Nebula
Character Name: Nebula
Alternate Identities: Peter Jackson Cross, Gen 6 Metahuman
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
28 DEX 10 54 28 15- OCV 9 DCV 9
28 CON 10 36 28 15-
12 BODY 10 4 12 11-
15 INT 10 5 15 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
12 COM 10 1 12 11-
3 PD 3 0 3/20 3/20 PD (0/17 rPD)
6 ED 6 0 6/23 6/23 ED (0/17 rED)
6 SPD 3.8 22 6 Phases: 2, 4, 6, 8, 10, 12
9 REC 9 0 9
56 END 56 0 56
34 STUN 34 0 34
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 132 Total Characteristics Points
CHARACTER IMAGE
QUOTE
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 10
Spent: 10
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 360
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 3"
V. Leap 1 1/2"
Teleport 0"/20"
DEFENSES
Type Amount
Physical Defense 3/20
Res. Phys. Defense 0/17
Energy Defense 6/23
Res. Energy Defense 0/17
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
Notes: Metahumans are becoming mainstream and so more accepted.
15 Hunted: HARP 11- (As Pow; Harshly Punish)
Notes: This has increased from 8- after a character becomes known to the Media but the character is keeping a low profile i.e. no publicity stunts, no interviews, avoiding pictures, etc.
15 Psychological Limitation: Aversion to Direct Sunlight (Very Common; Moderate)
Notes: Even in SID wears sunglasses, hats, might carry a parasol/umbrella. Moves from shadow/shade to shadow/shade.
10 Psychological Limitation: Keeps Fact About Himself A Secret (Uncommon; Strong)
15 Psychological Limitation: Prefers Not To Kill (Common; Strong)
15 Social Limitation: Secret ID (Frequently; Major)
0 Social Limitation: Subject to orders/missions (Occasionally; Major)
Notes: This usually involves tight, dark places, collapsed building, caves, mines, underground utility tunnels, etc.
15 Vulnerability: 1 1/2 x Effect Light-based Flash attacks (Very Common)
Notes: This would be things like a Flash Bang, but could also include any bright light source such as camera flash, high intensity flashlights, etc.
10 Vulnerability: 2 x STUN Light-based Powers (Uncommon)
0 Watched: Australian Government 8- (Mo Pow; NCI; PC is very easy to find; Watching)
Notes: While the Government isn't specifically Watching, they are aware of where to find and how to contact.
100 Total Disadvantages Cost

Character Name: Nebula
Alternate Identities: Peter Jackson Cross, Gen 6 Metahuman
Player Name: NPC
SKILLS
Cost  Name
0 Acting 8-
0 AK: Sydney Area 8-
3 Climbing 15-
3 Concealment 12-
3 Contortionist 15-
3 Conversation 12-
0 CuK: Austrailian Culture 8-
3 Deduction 12-
3 KS: Cave Diving 12-
3 KS: Australian Caves and Cave Systems 12-
0 Language: English (Idiomatic)
3 Paramedics 12-
0 Persuasion 8-
0 PS: Caver 11-
2 SS: Speleology 11-
0 Shadowing 8-
0 Stealth 8-
1 TF: Bicycles, SCUBA, Small Motorized Ground Vehicles
27 Total Skills Cost
PERKS
Cost  Name
0 Contact: Australian Government (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14-
0 Total Perks Cost
 
POWERS
Cost  Power END
60 Darkness Powers: Multipower, 75-point reserve, all slots Only In Heroic Identity (-1/4)
6u
1) Dark Chains: Entangle 6d6, 7 DEF (Stops A Given Sense Group Sight Group)
7
6u
2) Dark Shroud: Drain BODY 5d6, Ranged (+1/2)
7
6u
3) Darkblast: Energy Blast 15d6
7
6u
4) Darkness: Darkness to Sight Group 6" radius, Personal Immunity (+1/4)
7
5u
5) Demons of the Dark: Sight, Hearing and Smell/Taste Groups Images Increased Size (2" radius; +1/4), +/-10 to PER Rolls, Alterable Size; Only Works In Darkness/Shadows (-1/4)
Notes: This power creates a monster in the shadows that can not only be seen but heard and smelled (usually something like a skunk). This is normally used chase or terrify a target or targets. It works best at night though it will work within any path of shadow or shade. It is not limited to 'monsterous' apparitions but could also be a 'lure'.
7
5u
6) Terrors Of The Dark: Drain PRE 5d6, Ranged (+1/2); Only Versus Targets In Darkness/Shadows (-1/4)
Notes: A target that is in the dark/deep shadows begin to feel like something is there, making them easier to scare.
7
20 Shadow Control: Elemental Control, 50-point powers, all slots Only In Heroic Identity (-1/4)
20
1) Body Of The Shadow: Desolidification (affected by darkness or light powers), Reduced Endurance (1/2 END; +1/4)
2
21
2) Darkshield: Force Field (17 PD/17 ED), Reduced Endurance (0 END; +1/2)
0
17
3) Merge With Shadows: Invisibility to Sight, Hearing and Smell/Taste Groups , No Fringe, Reduced Endurance (1/2 END; +1/4); Only In Darkness/Shadows (-1/4)
2
17
4) Stepping Through Shadows: Teleportation 20", Safe Blind Teleport (+1/4); Only Through Darkness/Shadows (-1/4)
5
10 See in the Dark: N-Ray Perception (Sight Group)
Notes: Can see perfectly well in low light situations including absolute darkness.
0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
201 Total Powers Cost

Character Name: Nebula
Alternate Identities: Peter Jackson Cross, Gen 6 Metahuman
Player Name: NPC
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 5' 5"
Weight: 150 lbs
Description:
Peter is shorter than average and slender. This allows him to fit through tighter areas of a cave and has allowed him to rescue a number of cavers that became either lost or trapped in one of Australia's many caves.
BACKGROUND
Peter is a speleologist, i.e. the study of caves and their environment.
POWERS/TACTICS
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Australia: Darkness powers
Created: Sat, 11 Jul 2020 19:14:28

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