Venatrix
Character Name: Venatrix
Alternate Identities: Christianna Gilchrist
Player Name: Noelle Renee Echterling
CHARACTERISTICS
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
30 DEX 10 60 30 15- OCV 10 DCV 10
25 CON 10 30 25 14-
15 BODY 10 10 15 12-
15 INT 10 5 15 12- PER Roll 12-
18 EGO 10 16 18 13- ECV: 6
25 PRE 10 15 25 14- PRE Attack: 5d6
16 COM 10 3 16 12-
15 PD 6 9 15/25 15/25 PD (0/10 rPD)
11 ED 5 6 11/21 11/21 ED (0/10 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
10 REC 11 -2 10
50 END 50 0 50
50 STUN 43 7 50
8" Running 6 4 8"
4" Swimming 2 2 4"
6" Leaping 6 0 6" 205 Total Characteristics Points
CHARACTER IMAGE
QUOTE
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 373
Spent: 373
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 723
MOVEMENT
Type Total
Run 8"
Swim 4"
H. Leap 6"
V. Leap 3"
DEFENSES
Type Amount
Physical Defense 15/25
Res. Phys. Defense 0/10
Energy Defense 11/21
Res. Energy Defense 0/10
Mental Defense 24
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels: +3 with Martial Maneuvers
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Basic Strike 1/2 +1 +0 12d6 Strike
Choke Hold 1/2 -2 +0 Grab One Limb; 4d6 NND
Counterstrike 1/2 +2 +2 12d6 Strike, Must Follow Block
Defensive Block 1/2 +1 +3 Block, Abort
Defensive Strike 1/2 +1 +3 10d6 Strike
Defensive Throw 1/2 +1 +1 Block, Target Falls
Fast Strike 1/2 +2 +0 12d6 Strike
Grappling Block 1/2 +1 +1 Grab One Limb, Block
Grappling Throw 1/2 +0 +2 12d6 Strike; Target Falls; Must Follow Grab
Joint Break 1/2 -1 -2 Grab One Limb; HKA 2 1/2d6 , Disable
Joint Lock/Throw 1/2 +1 +0 Grab One Limb; 3d6 NND ; Target Falls
Killing Strike 1/2 -2 +0 HKA 2 1/2d6
Legsweep 1/2 +2 -1 11d6 Strike, Target Falls
Martial Block 1/2 +2 +2 Block, Abort
Martial Disarm 1/2 -1 +1 Disarm; 60 STR to Disarm
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Escape 1/2 +0 +0 65 STR vs. Grabs
Nerve Strike 1/2 -1 +1 4d6 NND
Offensive Strike 1/2 -2 +1 14d6 Strike
Passing Disarm 1/2 -1 -1 Disarm, 60 STR to Disarm; FMove
Passing Strike 1/2 +1 +0 10d6 +v/5; FMove
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
0 Hunted: Demons, vampires and undead 8- (As Pow; Harshly Punish)
20 Hunted: HARP 11- (As Pow; PC is easy to track through the Media; Harshly Punish)
Notes: Notes: This has increased from 8- after a character becomes known to the Media. Because of that media coverage, it is fairly easy to find the character if necessary.
0 Physical Limitation: Weirdness Magnet (Frequently; Slightly Impairing)
10 Psychological Limitation: Hunts vampires and demons (Uncommon; Strong)
25 Psychological Limitation: Protector of Innocents (Very Common; Total)
0 Reputation: Warrior of God, 8- (Extreme; Known Only Vampires/Demons, etc.)
15 Social Limitation: Secret ID (Frequently; Major)
0 Social Limitation: Subject church orders (Frequently; Major)
0 Social Limitation: Subject to orders/missions (Occasionally; Major)
Notes: Unless there is a huge uptick in metahuman crime, the usual calls are for assistance in emergencies such as ships sinking, skyscraper fires, earthquakes, flooding, etc.
20 Watched: Catholic Church 11- (Mo Pow; NCI; PC is very easy to find; Watching)
10 Watched: The Media 11- (Less Pow; NCI; PC appearances are generally announced; Watched)
Notes: This is used post-offical team announcement and indicates the chances of various International, Nation and or Local Media outlets. This also represents the chances of paparazzi or just the people on the street with Cell Phones.
0 Watched: U.S. Government 8- (Mo Pow; NCI; PC is very easy to find; Watching)
Notes: While the Government isn't specifically Watching, they are aware of where to find and how to contact.
100 Total Disadvantages Cost

Character Name: Venatrix
Alternate Identities: Christianna Gilchrist
Player Name: Noelle Renee Echterling
SKILLS
Cost  Name
3 Acrobatics 15-
3 Acting 14-
3 Breakfall 15-
3 CK: Los Angeles 12-
3 CK: San Diego 12-
3 Climbing 15-
3 Concealment 12-
3 Contortionist 15-
3 Conversation 14-
3 Deduction 12-
10 Defense Maneuver I-IV
3 Feint 15-
0 Language: English (idiomatic)
3 Language: Latin (completely fluent)
1 Language: Japanese (basic conversation)
3 Lockpicking 15-
3 Paramedics 12-
3 Persuasion 14-
3 Research 12-
5 Rapid Attack (HTH)
3 Scholar
1
1) KS: Criminal Law 8-
2
2) KS: Demon Lore 12-
1
3) KS: Federal Law Enforcement Procedures 11-
1
4) KS: Federal Meta-Human Regulations 8-
2
5) KS: Journalism 12-
2
6) KS: Martial Arts 12-
2
7) KS: Occult History 12-
2
8) KS: Undead Lore 12-
2
9) KS: Vampire Lore 12-
3 Security Systems 12-
0 Seduction 8-
3 Shadowing 12-
3 Stealth 15-
3 Streetwise 14-
2 Survival (Urban) 12-
3 Teamwork 15-
1 TF: Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3 Tracking 12-
10 Two-Weapon Fighting (HTH)
7 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Handguns
15 +3 with all Dex-based Skills
9 +3 with Martial Maneuvers
144 Total Skills Cost
PERKS
Cost  Name
15 Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 17-
Notes: As the Venatrix, Chris can literally call up the Pope and speak with him. Through the Pope, the Catholic Church itself is on call to this one girl.
7 Fringe Benefit: Cardinal Level Rank
6 Reputation: Warrior of God (Hierarchy of the Catholic Church) 14-, +3/+3d6
2 Fringe Benefit: Vatican Passport
0 Contact: U.S. Minuteman Project (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14-
0 Law Enforcement Rank: U.S Marshall
0 Police Powers: Federal
0 Weapon Permit: Licensed Superpowers
30 Total Perks Cost
TALENTS
Cost  Name
22 Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional) 12-
12 Combat Luck (6 PD/6 ED)
34 Total Talents Cost
 
POWERS
Cost  Power END
28 The Paladin Blade: HKA 2 1/2d6 (3d6 w/STR), Penetrating (+1/2), Reduced Endurance (0 END; +1/2), Armor Piercing (x2; +1) (120 Active Points); Independent (-2), OAF (-1), STR Minimum 13 (-1/2), Only When Serving The God's Purposes (-1/2) plus Penalty Skill Levels: +6 vs. Hit Location modifiers with All Attacks (18 Active Points); Independent (-2), OAF (-1), Only When Serving The God's Purposes (-1/2)0
The Benediction of God, all slots Only When Serving The God's Purposes (-1/2)
12
1) Deadly Blow: HKA 1d6 (1 1/2d6 w/STR), Penetrating (+1/2), Armor Piercing (x2; +1); Only vs. the Undead or Demons (-1), OIF (weapons of opportunity, usually her sword or spikes; -1/2)
Notes: This is the Power of God channeled through his Venatrix.
4
10
2) Divine Favor: Luck 3d6
Notes: Sometimes, God smiles on her just when she needs it most.
0
8
3) Laying on of Hands: Healing BODY 2d6, Can Heal Limbs (25 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (Full Phase, -1/2)
Notes: Chris must be calm and uninterrupted while praying
2
22
4) Reading the Monsters: Telepathy 10d6 (Monsters class of minds) (50 Active Points); Only to scan surface thoughts (-1/2), Does Not Provide Mental Awareness (-1/4)
Notes: This is more of a power to 'read the intent' of the various monsters she encounters.
5
6
5) Regeneration: Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)
0
13
6) Resist Domination: Mental Defense (24 points total)
Notes: This makes Chris very resistant to the various mental powers of vampires, demons and other Mentalists.
0
23
7) Smell Demons: Detect Any demon 16- (Smell/Taste Group), Increased Arc Of Perception (360 Degrees), Range, Targeting, Tracking
Notes: Yes, she can actually smell them.
0
23
8) Smell the Undead: Detect Any undead creature 16- (Smell/Taste Group), Increased Arc Of Perception (360 Degrees), Range, Targeting, Tracking
Notes: Yes, she can actually smell them.
0
17
9) Turn Undead: +60 PRE; Only To Make Presence Attacks (-1), Only Works Against Undead Creatures (-1)
Notes: This power manifests as a Holy Aura that anything 'undead' can see.
15 Spikes: Multipower, 20-point reserve, all slots OAF (-1)
Notes: (x2 number of items)
1u
1) As a Spike: Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR)
Notes: 3d6+1 (5d6+1) against the Undead or Demons
2
1u
2) As a Club: Hand-To-Hand Attack +4d6; Hand-To-Hand Attack (-1/2)
Notes: This is the weapon she will generally use in combat as it is less lethal.
2
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)
Notes: This is an unknown as there is no way to detect a metahuman at this time. In reality, Chris IS a metahuman and deosn't know it, but since she denies it, everyone assumes it is so.
0
22 Q Costuming Armor Mk 2.0: Armor (10 PD/10 ED); OIF (-1/2) plus Life Support (Safe in Intense Cold)
Notes: Provides insulation against cold.
0
203 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig Radio: Encrypted: Radio Perception/Transmission (Radio Group), Concealed (-10 with Radio Perception/Transmission PER Rolls); IIF (-1/4)0
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2)
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Martial Arts
3
1) Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 12d6 Strike
4
2) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND
4
3) Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 12d6 Strike, Must Follow Block
5
4) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
5
5) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 10d6 Strike
3
6) Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls
4
7) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 12d6 Strike
5
8) Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block
3
9) Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike; Target Falls; Must Follow Grab
5
10) Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 2 1/2d6 , Disable
4
11) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 3d6 NND ; Target Falls
4
12) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6
3
13) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 11d6 Strike, Target Falls
4
14) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
15) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 60 STR to Disarm
4
16) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
17) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 65 STR vs. Grabs
4
18) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND
5
19) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 14d6 Strike
5
20) Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, 60 STR to Disarm; FMove
5
21) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 10d6 +v/5; FMove
4
22) Weapon Element: Blades, Clubs, Empty Hand, Off Hand, Polearms and Spears
16
23) +4 HTH Damage Classes
107 Total Martial Arts Cost

Character Name: Venatrix
Alternate Identities: Christianna Gilchrist
Player Name: Noelle Renee Echterling
APPEARANCE
Hair Color: Blonde
Eye Color: Blue
Height: 5' 10"
Weight: 145 lbs
Description:
Christiana Gilchrist has long blonde hair, usually pulled back in a ponytail, with lively blue eyes. She is 5'10" tall and weighs a solid 145 pounds. Her many years of training show, her body is lean, less than 2 percent body fat, and hard with the muscles of an athlete. She moves like a cat, every step precise and smooth.
BACKGROUND
Chris is 21 and in her third year at San Diego State.
POWERS/TACTICS
The Benediction of the Pope was not mere words but gave her certain powers not unlike those of a Paladin. Not only did it improve her strength, and constitution but it granted her a number of powers that can onlty be described as 'miraculous'. Though she hasn't realized it yet, this Benediction has in some ways moved her into a true metahuman category. Where once it was her training that allowed her to confront metas in her role as a Minuteman, now she is clearly superior to many of that small but growing advancement in humanity.
PERSONALITY/MOTIVATION
While Chris has gained more of a purpose within the team, as healer, she still comes across as a supremely confident young woman. In combat, that is an apt description, but in a social settling, say a date, she's still pretty much over her head. If some young man can pluck up the courage to ask her out he would pretty quickly find a shy girl with very limited experience with romance. With her friends she is cheerful and easy to talk to, with a wicked sense of humor. With strangers, well, she can be scary even though she has been trying for the last few years, with limited success, to change her 'first impression'.
CAMPAIGN USE
DESIGN NOTES
Created: Mon, 15 May 2023 12:41:13

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