| Cost |
Name |
| 0 |
AK: Tokyo 8- |
| 3 |
Acrobatics 15- |
| 3 |
Acting 11- |
| 3 |
Breakfall 15- |
| 0 |
Climbing 8- |
| 0 |
Concealment 8- |
| 0 |
Conversation 8- |
| 0 |
CuK: Japanese Pop Culture 8- |
| 0 |
Deduction 8- |
| 2 |
KS: J Pop Music 11- |
| 0 |
Language: Japanese (idiomatic) |
| 1 |
Language: English (basic conversation) |
| 3 |
Paramedics 13- |
| 0 |
Persuasion 8- |
| 0 |
PS: Pop Idol Singer 11- |
| 3 |
Shadowing 13- |
| 3 |
Stealth 15- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 10 |
Two-Weapon Fighting (HTH) |
| 15 |
Penalty Skill Levels: +10 vs. Multiple Target Modifiers When Using A Passing Strike with a single attack
Notes: This offsets any penalties for Multiple Passing Strikes for up to 5 targets thus giving her a base OCV a +1 for the Maneuver. |
| 4 |
+2 DCV vs. HTH/Ranged Attacks; Only When Blip Teleport Power Is Used (-1)
Notes: It is harder to hit a teleporting target if you don't know where she is going to appear. |
| 50 |
Total Skills Cost |
| Cost |
Name |
| 9 |
Ambidexterity (no Off Hand penalty) |
| 9 |
Total Talents Cost |
|
|
| Cost |
Power |
END |
| 24 |
Teleportation Powers: Elemental Control, 48-point powers | |
| 25 |
1) Blip Teleport: Teleportation 12", No Relative Velocity, Position Shift, Safe Blind Teleport (+1/4)
Notes: She can attack up to 5 targets providing they are all within the 12" of travel but she must follow a logical line of attack. With her Clinging and Position Shift her attack can come from any direction as long as there is a surface to cling to. Of course she can also use this just to get around town. | 5 |
| 24 |
2) Evac Teleport: Teleportation 12", Safe Blind Teleport (+1/4), MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4)
Notes: This is her 'get out of trouble' go to. | 5 |
| 24 |
3) Redirection Field: Force Field (16 PD/16 ED), Reduced Endurance (0 END; +1/2) | 0 |
| 20 |
Tanto: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR)
Notes: (x2 number of items)
Passing Strike does 3d6 HKA | 1 |
| 10 |
Sticky Fingers and Toes: Clinging (normal STR)
Notes: It is a conundrum why this power even works, or how. | 0 |
| 5 |
Pre-Selected Evac Site: Teleportation: Floating Fixed Location (1 Locations)
Notes: Normally she will set up a got to site just prior to any engagement. | 0 |
| 1 |
Home: Teleportation: Fixed Location (1 Locations)
Notes: This is set to her apartment and can be used to a radius of 120 km. | 0 |
| 133 |
Total Powers Cost |
| Cost |
Maneuver |
|
Teleporting Martial Arts |
| 4 |
1) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 5 |
2) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, Weapon +4 DC +v/5; FMove |
| 5 |
3) Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 40 STR to Disarm; FMove |
| 5 |
4) Passing Leg Sweep: 1/2 Phase, +0 OCV, +0 DCV, 6d6 +v/5; Target Falls; FMove |
| 5 |
5) Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on; FMove |
| 3 |
6) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 6d6 +v/5 Strike; You Fall, Target Falls; FMove |
| 16 |
7) +4 HTH Damage Class(es) |
| 1 |
8) Weapon Element: Blades |
| 44 |
Total Martial Arts Cost |
|