Mako
Character Name: Mako
Alternate Identities: Océane Jaylynn Masters, Gen 6 Metahuman
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
60 STR 10 50 60 21- HTH Damage 12d6 END [6]
28 DEX 10 54 28 15- OCV 9 DCV 9
28 CON 10 36 28 15-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-/18-
10 EGO 10 0 10 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
20 COM 10 5 20 13-
28 PD 12 16 28 28 PD (12 rPD)
12 ED 6 6 12 12 ED (12 rED)
6 SPD 3.8 22 6 Phases: 2, 4, 6, 8, 10, 12
18 REC 18 0 18
56 END 56 0 56
54 STUN 54 0 54
6" Running 6 0 6"
2" Swimming 2 0 20"/26"
12" Leaping 12 0 12" 200 Total Characteristics Points
CHARACTER IMAGE
QUOTE
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 3
Spent: 3
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 353
MOVEMENT
Type Total
Run 6"
Swim 20"/26"
H. Leap 12"
V. Leap 6"
DEFENSES
Type Amount
Physical Defense 28
Res. Phys. Defense 12
Energy Defense 12
Res. Energy Defense 12
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Dependent NPC: Uncle and three overly-protective male cousins 8- (Normal; Group DNPC: x4 DNPCs)
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
Notes: Metahumans are becoming mainstream and so more accepted.
15 Hunted: HARP 8- (Mo Pow; Harshly Punish)
Notes: HARP may be unaware of a particular meta-human but they are constantly searching for them none the less
20 Psychological Limitation: Can't Resist A Challenging Dive (Common; Total)
20 Psychological Limitation: Scrupulously Honest (Common; Total)
5 Psychological Limitation: Spooked When Diving Deep Alone (Uncommon; Moderate)
0 Reputation: Scrupulously Honest, 11- (Known Underwater Salvage World)
0 Rivalry: Professional (Other Salvage Divers; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret ID (Frequently; Major)
100 Total Disadvantages Cost

Character Name: Mako
Alternate Identities: Océane Jaylynn Masters, Gen 6 Metahuman
Player Name: NPC
SKILLS
Cost  Name
0 AK: Côte d'Azur 8-
0 Acting 8-
2 Animal Handler (Aquatic Mammals) 12-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 CuK: Underwater Salvage Culture 8-
0 Deduction 8-
3 KS: Underwater Salvage 13-
0 Language: French (Idiomatic)
0 PS: Salvage Diver 11-
0 Paramedics 8-
0 Persuasion 8-
3 SS: Oceanography 13-
0 Shadowing 8-
0 Stealth 8-
3 Systems Operation (Life Support Systems, Radio, Sonar) 13-
8 TF: Bicycles, Jetskis, Research Submarines, SCUBA, Skiing (water), Small Motorized Boats, Small Motorized Ground Vehicles, Small Wind-Powered Boats, Surfing, Windsurfing
19 Total Skills Cost
PERKS
Cost  Name
6 Reputation: Famous Gorgeous Salvage Diver (South of France) 11-, +3/+3d6
6 Total Perks Cost
TALENTS
Cost  Name
4 Environmental Movement (no penalties while underwater)
4 Total Talents Cost
 
POWERS
Cost  Power END
35 Dolphin Sonar: Active Sonar (Hearing Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Tracking
Notes: Her Active Sonar is so similar to a dolphin's that every time she has been detected it has been identified as 'biological'.
0
23 Swimming +18" (20"/26" total) (x4 Noncombat)
Notes: Combat Speed without fins: 44.75 mph/72.00 kph/38.87 knots. Non-combat Speed without fins: 178.99 mph/288.00 kph/155.49 knots. Combat Speed with fins: 58.17 mph/93.60 kph/50.53 knots. Non-combat Speed woth fins: 232.69 mph/374.40 kph/202.14 knots. Note 1: Even without fins, at combat speeds, she can outrun possible any military vessel, from Destroyers, to Aircraft Carriers to Fast Attack Submarines. At non-combat speeds, she will outrun anything in the water, including torpedoes. With the fins, she's quite a bit faster.
2
17 Toughened Skin: Damage Resistance (12 PD/12 ED/10 Flash Def.)
Notes: Drawing blood is something of a problem and she routinely objects to invasive medical procedures.
0
10 Super-Strong Ear Drums?: Hearing Group Flash Defense (10 points)0
10 Super-Acute Hearing: +5 PER with Hearing Group0
5 Oxygen Absorption: Life Support (Underwater Breathing)
Notes: She does NOT have gills. Her body absorbs oxygen directly from the water.
0
5 Clear Sight Underwater: Underwater Vision
Notes: She can see perfectly well underwater without a mask. This is subject to sediments in the water, of course.
0
5 Can See Into The Ultraviolet: Ultraviolet Perception (Sight Group)
Notes: This actually allows her eyes to still gather light at depths that would be totally black to anyone else. Natural sunlight can penetrate to about 1000 meters but rarely makes it past about 200 meters. She was able to see at 1000 feet as if on a moon lit night.
0
4 Swim Fins: Swimming +6" (20"/26" total) (x4 Noncombat); OAF Unbreakable (Swim Fins; -1)
Notes: These fins are fully functional, unlike the rest of her diving gear, and provide additional thrust. They provide a 33% increase in her speed. The fins as specially design to take her underwater speeds without coming apart.
1
4 Ocean Temperatures Adaptation: Life Support (Safe in Intense Cold; Safe in Intense Heat)
Notes: As long as it is fluid, she's fine with it. Her range appears to go from not quite frozen to boiling. Actual steam does begin to make her uncomfortable and not wishing to tempt Fate, she will steer clear of lava flows like those around Hawaii.
0
3 Who Knows Why?: Life Support (Immunity: Venom from any sea creature)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
1 Pressure Adaptation: Life Support (Safe in High Pressure)
Notes: She has no problem operating at any depth but the deepest dive she has made is about a thousand feet. Even though she doesn't feel any discomfort at that depth and functions without difficulty, she is hesitate to push much deeper. Truth is, being that deep alone, spooks her.
0
124 Total Powers Cost
EQUIPMENT
Equipment END
Wetsuit: Life Support (Safe in Intense Cold); OIF (-1/2)
Notes: This is actually camouflage to cover the fact that she does not need any insulation against the chill of the ocean.
0
Rebreather System: Life Support (Underwater Breathing); OIF (-1/2)
Notes: This actually camouflage to cover the fact that she does not need any form of air supply while she is under water. As it is 'fake', anyone trying to use it might find themselves in serious trouble.
0
Full Helmet: Underwater Vision; OAF (-1)
Notes: This is actually camouflage to cover the fact that she does not need artifical methods to see clearly under water. It is fully functional if someone else tries to use it.
0

Character Name: Mako
Alternate Identities: Océane Jaylynn Masters, Gen 6 Metahuman
Player Name: NPC
APPEARANCE
Hair Color: Auburn
Eye Color: Hazel
Height: 5' 7"
Weight: 138 lbs
Description:
BACKGROUND
Born Marseille, Bouches-du-Rhône, Provence-Alpes-Côte d'Azur, France on December 29, 1987 (3:48 PM).
POWERS/TACTICS
Her primary asset, other than being able to survive underwater, is her strength. Operating underwater she is able to bring to the surface object weight as much as about 50 tons. It would probably be necessary to have a crew ready to receive such an object, i.e. cranes, cables, floatation bags, etc. to keep it on the surface. On land her strengthis formatable by any measure and knowing exactly what kind of damage she is capable of inflicting, she goes out of her way to be friendly and biddable. If she should be pushed to the breaking point, it is usually a couple of cousins that step in and solve the problem.
PERSONALITY/MOTIVATION
CAMPAIGN USE
DESIGN NOTES
Created: Thu, 30 Apr 2020 12:33:06

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