| Cost |
Name |
| 0 |
Acting 8- |
| 0 |
AK: Tokyo 8- |
| 3 |
Bureaucratics 11- (15-) |
| 0 |
Climbing 8- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
CuK: Japanese Culture 8- |
| 0 |
Deduction 8- |
| 2 |
KS: Business 11- |
| 0 |
Language: Japanese (Idiomatic) |
| 1 |
Language: English (basic conversation) |
| 0 |
Paramedics 8- |
| 0 |
Persuasion 8- |
| 0 |
PS: Salary Man 11- |
| 0 |
Shadowing 8- |
| 0 |
Stealth 8- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 2 |
WF: Common Melee Weapons |
| 8 |
Total Skills Cost |
| Cost |
Name |
| 0 |
Contact: Japanese Government (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14- |
| 0 |
Police Powers: National |
| 0 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
|
Kaiju Form, all slots Only In Heroic Identity (-1/4) | |
| 36 |
1) +45 STR | 4 |
| 17 |
2) +7 DEX | |
| 32 |
3) +20 CON | |
| 20 |
4) +50 END | |
| 16 |
5) +10 BODY | |
| 16 |
6) +20 PRE | |
| 2 |
7) -6 COM | |
| 2 |
8) +2 PD | |
| 4 |
9) +5 ED | |
| 8 |
10) +1 SPD | |
| 16 |
11) Running +10" (6"/16" total) | 2 |
| 13 |
12) Claws: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 / 2d6 w/STR), Autofire (3 shots; +1/4); Reduced Penetration (-1/4) | 2 |
| 11 |
13) Damage Resistance (15 PD/12 ED) | 0 |
| 6 |
14) Swimming +8" (2"/10" total) | 1 |
| 6 |
15) Life Support (Expanded Breathing: Water; Safe in High Pressure; Safe in Intense Cold) | 0 |
| 5 |
16) Density Increase (100 kg mass, +5 STR, +1 PD/ED, -1" KB), Costs END Only To Activate (+1/4) | 1 |
| 5 |
17) Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, 141 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Costs END Only To Activate (+1/4) | 1 |
| 8 |
18) Life Support (Self-Contained Breathing) | 0 |
| 2 |
19) Life Support (Safe in High Radiation) | 0 |
| 2 |
20) Life Support (Safe in Intense Cold) | 0 |
| 1 |
21) Life Support (Safe in High Pressure) | 0 |
| 2 |
22) Life Support (Safe in Intense Heat) | 0 |
| 30 |
Head Spike: Killing Attack - Hand-To-Hand 2d6 (2d6+1 / 4d6 w/STR), Armor Piercing (+1/2); OIF (-1/2) | 4 |
| 22 |
Wrist Blades: Killing Attack - Hand-To-Hand 3d6 (3 1/2d6 / 6d6 w/STR); OIF (-1/2), Reduced Penetration (-1/4), Extra Time (Full Phase, Only to Activate, Takes Time To Don; -1/4) | 4 |
| 16 |
Hand Cannon: Killing Attack - Ranged 4d6; OAF (-1), 6 Charges (-3/4), Min STR Required: 40 STR (-1/2), Beam (-1/4), Real Weapon (-1/4), Required Hands One-Handed (-0) | [6] |
| 15 |
Combat Armor: Armor (20 PD/10 ED); Full Coverage Helmet, Long Jacket, High Boots (Protects Locations 3-5, 9-14, 16-18; -3/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, Takes Time To Don; -3/4), OIF (-1/2) | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 315 |
Total Powers Cost |
| Cost |
Maneuver |
|
Weapons Combat |
| 5 |
1) All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike |
| 4 |
2) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike |
| 4 |
3) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +2 DC +v/5 Strike, FMove |
| 4 |
4) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 5 |
5) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
| 4 |
6) Resist: 1/2 Phase, +0 OCV, +0 DCV, 28 STR / 83 STR to resist Shove; Block, Abort |
| 4 |
7) Shove: 1/2 Phase, +0 OCV, +0 DCV, 28 STR / 83 STR to Shove |
| 1 |
8) Weapon Element: Blades |
| 31 |
Total Martial Arts Cost |
|