Cost |
Name |
3 |
Breakfall 13- |
10 |
Concealment 17-; Self Only (-1/2) |
13 |
Stealth 18- |
20 |
+4 with DCV |
15 |
+3 with HTH Combat
Notes: Like her 'siblings', Vanilla has years of combat experience on her home world. |
61 |
Total Skills Cost |
Cost |
Name |
18 |
Combat Luck (9 PD/9 ED) |
18 |
Total Talents Cost |
|
|
Cost |
Power |
END |
60 |
Bunny Wings: Flight 20", Usable Gliding (+1/4), No Turn Mode (+1/4)
Notes: Vanilla is extremely agile in the air allowing her to make snap turns and even hover. Vanilla's wings and extremely long tail can be 'pulled' in and blend perfectly with her fur, making them pretty much invisible. | 6 |
15 |
Venomancer's Contract: Mind Link , with Ra'ch'el, Any distance, Psychic Bond | 0 |
12 |
Bunny Senses: +4 PER with all Sense Groups | 0 |
12 |
Bunny Binkies: Running +6" (12" total) | 1 |
10 |
Bunny Bite: Killing Attack - Hand-To-Hand 1/2d6 (1d6 w/STR) | 1 |
5 |
Bunny Claws: Killing Attack - Hand-To-Hand 1 point (1/2d6 w/STR) | 1 |
5 |
Bunny Night Sight: Nightvision | 0 |
5 |
Bunny Heat Sight: Infrared Perception (Sight Group) | 0 |
3 |
Bunny Bounding: Leaping +3" (4" forward, 2" upward) | 1 |
127 |
Total Powers Cost |
Cost |
Maneuver |
|
War Bunny Training |
4 |
1) Bunny Blitz: 1/2 Phase, +2 OCV, +0 DCV, 12d6 Strike
Notes: This is Vanilla's Fast Strike. |
5 |
2) Bunny Bounce Attack: 1/2 Phase, +1 OCV, +0 DCV, 10d6 +v/5; FMove
Notes: This is Vanilla's Passing Strike. |
4 |
3) Bunny Dodging: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
Notes: This is Vanilla's Dodge. |
5 |
4) Bunny Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
3 |
5) Bunny Tackle: 1/2 Phase, +2 OCV, -1 DCV, 11d6 Strike, Target Falls
Notes: This is Vanilla's Legsweep. |
36 |
Bunny of War: +9 HTH Damage Class(es)
Notes: Vanilla's natual abilities have been boosted remarkably through her association with Rachel (probably something to do with a Venomancer's magic). |
57 |
Total Martial Arts Cost |
|