will reform with her in a fetal position among the ashes. | 0 |
12 |
Walking On Coals: Flight 6"
Notes: She can literally walk across a lava field with no effect ... other than her shoes burning up. | 1 |
7 |
Combat Suit: Damage Resistance (10 PD/10 ED); OIF (-1/2)
Notes: Government provided padded and fire resistance costume. | 0 |
5 |
Can See In The Infrared Range: Infrared Perception (Sight Group) | 0 |
5 |
Phoenix Respitory System: Life Support (Can Breathe Volcanic Gases/Smoke/Ash etc.) | 0 |
5 |
Smoke Doesn't Get In Her Eyes: Sight Group Flash Defense (10 points); Only vs.Eye Irritants (-1)
Notes: Only works against irritants like smoke, ash, tear gas, pepper spray, sand, etc. | 0 |
3 |
Warming Aura: Life Support (Safe in Intense Cold), Area Of Effect (One Hex; +1/2) | 0 |
2 |
Tolerant of Heat: Life Support (Safe in Intense Heat) | 0 |
2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
217 |
Total Powers Cost |
Cost |
Maneuver |
|
Basic Martial Arts Training |
3 |
1) Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 5d6 Strike |
5 |
2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
4 |
3) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
3 |
4) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls |
15 |
Total Martial Arts Cost |
|