| Cost |
Name |
| 0 |
Acting 8- |
| 0 |
AK: Cairo Area 8- |
| 3 |
Climbing 12- (14-) |
| 3 |
Concealment 13- |
| 0 |
Conversation 8- |
| 0 |
CuK: Egyptian Culture 8- |
| 2 |
KS: Egyptian Mythology 11- |
| 0 |
Deduction 8- |
| 0 |
Language: Arabic (Idiomatic) |
| 3 |
Paramedics 13- |
| 0 |
Persuasion 8- |
| 0 |
PS: Apprentice Embalmer 11- |
| 3 |
Shadowing 13- |
| 3 |
Stealth 12- (14-) |
| 0 |
TF: Bicycles, Small Motorized Ground Vehicles |
| 17 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 58 |
Daggers of Anput: Multipower, 70-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Only In Heroic Identity (-1/4), Gestures (-1/4)
Notes: The staff is a visual manifestation of her power, nothing more. The 'gestures' required are based on the attack. | |
| 4u |
1) Dust: Darkness to Sight Group 5" radius, Personal Immunity (+1/4)
Notes: Gesture is a horizontal sweep of the hand as if casting a handful of sand. | 3 |
| 5u |
2) Wrapping: Entangle 7d6, 7 DEF
Notes: Gesture is twirling a dagger like a ribbon dancer | 3 |
| 4u |
3) Throw: Energy Blast 14d6; Range Based On Strength (-1/4)
Notes: Gesture is throwing a dagger. | 3 |
| 3u |
4) Thrust: Killing Attack - Hand-To-Hand 3d6 (3 1/2d6 / 5d6 w/STR)
Notes: Gesture is a thrust with a dagger. | 2 |
| 2u |
5) Slash: Hand-To-Hand Attack +8d6; Hand-To-Hand Attack (-1/2)
Notes: Gesture is a slash with a dagger. | 2 |
|
Anput Form, all slots Only In Heroic Identity (-1/4) | |
| 38 |
1) Armor of Anput: Armor (17 PD/15 ED)
Notes: The armor appears as a stylized Egyptian costume that covers very little. As scanty as it appears, it does provide protection over her entire body. | 0 |
| 20 |
2) Speak With The Dead: Mind Scan 6d6, +6 ECV, Transdimensional (to Afterlife; +1/2); Extra Time (20 Minutes, Only to Activate, Character May Take No Other Actions, -1 1/2), Concentration, throughout Activation and While Using Mind Link (0 DCV; -1), Incantations (Required throughout; -1/2) plus Mind Link , Spirit class of minds, Any One Spirit, Any dimension; Extra Time (20 Minutes, Only to Activate, Character May Take No Other Actions, -1 1/2), Concentration, throughout Activation and While Communicating (0 DCV; -1), Incantations (Required Throughout; -1/2)
Notes: This takes time to active and will cost 6 END. Once Activated, the Mind Scan is no longer needed and as Mink Link does not cost END, she can effectively use it for an unlimited time i.e. 0 END. | 6 |
| 16 |
3) +20 STR | 2 |
| 24 |
4) +10 DEX | |
| 24 |
5) +15 CON | |
| 10 |
6) +12 PRE | |
| 8 |
7) +1 SPD | |
| 16 |
8) Running +9" (6"/15" total), x4 Noncombat | 2 |
| 36 |
Become Anput!: Shape Shift (Sight and Touch Groups), Instant Change, Reduced Endurance (0 END; +1/2), Persistent (+1/2) | 0 |
| 5 |
Nightvision | 0 |
| 2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
| 275 |
Total Powers Cost |
| Cost |
Maneuver |
|
Martial Arts Training |
| 3 |
1) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 3d6 / 7d6 Strike, Target Falls |
| 4 |
2) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
3) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 5 |
4) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 2d6 / 6d6 +v/5; FMove |
| 5 |
5) Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 20 STR / 40 STR to Disarm; FMove |
| 5 |
6) Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, 2d6 / 6d6 +v/5; Target Falls; FMove |
| 26 |
Total Martial Arts Cost |
|