Mountain Wind
Character Name: Mountain Wind
Alternate Identities: Fujiko Yamakaze; Fuji
Player Name: Elron
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [3]
25 DEX 10 45 25 14- OCV 8 DCV 8
25 CON 10 30 25 14-
8 BODY 10 -4 8 11-
15 INT 10 5 15 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
16 PRE 10 6 16 12- PRE Attack: 3d6
20 COM 10 5 20 13-
10 PD 3 7 10/30 10/30 PD (0/20 rPD)
10 ED 5 5 10/30 10/30 ED (0/20 rED)
5 SPD 3.5 15 5 Phases: 3, 5, 8, 10, 12
12 REC 8 8 12
57 END 50 4 57
31 STUN 28 3 31
8" Running 6 4 8"
2" Swimming 2 0 2"
4" Leaping 3 2 4 1/2" 138 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"No more fuckin' noobies!" (Usuually said when someone does something stupid.)
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 223
Spent: 223
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 573
MOVEMENT
Type Total
Run 8"
Swim 2"
H. Leap 4 1/2"
V. Leap 2"
Flight 15"
Swinging 5"
DEFENSES
Type Amount
Physical Defense 10/30
Res. Phys. Defense 0/20
Energy Defense 10/30
Res. Energy Defense 0/20
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Basic Strike 1/2 +1 +0 4 1/2d6 Strike
Defensive Strike 1/2 +1 +3 2 1/2d6 Strike
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
Martial Block 1/2 +2 +2 Block, Abort
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Escape 1/2 +0 +0 28 STR vs. Grabs
Martial Throw 1/2 +0 +1 2 1/2d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Accidental Change: When she gets upset. 11- (Uncommon)
Notes: Manifests as swirling winds in her immediate area.
10 Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: HARP 8- (Mo Pow; Harshly Punish)
Notes: HARP may be unaware of a particular meta-human but they are constantly searching for them none the less
15 Psychological Limitation: Code vs. Killing (Common; Strong)
20 Psychological Limitation: Fiercely Loyal to Friends (Team) (Common; Total)
15 Psychological Limitation: Tends to think in terms of black and white (Very Common; Moderate)
15 Social Limitation: Secret ID (Frequently; Major)
0 Social Limitation: Subject to orders/missions (18 or older only) (Frequently; Major)
0 Vulnerability: 2 x STUN Fire-based Attacks (Common)
Notes: Does not know of this vulnerability as yet.
0 Watched: U.S. Government 11- (Mo Pow; NCI; PC is very easy to find; Watching)
100 Total Disadvantages Cost

Character Name: Mountain Wind
Alternate Identities: Fujiko Yamakaze; Fuji
Player Name: Elron
SKILLS
Cost  Name
3 AK: San Francisco's Chinatown 12-
7 Acrobatics 16-
3 Acting 12-
7 Breakfall 16-
2 CK: San Diego 11-
4 Computer Programming (Hacking and Computer Security, Personal Computers) 12-
2 CuK: Chinatown 11-
7 Climbing 16-
3 Concealment 12-
3 Conversation 12-
3 Deduction 12-
3 KS: Anime 12-
3 KS: Computer Game Design 12-
5 KS: Free Running 14-
0 Language: Japanese (completely fluent)
3 Language: English (completely fluent)
2 Language: Cantonese (fluent conversation)
3 Paramedics 12-
3 Persuasion 12-
3 PS: Gameboy 14-
3 Shadowing 12-
3 Sleight Of Hand 14-
3 SS: Software Engineering 12-
3 Stealth 14-
3 Streetwise 12-
0 TF: Small Motorized Ground Vehicles
10 Two-Weapon Fighting (HTH)
9 +3 with Computer Programning, Computer Game Design, Software Engineering
103 Total Skills Cost
PERKS
Cost  Name
0 Contact: U.S. Minuteman Project (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14-
0 Law Enforcement Rank: U.S Marshall
0 Police Powers: Federal
0 Weapon Permit: Licensed Superpowers
0 Total Perks Cost
TALENTS
Cost  Name
3 Lightning Reflexes: +2 DEX to act first with All Actions
3 Total Talents Cost
 
POWERS
Cost  Power END
60 Wind Powers: Multipower, 75-point reserve, (75 Active Points); all slots Power Does Not Work Underwater or in a Vacuum (-1/4)
6u
1) Wind Blast: Energy Blast 15d6
7
6u
2) Wind Blast Indirect: Energy Blast 8 1/2d6, Indirect (Any origin, any direction; +3/4)
7
5u
3) Dust Cloud: Darkness to Sight and Smell/Taste Groups 5" radius, Personal Immunity (+1/4)
Notes: Code Word: Woody
7
6u
4) Grit Devil: Sight Group Flash 15d6
7
6u
5) Grit Cloud: Sight Group Flash 8 1/2d6, Area Of Effect Nonselective (4" Radius; +3/4)
Notes: Code Word: Maddy
7
6u
6) Wind Shear: Flight 15", Ranged (+1/2), Usable As Attack: Defense is Flight (+1)
7
3u
7) Wind Gusts: Telekinesis (50 STR) (75 Active Points); Only to Push Away (-1), Affects Whole Object (-1/4)
7
6u
8) Breath of Fresh Air: Dispel Gas/Smoke-based attacks 12 1/2d6, Area Of Effect (9" Cone; +1)
7
5u
9) Clear Skies: Change Environment (Clear Skies) 128" radius (Long-Lasting 1 Day)
Notes: Clears fog, rain, snow, etc.)
6
6u
10) Raining Day: Change Environment (Rain) 128" radius (Long-Lasting 1 Day), MegaScale (1" = 1 km; +1/4)
Notes: Creates a rain storm.
7
6u
11) Thunderstorm: Change Environment (Thunderstorm) 128" radius (+1 Points of Damage (Lightning Strikes), Long-Lasting 1 Day), MegaScale (1" = 1 km; +1/4)
Notes: Creates a thunderstorm (1 pip of electrical damage will randomly strike several times a minute along with the attendent thunder).
7
6u
12) Pea Soup: Change Environment (Fog) 128" radius (-6 to Normal Hearing PER Rolls, Long-Lasting 1 Hour), MegaScale (1" = 1 km; +1/4)
Notes: Create dense fog
7
6u
13) Flurries: Change Environment (Snow storm) 128" radius (-1 Temperature Level Adjustment, Long-Lasting 1 Day), MegaScale (1" = 1 km; +1/4)
Notes: Creates a snow storm
7
26 Wind Control: Elemental Control, 52-point powers
26
1) Wind Sailing: Flight 15", Usable Simultaneously (up to 4 people at once; +3/4) (52 Active Points)
5
26
2) Wind Wall: Force Wall (10 PD/10 ED) (50 Active Points)
5
26
3) Wind Shield: Force Field (20 PD/20 ED), Costs END Only To Activate (+1/4) (50 Active Points)
4
17
4) Wind Aura: Change Environment 1" radius (+3 Points of Flash Damage (Sight Group), +3 Points of Telekinetic STR, Multiple Combat Effects), Personal Immunity (+1/4), Costs END Only To Activate (+1/4) (52 Active Points); No Range (-1/2)
Notes: Causes a wind that surrounds her that is strong enough to blow light objects around. This wind tugs at her hair and clothes so that it looks like she is standing in the wind even indoors. It also blows up fine grit and dust that can get into the eyes temporarily blinding any that approach to closely.
4
26 Sense Air Movement/Displacement: Spatial Awareness (Touch Group), Discriminatory, Increased Arc Of Perception (360 Degrees); Does Not Work on Desolid Targets (-1/4)
Notes: Code Word: Harvey. Fujiko can feel air currents and air displacement, including Invisible targets without the appropriate Invisibility i.e. Invisible to touch.
0
7 Free Running: Clinging (normal STR); Only if appropriate surfaces (-1/2)0
9 Batons: Hand-To-Hand Attack +2d6; OAF (-1), Hand-To-Hand Attack (-1/2)
Notes: (x2 number of items)
1
3 Free Running: Swinging 5"; IAF (Appropriate street scenery; -1/2)1
299 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage
0
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Heatset; -1 1/4), Subject to WIFI Limitations (-1/2)
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Martial Arts
3
1) Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 4 1/2d6 Strike
5
2) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 2 1/2d6 Strike
5
3) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
4
4) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
5) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
6) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 28 STR vs. Grabs
3
7) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls
2
8) Weapon Element: Batons, Empty Hand, Off Hand
30 Total Martial Arts Cost

Character Name: Mountain Wind
Alternate Identities: Fujiko Yamakaze; Fuji
Player Name: Elron
APPEARANCE
Hair Color: Black
Eye Color: Amber
Height: 5' 2"
Weight: 117 lbs
Description:
The 'biggest' change in Fuji's appearance is that she has actually grown a couple of inches and put on a little weight. She does, however, regret the fact that the 'boob fairy' finally showed up. It totally spoiled her 'Goth Loli' look.
BACKGROUND
"Chris, can you teach me to fight?"
"Of course."
POWERS/TACTICS
Fuji's power has increased considerable from four years ago though she stbbornly refuses to try the, in her words, 'wild-assed' things Nat comes up with. It is strange how much the traditional attitudes of the Japanese has appeared in a girl raise exclusively in the United States.
PERSONALITY/MOTIVATION
Fuji is still Jekyll and Hyde at times but she has taken up martial arts more for the spiritual side than the beat 'em up side as Chris calls it. One thing she is very proud of is Nat's choice of Japanese as the team's combat language. Like everything Fuji does, she is very dedicated to her teaching the rest of the team her native language ... though 'no more fuckin' noobies' can be heard regularly when she is working with Josh.
CAMPAIGN USE
DESIGN NOTES
Created: Sun, 22 Jan 2023 13:26:06

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