Cost |
Name |
0 |
Acting 8- |
0 |
AK: Sydney Area 8- |
3 |
Climbing 15- |
3 |
Concealment 12- |
3 |
Contortionist 15- |
3 |
Conversation 12- |
0 |
CuK: Austrailian Culture 8- |
3 |
Deduction 12- |
3 |
KS: Cave Diving 12- |
3 |
KS: Australian Caves and Cave Systems 12- |
0 |
Language: English (Idiomatic) |
3 |
Paramedics 12- |
0 |
Persuasion 8- |
0 |
PS: Caver 11- |
2 |
SS: Speleology 11- |
0 |
Shadowing 8- |
0 |
Stealth 8- |
1 |
TF: Bicycles, SCUBA, Small Motorized Ground Vehicles |
27 |
Total Skills Cost |
|
|
Cost |
Power |
END |
60 |
Darkness Powers: Multipower, 75-point reserve, all slots Only In Heroic Identity (-1/4) | |
6u |
1) Dark Chains: Entangle 6d6, 7 DEF (Stops A Given Sense Group Sight Group) | 7 |
6u |
2) Dark Shroud: Drain BODY 5d6, Ranged (+1/2) (75 Active Points) | 7 |
6u |
3) Darkblast: Energy Blast 15d6 | 7 |
6u |
4) Darkness: Darkness to Sight Group 6" radius, Personal Immunity (+1/4) (75 Active Points) | 7 |
5u |
5) Demons of the Dark: Sight, Hearing and Smell/Taste Groups Images Increased Size (2" radius; +1/4), +/-10 to PER Rolls, Alterable Size; Only Works In Darkness/Shadows (-1/4)
Notes: This power creates a monster in the shadows that can not only be seen but heard and smelled (usually something like a skunk). This is normally used chase or terrify a target or targets. It works best at night though it will work within any path of shadow or shade. It is not limited to 'monsterous' apparitions but could also be a 'lure'. | 7 |
5u |
6) Terrors Of The Dark: Drain PRE 5d6, Ranged (+1/2) (75 Active Points); Only Versus Targets In Darkness/Shadows (-1/4)
Notes: A target that is in the dark/deep shadows begin to feel like something is there, making them easier to scare. | 7 |
20 |
Shadow Control: Elemental Control, 50-point powers, all slots Only In Heroic Identity (-1/4) | |
20 |
1) Body Of The Shadow: Desolidification (affected by darkness or light powers), Reduced Endurance (1/2 END; +1/4) | 2 |
21 |
2) Darkshield: Force Field (17 PD/17 ED), Reduced Endurance (0 END; +1/2) | 0 |
17 |
3) Merge With Shadows: Invisibility to Sight, Hearing and Smell/Taste Groups , No Fringe, Reduced Endurance (1/2 END; +1/4); Only In Darkness/Shadows (-1/4) | 2 |
17 |
4) Stepping Through Shadows: Teleportation 20", Safe Blind Teleport (+1/4); Only Through Darkness/Shadows (-1/4) | 5 |
5 |
Nighteyes: Nightvision | 0 |
2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
196 |
Total Powers Cost |
|