| Cost |
Name |
| 0 |
AK: British Columbia 8- |
| 0 |
Acting 8- |
| 3 |
Breakfall 14- |
| 3 |
Climbing 14- |
| 3 |
Concealment 12- |
| 3 |
Conversation 13- |
| 0 |
CuK: Canadian Backwoods Culture 8- |
| 0 |
Deduction 8- |
| 3 |
Hoist 12- |
| 3 |
KS: Logging Techiques 12- |
| 0 |
Language: English (Idiomatic) |
| 3 |
Mechanics 12- |
| 0 |
PS: Lumberjack 11- |
| 3 |
Paramedics 12- |
| 0 |
Persuasion 8- |
| 3 |
Shadowing 12- |
| 3 |
Stealth 14- |
| 4 |
Survival (Temperate/Subtropical, Mountain) 12- |
| 2 |
TF: Bicycles, Large Motorized Ground Vehicles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles |
| 1 |
Tactics 8- |
| 3 |
Teamwork 14- |
| 3 |
Trading 13- |
| 2 |
WF: Axes, Thrown Axes |
| 45 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 20 |
Leaping +15" (25"/30" forward, 12 1/2"/15" upward) (Accurate) | 2 |
| 25 |
Density Control: Density Increase (3,200 kg mass, +25 STR, +5 PD/ED, -5" KB) | 2 |
| 20 |
Tough Skin: Damage Resistance (20 PD/20 ED) | 0 |
| 5 |
Gold-Tinted Visor: Sight Group Flash Defense (10 points); OAF (-1) | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 72 |
Total Powers Cost |
| Cost |
Maneuver |
|
Brick Tricks Martial Art |
| 4 |
1) Bearhug I: 1/2 Phase, +0 OCV, +0 DCV, 14d6 / 19d6 Crush, Must Follow Grab |
| 5 |
2) Bearhug II: 1/2 Phase, -2 OCV, +0 DCV, Grab Two Limbs, 2d6 NND |
| 4 |
3) Big Push: 1/2 Phase, +0 OCV, +0 DCV, 65 STR / 90 STR to Shove |
| 4 |
4) Break Free: 1/2 Phase, +0 OCV, +0 DCV, 65 STR / 90 STR vs. Grabs |
| 4 |
5) Deadly Smash: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 |
| 5 |
6) Deadly Throw: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 , Target Falls |
| 5 |
7) Fist-Grab: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block |
| 3 |
8) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 60 STR / 85 STR for holding on |
| 5 |
9) Legbreaker: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable |
| 4 |
10) Punch: 1/2 Phase, +2 OCV, +0 DCV, 12d6 / 17d6 Strike |
| 4 |
11) Slam: 1/2 Phase, -1 OCV, -1 DCV, STR +2d6 Strike; Grab Two Limbs; Target Falls |
| 3 |
12) Tackle: 1/2 Phase, +0 OCV, -1 DCV, 10d6 / 15d6 +v/5 Strike; You Fall, Target Falls; FMove |
| 4 |
13) Toughness: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 3 |
14) Wrestler's Throw: 1/2 Phase, +2 OCV, +1 DCV, 10d6 / 15d6 Strike; You Fall, Target Falls |
| 57 |
Total Martial Arts Cost |
|