| Cost |
Name |
| 3 |
Acting 14- |
| 2 |
AK: Durango Area 11- |
| 3 |
Breakfall 14- |
| 3 |
Climbing 14- |
| 3 |
Concealment 12- |
| 3 |
Conversation 14- |
| 2 |
CuK: Mexican Culture 11- |
| 3 |
Deduction 12- |
| 3 |
Interrogation 14- |
| 2 |
KS: Cartel Operations 11- |
| 2 |
KS: Members of the Cartel 11- |
| 2 |
KS: Cartel Area of Operation 11- |
| 0 |
Language: Spanish (Idiomatic) |
| 0 |
Language: Nahuatl (Aztec) (Idiomatic) |
| 2 |
Language: English (fluent conversation) |
| 3 |
Mechanics 12- |
| 3 |
Paramedics 12- |
| 3 |
Persuasion 14- |
| 0 |
PS: Farmer 11- |
| 3 |
Riding 14- |
| 3 |
Shadowing 12- |
| 3 |
Stealth 14- |
| 3 |
Streetwise 14- |
| 3 |
Survival (Desert, Temperate/Subtropical Plains) 12- |
| 2 |
TF: Common Motorized Ground Vehicles, Bicycles, Equines, Two-Wheeled Motorized Ground Vehicles |
| 3 |
Tracking 12- |
| 3 |
Trading 14- |
| 65 |
Total Skills Cost |
| Cost |
Name |
| 1 |
Contact: Cantina ower (Contact has useful Skills or resources, Contact limited by identity) 8- |
| 1 |
Contact: Local Priest (Contact has useful Skills or resources, Contact limited by identity) 8- |
| 2 |
Contact: Policía Federal Preventiva Investigator (Contact has access to major institutions, Contact has useful Skills or resources, Contact limited by identity) 8- |
| 1 |
Contact: Trucking company dispatcher (Contact has useful Skills or resources, Contact limited by identity) 8- |
| 5 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 65 |
Fire Powers: Multipower, 65-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Conditional Power Power Does Not Work In Water (-1/4) | |
| 5u |
1) Fireball: Energy Blast 8 1/2d6, Explosion (+1/2) | 3 |
| 5u |
2) Fire Blast: Energy Blast 13d6 | 3 |
| 5u |
3) Fire Bolt: Killing Attack - Ranged 4d6+1 | 3 |
| 3u |
4) Fire Hand: Killing Attack - Ranged 2d6, Armor Piercing (+1/2), Penetrating (+1/2); No Range (-1/2)
Notes: He always leaves a burned handprint behind as a calling card, whether it is in the door of an armored vehicle or the chest of a cartel thug. | 3 |
| 5u |
5) Intense Fire Blast: Energy Blast 8 1/2d6, Armor Piercing (+1/2) | 3 |
| 5u |
6) Triple Fire Bolt: Killing Attack - Ranged 3d6+1, Autofire (3 shots; +1/4) | 3 |
| 21 |
Fire Powers: Elemental Control, 74-point powers, all slots Activation 11- if Soaked (-1/2), Conditional Power Power Does Not Work In Water (-1/4) | |
| 22 |
1) Fire Shield: Force Field (18 PD/22 ED/10 Flash Defense: Sight Group), Reduced Endurance (0 END; +1/2) | 0 |
| 19 |
2) Fiery Flight: Flight 20", x8 Noncombat, Reduced Endurance (0 END; +1/2); Visible (Flaming Trail) (-1/4)
Notes: Maximum combat speed: 37.29 mph / 60.00 kph. Maximum non-combat speed: 298.32 mph / 480.00 kph. | 0 |
| 4 |
Fiery Warmth: Life Support (Safe in Intense Cold; Safe in Intense Heat) | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 161 |
Total Powers Cost |
|