Character Name: Venomancer
Alternate Identities: Rachel Moore, Ra'ch'el'mor
Player Name: Rachel
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
23 DEX 10 39 23 14- OCV 8 DCV 8
15 CON 10 10 15 12-
10 BODY 10 0 10 11-
15 INT 10 5 15 12- PER Roll 12-/16-
20 EGO 10 20 20 13- ECV: 7
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
20 COM 10 5 20 13-
4 PD 2 2 4 4 PD (0 rPD)
6 ED 3 3 6 6 ED (0 rED)
5 SPD 3.3 17 5 Phases: 3, 5, 8, 10, 12
10 REC 5 10 10
46 END 30 8 46
31 STUN 23 8 31
6" Running 6 0 11"
2" Swimming 2 0 2"
2" Leaping 2 0 2" 130 Total Characteristics Points
"What does that mean?"
Off Rating: Def Rating: Move Rating:
Total earned: 363
Spent: 363
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 713
Type Total
Run 11"
Swim 2"
H. Leap 2"
V. Leap 1"
Type Amount
Physical Defense 4
Res. Phys. Defense 0
Energy Defense 6
Res. Energy Defense 0
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
OCV: 8 DCV: 8
Combat Skill Levels: +4 with Offensive Strike (Kick) , +3 with Magic
Maneuver Phase OCV DCV Effect
Martial Block 1/2 +2 +2 Block, Abort
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Escape 1/2 +0 +0 35 STR vs. Grabs
Offensive Strike 1/2 -2 +1 8d6 Strike
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Cost  Disadvantage
10 Distinctive Features: Bunny Ears (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
Notes: While it is possible to hide her ears in one way or another, it is very uncomfortable for her and her hearing is diminished somewhat (-3 Hearing PER).
25 Psychological Limitation: Unfamiliar with Modern World (Very Common; Total)
15 Psychological Limitation: Insecure (Very Common; Moderate)
10 Psychological Limitation: Unsure of what she should or should not do in combat on this world (Common; Moderate)
10 Social Limitation: Seen as a nutty Cosplayer who talks to animals (Frequently; Minor)
15 Social Limitation: Harmful Secret Infrequently, Severe
Notes: She is an alien bunny girl ... need I say more?
15 Social Limitation: Dependent Upon Others for Physical Needs Frequently, Major
Notes: She is dependent on Nat and Wren, the rest of Legacy will gladly help, for everything, food, clothes, shelter etc. Plus there is a certain amount of care required for her pets as well.
100 Total Disadvantages Cost

Character Name: Venomancer
Alternate Identities: Rachel Moore, Ra'ch'el'mor
Player Name: Rachel
Cost  Name
3 Acrobatics 14-
10 Animal Handler (Birds, Bovines, Camels, Canines, Elephants, Equines, Felines, Small mammal, Ursines) 12-
3 Breakfall 14-
3 Climbing 14-
11 Concealment 16-
3 Conversation 12-
3 Deduction 12-
0 Language: Untamed Tongue (idiomatic)
2 Language: English (fluent conversation)
3 Paramedics 12-
3 Persuasion 12-
5 PS: Venomancer 14-
3 Riding: Giant Falcons 14-
3 Seduction 12-
3 Shadowing 12-
3 Stealth 14-
3 Streetwise 12-
6 Survival (Temperate/Subtropical, Desert, Underground) 12-
0 TF: Flying Beasts
8 +4 with Offensive Strike (Kick)
9 +3 with Magic
87 Total Skills Cost
Cost  Name
4 Mounted Warrior (Ranged Combat)
3 Environmental Movement (no penalties on Balance Maneuvers)
3 Bump Of Direction
10 Total Talents Cost
Cost  Power END
62 Venomancer's Wheel: Aid 5d6 (standard effect: 15 points), any Venomancer Attack Magic power one at a time (+1/4); OAF (-1/4) plus Extra-Dimensional Movement (Single Dimension), Usable By Wheel (+1/4), Trigger if dropped or taken (Activating the Trigger is an Action that takes no time, Must be Called back to reset; +1/4); Extra Time (Extra Phase to Send or Call Back, -3/4), Usable to send or retreive wheel from a pocket dimension Only (-1/2), Incantations: must be called forth (-1/4)
Notes: While this is an Obvious focus, and it is Accessible, I have only given it a -1/4 Disad because of the second built in power. If this is taken from her she will be able to retrieve it in a couple of phases, regardless of where it is. The extra phase gives her time to pick it up if inadvertantly dropped. This is where the Wheel goes when she is in Fox Form.
84 Fox Form: Multiform (419 Character Points in the most expensive form)0
65 Venomancer Summons: Summon one up to 490-point creatures, Only creatures she has Tamed (+1/4), Devoted (+3/4); Gestures, throughout (Requires both hands; -1), Extra Time (Full Phase, -1/2), Incantations (throughout; -1/2)
Notes: She may Summon one of the following: Rocky, Falcon, Vanilla or Meatball. Vanilla and Meatball are the most commonly summoned.
42 Venomancer Attack Magic: Multipower, 75-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Gestures (Requires both hands; -1/2), Spell (-1/2), Incantations (-1/4)
1) Venomous Scarab: Energy Blast 15d6; Does Not Work Against Immunity to Poison (-1/4)
2) Ironwood Scarab: Killing Attack - Ranged 5d6; Does Not Work Against Immunity to Poison (-1/4)
3) Lucky Scarab: Energy Blast 10d6, Penetrating (+1/2); Does Not Work Against Immunity to Poison (-1/4)
4) Blazing Scarab: Energy Blast 7d6+1, Continuous (+1); Does Not Work Against LS: Immunity to Extreme Heat (-1/4)
5) Noxious Gas: Energy Blast 5d6, Area Of Effect (5" Radius; +1), No Normal Defense (Self-contained breathing, immunity to poison; +1)
6) Frost Scarab: Killing Attack - Ranged 2d6+1, Continuous (+1); Does Not Work Against LS: Immunity to Extreme Cold (-1/4)
9 Veno Support Spells: Elemental Control, 40-point powers, all slots Gestures (Requires both hands; -1/2), Spell (-1/2), Incantations (-1/4)
1) Revive Pet: Healing BODY 5d6, Can Heal Limbs, Resurrection; Only usable on a pet (-1)
2) Tame Pet: Major Transform 2d6 (Wild Creature to Tamed Loyal Creature), Vs. Ego rather than BODY (+1/4), Based On EGO Combat Value (Mental Defense applies; +1)
Notes: Nat had to have her promise NOT to tame every dog, cat, bunny, squirrel, chipmonk, mouse, rat, seagull, hawk, eagle and small child in the area.
3) Bramble Guard: Energy Blast 2d6+1, Usable By Other (+1/4), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Damage Shield (+1/2), Continuous (+1)
4) Natures Grace: Aid END 4d6
5) Metabolic Boost: Healing BODY 4d6
30 Venomancer's Link: Mind Link , with Her Pets, Any distance, Number of Minds (x4), Psychic Bond0
27 Beast Speech: Telepathy 5d6 (Animal class of minds), Reduced Endurance (0 END; +1/2), Continuous (+1); No Range (-1/2), Incantations (throughout; -1/2), Communication Only (-1/4)
Notes: As both sides of this conversation are quite vocal, even though unecessary, it tends to draw attention when one sees a cute bunny girl coplayer barking at a dog or meowing at a cat and getting a response.
17 Animal Friendship: Animal Handler (Aquatic Mammals, Birds, Bovines, Camels, Canines, Elephants, Equines, Felines, Raptors, Ursines) 15-
10 Quick Like a Bunny: Running +5" (11" total)1
8 Ears Like a Bunny: +4 PER with Hearing Group0
22 Q Costuming Armor Mk 2.01: Armor (10 PD/10 ED); OIF (-1/2) plus Life Support (Safe in Intense Heat)
Notes: Heat is more of a problem than cold in San Diego but while this amor is available, she will rarely wear it as she feels no need in this peaceful world. That and the fact that it is a plain black unitard with absolutely no style or hole for a bunny's tail ...
461 Total Powers Cost
Cost  Maneuver
4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 35 STR vs. Grabs
5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike
8 +2 HTH Damage Class(es)
25 Total Martial Arts Cost

Character Name: Venomancer
Alternate Identities: Rachel Moore, Ra'ch'el'mor
Player Name: Rachel
Hair Color: Honey Blonde
Eye Color: Amber
Height: 5' 5"
Weight: 120 lbs
She is a BUNNY girl. Pretty much synonymous with 'cute'. Blonde hair, big amber eyes, beautiful face, sexy body and bunny ears, real ones. When she first arrived, Rachel tried to hide her ears, until Fuji suggested she just go 'cosplayer' and let everyone see her ears. After a few times, people just accepted her as a little nutty cosplayer girl ... who talks to squirrels ... and dogs ... and cats ... and the elephants at the zoo. Oh, yes, she does have a bunny tail, the skirt is made to accomodate it. (It sticks out.)
War had come to the Western Shores and the Alliance of Humans, Elves, Tideborn and the Untamed stood unbroken against the onslaught of the Wraiths. Across the world, in the four great cities, each of the races defended their territory and, on occasion, sent forth representatives to the greatest city of all, Archosaur. It was to this jewel of civilization that a young member of the race called Untamed journeyed accompanied only by what other races termed as ‘pets’ but what in actuality were more partners.
Of the allied races perhaps the strangest was the Untamed. Animalistic in their natural state, the Untamed had developed through Arcane means the ability of alter their very bodies to something more ‘normal’ seeming to their alliance cohorts. Able to take on a more ‘humanoid’ appearance did not, however, remove all vestiges of their animal natures and it was in that ‘humanoid’ form that an Untamed girl called Ra’ch’el Mo’ar was saved from death by an elven cleric named Thistle Grey but that is not the story to be told here though the two had many an adventure together. It was in the instance of the Genesis that the friendship was sundered.

Dappled sunlight flickered across the eyelids of the sleeper who brought up a hand to shade her eyes. Her nose twitched, almost like that of a bunny, then wrinkled in disgust. A stench nearly masked the fresh smell of grass, flowers and trees. Lowering her hand she lifted her head, her ears pricking at a cacophony that surrounded her. Odd roaring, a babble of voices, something akin to music filled the morning air. Trying to shut out the myriad of distractions, she took stock of her situation.
Ra’ch’el Mo’ar lay in on her side, curled up almost in a fetal position, enclosed by a thick screen of unknown bushes. Sticking up in the earth near her head was her wheel and instinctively her hand closed on the worn grip and pulled if free. Rising to her hunches she used the wheel for balance as the world spun for a moment. All around her things were moving, heavy things, loud things, and very smelly things. Hesitantly she put up a hand and pushed aside the brush.
The scene made her shrink back in sudden terror. This was not Archosaur, nor any other place she had seen on the Western Shores. Instinctively she reacted and in a moment a small, bushy-tailed red fox peered out through the screen of foliage onto a pave street thronged with humans of all description and populated by great and terrible wagons that moved without horse. Her heart began to race and she fought to hold back her flight instinct but her self-control snapped when a human pointed at her and screamed something unintelligible.
As she bolted from cover a rock thumped off her left hip and brought her down. Scrambling to her feet, she turned on her attacker only to find a blonde giant of a human standing between her and her assailant. Snarling she shifted to her humanoid form and lifted her wheel. The air beside her shimmered as she called upon her crystalline magmite and in that instant the situation changed.
Screams of terror greeted the great rock-like magmite and he instantly perceived the giant human as a threat. With the sound of falling boulders he lumbered forward, he great arms lifted to smash down on the human. Her long experience kicked in and she began her dance, calling upon the forces of magic to strike this human with her Ironwood Scarab. Before she could complete the move, however, she lost concentration when she felt her feet leave the ground. An ebon-haired human girl stood close beside the giant, her hands uplifted as if to hold something in the air but she forgot about the girl when the giant caught the descending arms of her magmite and held him fast.

Nat Ryan caught the rock monster’s hands as they came down on him and though the monster was obviously powerful, the young surfer had no trouble holding his attacker helpless. Beside him, Wren Collins gave him a bemused look and cut her eyes to the figure suspended several meters from the ground. At first glance all one would see is an attractive blonde girl, near enough to their own ages as not to matter, dressed in a short frilled denim shirt and dark blue patterned bikini top covered by a gossamer short sleeved blouse tied up at the navel. Then one saw the tall, slender bunny ears. Carefully Wren allowed gravity to return and the bunny girl sank to the earth.

The girl trembled at the ease with which the giant human held her rocky friend and for a moment considered death, then very gently, the ebon hair girl lowered her to the ground and dropped her hands. Ra’ch’el whispered a word and her magmite disappear, catching the young giant off-guard. He stumbled slightly then turned his attention on her. As the girl moved up beside him, touching his arm, they both smiled at her.
“Are you injured?” the young giant said in a surprisingly soft voice that was strangely accented.
Ra’ch’el absently touched her hip, feeling the tenderness from the thrown rock.
“It is but a bruise,” she replied. “Where am I?”
The two exchanged a look Ra’ch’el read aright as an equivalent to ‘uh-oh’ as a high-pitch wailing sound filled the air. Without permission, the giant was on her, an arm looping around her waist, his other around his companion. She sensed no danger in the human’s move but was puzzled until he squatted slightly and leaped high into the air.
Beneath her feet a small forest receded to be replaced by a huge city that surrounded the enclave of green. The sheer size took her breath away to the point she was unaware of their descent back to earth until the shock of landing jarred her. The arm around her body loosen and her feet touched the pavement of a road overshadowed by fragrant trees with pealing bark and long knife blade shaped leaves. The scream of the unnatural sound was still faintly audible but now very distant. How much distance had they covered with that one leap? And what human could leap even a fraction of what this young giant had just traveled?
“Sorry to grab you like that,” the giant said. “But I don’t think the cops need to be involved.”
“Cops?” she didn’t understand the word.
“Police,” the dark-haired girl replied. “The authorities.”
“Where am I?” she asked again.
“You are in San Diego,” the giant told her as if it would mean something to her.
“Nathaniel,” the girl began. “I do not think our guest is from our Earth.”
The giant turned his attention to Ra’ch’el and nodded, eyeing her ears.
“I guess not . . .” he agreed with a smile. “My name is Nat Ryan and this is Wren Collins.”
“I am Ra’ch’el Mo’ar,” she replied. “Where is the nearest Khatru pup or teleporter to Archosaur?”
“Oh, boy . . .” the giant called Nat whispered.
“Perhaps you had best come with us,” the girl said giving her giant friend a meaningful look. He nodded in return. “We will try to explain.”

They followed the paved road between small buildings Ra’ch’el assumed where houses until it disappeared into the overgrown side of a hill. Pushing foliage to the side, Nat Ryan touched the rock wall behind it and a section slid back and to one side, revealing a cave. Ra’ch’el’s grip on her wheel tightened. She had been in too many such holes in the ground not to be ready for Wraith attack. With a whistle, Vanilla, her bunny friend appeared at her feet, eager to leap forward into the dark. Both of her guides looked down at the rabbit as if it were something truly wondrous.
“How cute!” Wren cooed. “May I pet her?”
That was not the reaction Ra’ch’el had ever expected. Did they not know of the fierceness of the fabled snow bunnies of Etherblade? Vanilla clicked confusion at Ra’ch’el, unable to perceive any viable threat. She was anxious to attack but nothing seemed to threaten.
“Where do you store them?” Nat Ryan asked. “Are they like Pokemon?”
Ra’ch’el blinked at the word. “Pokemon?” she repeated.
“Nathaniel, this isn’t a cartoon,” Wren admonished gently. “Your pet is a combat pet?”
“Yes,” Ra’ch’el replied. “Vanilla is my scouting pet. She will descend into the wraith’s cave first.”
“Wraith’s cave?” the giant’s brow furrowed. “No, this is our cave. It is perfectly safe.”
But Vanilla was off in a blur, disappearing into the dark before Ra’ch’el could restrain her. Five seconds later, the bunny was back at Ra’ch’el’s feet, her furry unruffled, her breathing steady and calm. There was no threat within. Nat touched a square just inside the cave entrance and a row of lights came on in the ceiling illuminating a passage some 12 meters in length. At the far end it opened into a vast cavern.

Nat and Wren lead their guest into the cave, through the parking area and into the main living quarters and the ‘pit’. Flipping on the lights, Nat moved to the mini-bar and found three bottles of water. Handing one to Wren, he offered the second to Rachel. She looked at it, puzzled. Wren twisted off the top of her bottle and took a sip. The bunny girl got the idea and accepted the bottle from Nat but had some trouble figuring out the top. Nat demonstrated. Carefully she lifted the container to her lips and sipped, gasping slightly at the chill of the water. At her feet the small rabbit whimpered and stood on her hind legs. Rachel squatted and poured a small pool of the water into a palm for her pet to drink.
“Perhaps a carrot?” Wren said to Nat.
“I’ll see what I can find,” he replied and disappeared into the kitchen.
Wren took a moment to look the girl over. She could make out more than a few scars on the girl’s arms and thighs, several still angry red and one still oozing blood. She pulled the first Aid kit from its cabinet and set it on the coffee table at the middle of the pit.
“Why don’t you let me take a look at your injury,” she said, patting the edge of the table.
Rachel glanced down at the streak of blood and frowned.
“I do not recall receiving that,” she said. “Are you a cleric?”
“No, just trained in First Aid,” Wren replied. “Sit here.”
Doing as she was told, Rachel scooped up the bunny and held her in her lap, watching Wren open and sort through the big First Aid kit. Nat returned with a platter covered with cheeses, sliced vegetables, fruit and meats and set it within Rachel’s reach. It was all he could do not to chuckle when both the girl’s and the bunny’s noses began to twitch. Both went for the carrot strips first.
“This is going to sting,” Wren said as she poured sterile water onto a gauze pad. Carefully she washed away the blood and was more than a little surprised at the girl’s stoic non-reaction to what had to be a painful operation. The cut was deeper than she expected, close to a quarter inch and the anger red was from more than blood. It looked infected.

Ra’ch’el barely noticed the pain of the wound as she savored the sweetness of the carrot. No matter where she and Vanilla were, all would be well as long as there were carrots. Between bites she watched Wren fuss over her wound as if it were something major. She’d had many such wounds and Thistle had never commented on any no matter how serious they had been. Was it possible the place Sandiego did not have good clerics?
Vanilla crunched on another carrot more at ease than Ra’ch’el had ever seen her. This told her that there were no wraiths within the bunny’s sense range and that was a long ways. She took a moment to look around her, taking in the circular pit area furnished with curved leather couches and the central table upon which she sat. The rectangular thing on a low table puzzled her and she twisted and turned, finally coming to the conclusion it was a poorly made mirror as her reflection was very dark and nearly indistinguishable.
Though the cave was warm, there was no evidence of a fire pit nor was there the odor of one and she thought that perhaps an underground hot spring provided the heat. She looked at the carrot. And this carrot was huge, far larger than any she’d encounter plus, it was chilled, as if from a mountain stream. On the platter also were quartered apples, three types of cheeses and meats, all thinly sliced and some of the smoothest bread she had ever seen. A piece of the later she picked up and inspected closely before she took a bite. It was like nothing she’d ever tasted. It WAS bread, but soft, mushy and without a hint of the sand found in stone-ground breads. Where WAS she?

The girl had been so engrossed in the platter that she hadn’t noticed when Wren applied the antibiotics or when she’d draw the edges of the wound together and applied the butterfly bandages but when she began to wind gauze around the girl’s leg, Rachel scowled.
“What is that for?” the girl asked.
“To keep the wound clean,” Wren explained.
“You magic does not clean and heal the wound?”
“I am afraid we do not have magic,” Nat said as he sat on the leather couch. “You see, you are no longer on your home world.”

Ra’ch’el blinked. What did he mean not on her home world? Of course she was, there WAS no other world.
Shaking her head she said “It is just a matter of finding the Khatru pup . . .”
“We don’t know what a Khatru pup is,” Wren said and she applied a wide white strip of a sticky cloth to the bindings covering Ra’ch’el’s wound.
“This is a planet called Earth,” Nat began. “And this area is a city called San Diego, in the state of California, in the nation of the United States of America, on a continent called North America, in the Western Hemisphere. We do not use teleporters or Khatru pups to move around, instead we have cars, trucks, trains, boat, ships and airplanes.”
“I don’t understand . . .” Ra’ch’el said hugging Vanilla to her breast. “I do not know any of those places you have mentioned.”
Wren’s hand on her arm was warm and oddly comforting.
“We know of other worlds because we are two of the few that have traveled to other worlds,” she said.
“But what of the wraith?” Ra’ch’el asked.
“There are no wraith here,” Nat said.
“But . . . Thistle . . . Tad! What of my friends?”
Neither looked her in the eye.
“We can only try to return you to your home world,” Wren said.
“I’ll call Diego and have him ask Jessy to ask her father, maybe he can get her back.”
Something in the look the two exchanged told Ra’ch’el that what Nat proposed was probably the last thing either wanted to do but she had no time to consider this. Suddenly, and there was no other word for it, a tiny girl was there, her elfin face set in a huge grin.
“A bunny!” she squealed and before either Ra’ch’el or Vanilla could react, the rabbit was gone, held by the small girl. “OhmygoditssocuteIdidn’tknowwecouldhavepetsnowIwantakitten! Oh!”
The unbroken spate of words stopped and the newcomer stared at Ra’ch’el, Vanilla forgotten in her arms.
“Brit, this is Rachel,” Nat said. “And you are choking Vanilla.”
The girl, Brit, flinched and Vanilla was in Ra’ch’el’s lap once more. The snow bunny didn’t look distressed in the least.
Ra’ch’el blinked, her mind trying to sort out the words and failing.
“Brit, dear, do slow down,” Wren said, bemused.
“You got . . . bunny ears!” Brit blurted.
Nat’s big hand came down on Brit’s shoulder and the girl seemed to stop the vibrating Ra’ch’el was just beginning to notice.
“Calmly, Brit,” Nat said. “Rachel is new to this world and we are still sorting things out.”
“Are you an elf,” Ra’ch’el began.
“NahUncaAaronandAuntRavenareelvesandsoaretheirkidsofcoursebutI’mjustahuman,” the girl said in about one tick.

Brittany Stanton stopped talking at the gentle reminder squeeze Nat gave her shoulder. Taking a deep breath she tried to calm her racing thoughts. The girl actually had ears like a bunny and her nose did kinda twitch like a rabbit. Brit had to stifle a giggle at the girl’s obvious confusion.
“I am sooo sorry,” Brit said, deliberately slowing her words. “I didn’t mean to upset your little bunny but she is sooo cute!”
The girl’s ears rotated like little RADAR dishes and Brit had to giggle.
“Did I do something wrong?” Rachel said, frowning.
“NO!” Brit replied quickly. “It’s just I LOVE your ears!!”
Rachel blinked. “Thank you, I love your nose.”
Over the next few hours, other members of Nat’s squad wandered in, each interesting in their way. It was the last, however, that brought Rocky out raging for a fight.

Kena Ember’s hair was on fire, a not uncommon thing, when she came into the Pit. At first, nothing seemed amiss but suddenly she found herself confronted by a giant stone creature that seemed intent on smashing her to the ground. Instinctively her body burst into flame just in time to protect her from the massive rock fists that drove her to the floor. Stunned she thought she hear someone scream ‘no’ before the world went black.
When she recovered her wits, her head rested in Josh’s lap and he was stroking her hair. Eyed widening suddenly, she pushed him away and sat up. The team stood in a semi-circle around her but one was new, a girl with rabbit’s ears.

Ra’ch’el whistled Rocky back before he could deliver a second blow to the fire imp. It had been Nat’s sudden ‘NO!’ that had prompted her to recall her stone friend. His sudden appearance had been an unconscious summons on Ra’ch’el’s part believing the Wraith had at last come when she saw the approaching flame but now all she saw was a stunned and naked girl about her own age. The human called Josh had pulled a blanket from the back of the couch and covered the girl before pulling her into a more comfortable position with her head in his lap. He truly looked concerned for the fire imp and it puzzled Ra’ch’el. Where these new acquaintances in league with the Wraith after all?

“Kena is like us, Rachel, a mutant but that does not make her a wraith,” Papa Nat said. Ra’ch’el was surprised at how quickly she come to think of him that way.
“I am sorry,” Ra’ch’el apologized. “All things of flame belong to the wraith save the phoenix or other things tamed by my kind. To see her enter thus unattended by a veno lead me to call Rocky without thought.”
The girl slowly sat up, holding the blanket around her tightly.
“What the fuck was THAT!” she demanded. “The ceiling cave in on me?”
The boy Josh came to his feet and helped her to stand.
“I am very sorry,” Ra’ch’el said to her. “I did not know that you were a friend.”
“Holy shit!” the girl exclaimed bringing her hand down from the top of her head. It was red with blood.
Ra’ch’el’s head dropped and her ears laid back in remorse. “I am sorry.”
Then Wren was there with her box of potions, pulling the flame girl to the couch and sitting her down.
Ra’ch’el tried to shrink away, to disappear into the shadow but she came up against something very tall and very firmly muscled, Nat. Fearfully she looked up at him and tried to meet his eyes.
“I am soo sor . . . “ was all she got out before the giant human gently hugged her.
“You don’t have to apologized, Rachel,” he said softly. “We have no inkling of your world and the terrors there. What you did was instinct and no one can blame you for that. Besides, Kena takes more damage than that trying to learn to skateboard. Though it IS usually on her ass rather than her head . . .”
It was strange to have those massive arms around her, shielding her, and so much like Tad that she could not hold back the tears. Burying her face against his stomach, her fists clutching the cloth of his shirt, she sobbed silently lost in a sudden awareness that all she had known, all those she loved, where gone to her.

The world Ra’ch’el found as her new friends explained it was fantastic beyond belief. No wraiths threatened all the races, and there was only the one race, humans. They also told her of mutants and how they were objects of fear and jealousy, of how many mutants had become polarized to good and evil, to superhero and supervillain. To Ra’ch’el it was much the same as the wraiths and the alliance on her world but it was technology that stunned her.
The huge flat box that set atop the low table amazed her when it came to life but it was terrifying. So much death and pain it showed . . . even the ‘entertainment’ made her want to crawl under the couch. One of her first nights she had made the mistake of watching the thing and she has witnessed a horrible monster stalking and slaying many young people, mostly when they were naked. No matter how much she screamed for them to run, they died. Wren and Nat found her huddled under a blanket in tears when her cries of warning woke them. She refused to be near the thing from then on, even refused to sit in the pit near it. Out of deference to her, the thing remained dead whenever she was present.
Another thing that amazed her was the food. So many vegetables! Some many fruits! And ALL luscious and fresh! Though the carrots remained her favorite, strawberries and bananas delighted her as did the concept of ‘salad’. Then there was bread and all the baked goods! So soft and flavorful and hot with butter that ran down her hands and cheeks. Cakes and pies, and chocolate! This world had so much to offer was it any wonder humans fought for their piece of it? The fox in her at last demanded meat and she thought she had died and gone to sage at the first taste. Always before she had been reluctant to give in to her foxy nature for it meant hunting and killing small creatures but here meat came clean, though cold, in strange transparent wrappings that everyone seemed to enjoy cooked. She had to admit after her first encounter with a ‘grilled’ steak and the marvelous powders sprinkled upon it that cooked just might be a good as fresh killed. The best part about it was that she no longer had to kill.
Over the next few weeks she began to develop relationships with the ten that called themselves Legacy. Nat became her Papa Nat and she grew to love him for his gentle ways and kindness to her. She often found herself praying to the gods of Pangu that one day she would be able to take this man of such tremendous power back to her home to end the wraith. Wren would never be a replacement for Thistle but there was much in her that Ra’ch’el grew to admire. Though she seemed cold and aloof, when it came down to the important things, Wren proved to be as kind and gentle as her huge love. The rest where more difficult to become adjusted to as she had Nat and Wren, perhaps it was their separate strangeness.
The Power of the Venomancer is in her pets, especially Rocky, her huge rock buddy. Don't let the lack of pets fool you though, she is quite capable of any number of nastily effective combat magic spells. On the other hand she is also capable of raising the dead ... if the dead happens to be one of her pets. And she has this whole Dr. Doolittle thing too, yes, she can talk to animals, well at least warm-blooded one. Don't be surprised if she is sitting in Balboa Park with a horde of squirrels and chipmonks, all with complaints about the mean big creatures.

Note: In the modern world in which Rachel finds herself as vulnerable as the 'normal' humans. This worries Nat to no end and he is trying to get a set of combat armor to fit her from Q without him know who it is for. The trouble comes in not only Q finding out about Rachel but that the combat armor just will not help Rachel in her Fox form. For now it is best she keep out of sight and out of trouble.
Rachel comes from a world being invaded by creatures know as wraiths. This are subterranian beings determined to destroy those living on the surface. She has been at war form the moment she was deemed 'adult', somewhere around age four for her so battle is all she knows. This new world gives her a taste for something her world may never know, peace.
She is the sweetest, most innocent young woman anyone who meets her can't help but like here and want to help her. She is, however, a seasoned warrior and far more shrewd than any save Nat and Wren, can imagine. More than a few toxic male types have found messing with the bunny girl will lead to a shift kick in the balls and can she ever kick!
Of course the Legacy team knows about Ra'ch'el but Ern and Alicia have been let in on the secret. With the two of them spending a great deal of time in Balboa Park, they are always willing to have Ra'ch'el tag along. She absolutely fascinates Ern and her sweet and innocent nature brings out the mother in Alicia.

The character Ra'ch'el comes from Perfect World International, an MMORPG I played for about three years. While there I met and became good friends with Ra'ch'el's player. She left such a mark on me that I had to include her in the Legacy.
Created: Thu, 29 Aug 2019 20:28:06

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