Cost |
Name |
3 |
Acting 14- |
3 |
Acrobatics 13- |
3 |
Breakfall 13- |
3 |
Bribery 14- |
3 |
Bureaucratics 14- |
2 |
CK: La Jolla 11- |
2 |
CK: San Diego 11- |
3 |
Climbing 13- |
3 |
Combat Driving 13- |
3 |
Concealment 13- |
3 |
Conversation 14- |
0 |
Disguise 8- |
3 |
High Society 14- |
2 |
KS: Tae Kwon Do 11- |
1 |
KS: Civil Law 8- |
0 |
Language: English (idiomatic) |
1 |
Language: Japanese (basic conversation) |
1 |
Language: Spanish (basic conversation) |
3 |
Oratory 14- |
3 |
Paramedics 13- |
3 |
Persuasion 14- |
3 |
PS: Campaign Worker 14- |
3 |
Seduction 14- |
3 |
Shadowing 13- |
2 |
SS: Political Science 11- |
3 |
Stealth 13- |
7 |
TF: Common Motorized Ground Vehicles, Jetskis, Small Motorized Boats, Small Wind-Powered Boats, Snowboarding, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles |
3 |
Tactics 13- |
3 |
Trading 14- |
2 |
WF: Common Martial Arts Melee Weapons |
9 |
+3 with Tae Kwon Do |
86 |
Total Skills Cost |
Cost |
Name |
0 |
Contact: U.S. Minuteman Project (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14- |
0 |
Law Enforcement Rank: U.S Marshall |
10 |
Money: Wealthy |
0 |
Police Powers: Federal |
0 |
Weapon Permit: Licensed Superpowers |
10 |
Total Perks Cost |
|
|
Cost |
Power |
END |
65 |
Psiblade Mental Powers: Multipower, 81-point reserve, all slots Does not work as well in extremely noisy or chaotic areas Power loses about a fourth of its effectiveness (-1/4) | |
6u |
1) Psi Bolt: Energy Blast 5d6+1, Based On EGO Combat Value (Mental Defense applies; +1), Does BODY (+1) | 8 |
6u |
2) Psi Burst: Energy Blast 5d6+1, Area Of Effect (5" Radius; +1), Based On EGO Combat Value (Mental Defense applies; +1) | 8 |
6u |
3) Psi Dart: Killing Attack - Ranged 1 1/2d6, Based On EGO Combat Value (Mental Defense applies; +1), Does BODY (+1) | 7 |
6u |
4) Psi Blade: Killing Attack - Hand-To-Hand 2d6-1 (2d6 w/STR), Based On EGO Combat Value (Mental Defense applies; +1), Does BODY (+1) | 7 |
6u |
5) Psi Hand: Telekinesis (53 STR) | 8 |
6u |
6) Psi Blast: Ego Attack 8d6 | 8 |
6u |
7) Psionic Palsy I: Drain DEX 3d6, Ranged (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) | 7 |
18 |
Regeneration: Healing 2d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) | 0 |
14 |
Strong Willed: Mental Defense (20 points total) | 0 |
2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
0 |
Mental Awareness | 0 |
22 |
Q Costuming Armor Mk 2.0: Armor (10 PD/10 ED); OIF (-1/2) plus Life Support (Safe in Intense Cold)
Notes: Provides insulation against cold. | 0 |
163 |
Total Powers Cost |
Cost |
Maneuver |
|
Tae Kwon Do |
4 |
1) Arm Sweep Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
5 |
2) Crescent Kick Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort |
4 |
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 45 STR to Disarm roll |
5 |
4) Flying Side Kick: 1/2 Phase, +1 OCV, -2 DCV, 11d6 Strike |
4 |
5) Front Kick: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike |
4 |
6) Knifehand Spearhand: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 +1 |
4 |
7) Punch/Elbow Strike: 1/2 Phase, +2 OCV, +0 DCV, 9d6 Strike |
5 |
8) Side or Roundhouse Kick: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike |
3 |
9) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 7d6 Strike; Target Falls |
6 |
10) Weapon Element: Blades, Empty Hand, Karate Weapons, Off Hand, Polearms and Spears, Psi Blade, Staffs |
12 |
11) +3 HTH Damage Class(es) |
56 |
Total Martial Arts Cost |
|