Cost |
Name |
2 |
Climbing 12-; Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; 6d6 damage to whatever he is climbing); -1/2) |
3 |
Concealment 11-
Notes: He can pretend to be nothing more than a pile of rocks. This isn't very helpful in the city unless there is construction nearby. |
15 |
+5 with Rock Monster Playtime (Martial Arts)
Notes: Rocky has years of combat experience from his home world. |
20 |
Total Skills Cost |
|
|
Cost |
Power |
END |
50 |
Earth Swimming: Tunneling 8" through 8 DEF material, Fill In | 5 |
50 |
Creature of Rock: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) | 0 |
48 |
Stone To The Core: Damage Resistance (32 PD/32 ED), Hardened (x2; +1/2) | 0 |
18 |
Incomprehensible Mind: Mental Defense (20 points total) | 0 |
15 |
Venomancer's Contract: Mind Link , with Ra'ch'el, Any distance, Psychic Bond | 0 |
10 |
Charge!: Running +5" (11" total) | 1 |
6 |
Superheavy: Knockback Resistance -3" | 0 |
197 |
Total Powers Cost |
Cost |
Maneuver |
|
Rock Monster Playtime |
4 |
1) Charge: 1/2 Phase, +0 OCV, -2 DCV, 14d6 +v/5 Strike, FMove |
4 |
2) Crush: 1/2 Phase, +0 OCV, +0 DCV, 16d6 Crush, Must Follow Grab |
3 |
3) Slam: 1/2 Phase, +0 OCV, +2 DCV, 14d6 Strike; Target Falls; Must Follow Grab |
3 |
4) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 12d6 Strike; Target Falls |
5 |
5) Two-handed Bash: 1/2 Phase, -2 OCV, +1 DCV, 16d6 Strike |
3 |
6) Wrap Up (Grab): 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 70 STR for holding on |
22 |
Total Martial Arts Cost |
|