| Cost |
Name |
| 0 |
AK: Rio de Janeiro Area 8- |
| 3 |
Acrobatics 14- |
| 3 |
Acting 12- |
| 3 |
Breakfall 14- |
| 3 |
Bureaucratics 12- |
| 3 |
Climbing 14- |
| 3 |
Concealment 12- |
| 3 |
Conversation 12- |
| 3 |
Criminology 12- |
| 0 |
CuK: Brazilian Society 8- |
| 3 |
Deduction 12- |
| 3 |
Interrogation 12- |
| 2 |
Language: Guaraní (fluent conversation) |
| 0 |
Language: Portuguese (Idiomatic) |
| 1 |
Language: Spanish (completely fluent) |
| 3 |
Language: English (completely fluent) |
| 3 |
Lipreading 12- |
| 2 |
Musical Instrument Familiarity (Chordophones) 11- |
| 2 |
Navigation (Land) 12- |
| 3 |
PS: Dancing 14- |
| 3 |
PS: Musician 12- |
| 3 |
PS: Police Detective 12- |
| 3 |
Paramedics 12- |
| 3 |
Persuasion 12- |
| 3 |
Scholar |
| 1 |
1) KS: Brazilian Music 11- |
| 2 |
2) KS: Dirty Politics 12- |
| 2 |
3) KS: Drug Trafficking 12- |
| 2 |
4) KS: Organized Crime 12- |
| 2 |
5) KS: The Underworld 12- |
| 3 |
Shadowing 12- |
| 0 |
Stealth 8- |
| 3 |
Streetwise 12- |
| 2 |
Survival (Tropical) 12- |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 3 |
Tactics 12- |
| 3 |
Teamwork 14- |
| 3 |
Tracking 12- |
| 4 |
WF: Small Arms, Blades, Straight Razor |
| 91 |
Total Skills Cost |
| Cost |
Name |
| 3 |
Fringe Benefit: Federal/National Police Powers |
| 1 |
Fringe Benefit: Passport |
| 6 |
Reputation: Hero of the People (A large group) 14-, +2/+2d6 |
| 10 |
Total Perks Cost |
|
|
| Cost |
Power |
END |
| 20 |
Obsidian Daggers: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2), Ranged (+1/2); OAF (-1)
Notes: (x2 number of items)
Can be thrown. | 0 |
| 12 |
Bullet-Proof and More: Damage Resistance (12 PD/12 ED) | 0 |
| 6 |
Shape Senses: +2 PER with all Sense Groups | 0 |
| 5 |
Eyes Like A Cat: Nightvision | 0 |
| 1 |
Meta-Human Lifespan: Life Support (Longevity: 200 Years) | 0 |
| 44 |
Total Powers Cost |
| Cost |
Maneuver |
|
Capoeira |
| 5 |
1) Armada da Costa (Spin Kick)/Parafuso (Jumping Spinning Kick): 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike |
| 4 |
2) Bencao (Front Thrust Kick)/Asfixiante (Punch): 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike |
| 5 |
3) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
| 3 |
4) Cabecada (Head-Butt): 1/2 Phase, +1 OCV, +0 DCV, 8d6 Strike |
| 4 |
5) Cocorinha/Esquiva/Queda de Quatro: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
6) Dedeira (Eye Gouge): 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6 |
| 4 |
7) Meia lua de Frente/Queixada (Crescent Kick): 1/2 Phase, +2 OCV, +0 DCV, 8d6 Strike |
| 3 |
8) Rasteira/Banda/Tesoura/Arrastao (Legsweep/Takedown): 1/2 Phase, +2 OCV, -1 DCV, 7d6 Strike, Target Falls |
| 5 |
9) Voo-do-morcego (Flying Kick): 1/2 Phase, +1 OCV, -2 DCV, 10d6 Strike |
| 1 |
10) Weapon Element: Blades |
| 38 |
Total Martial Arts Cost |
|