Cost |
Name |
3 |
Acting 12- |
3 |
Breakfall 14- |
3 |
CK: Los Angeles 14- |
3 |
CK: San Diego 14- |
3 |
Climbing 14- |
5 |
Combat Driving 15-
Notes: A legacy from her grandmother |
3 |
Combat Piloting 14-
Notes: A legacy from her grandmother |
3 |
Concealment 14- |
2 |
Conversation 10- |
5 |
Deduction 15- |
5 |
Disguise 15- |
3 |
Linguist |
0 |
1) Language: English (imitate dialects) |
3 |
2) Language: French (idiomatic) |
1 |
3) Language: Gaelic (fluent conversation) |
1 |
4) Language: German (fluent conversation) |
1 |
5) Language: Japanese (fluent conversation) |
1 |
6) Language: Latin (fluent conversation) |
2 |
7) Language: Spanish (completely fluent) |
3 |
Lockpicking 14-
Notes: A legacy from her grandmother |
3 |
Mechanics 14-
Notes: A legacy from her grandmother |
2 |
Paramedics 10-
Notes: She will only use her skill if no one else is available as blood freaks her out. |
2 |
Persuasion 10- |
2 |
PS: Physicist 10- |
3 |
Research 14- |
3 |
Riding 14-
Notes: A legacy from her grandmother |
3 |
Scholar |
1 |
1) KS: Criminal Law 8- |
1 |
2) KS: Federal Law Enforcement Procedures 8- |
1 |
3) KS: Federal Meta-Human Regulations 8- |
3 |
Scientist |
1 |
1) SS: Molecular Physics 10- |
1 |
2) SS: Nuclear Physics 10- |
1 |
3) SS: Partical Physics 10- |
1 |
4) SS: Sub-atomic Physics 10- |
1 |
5) SS: Theoretical Physics 10- |
1 |
6) SS: Veteranary Medicine 11- |
2 |
Shadowing 10- |
2 |
Stealth 10- |
2 |
Streetwise 10- |
2 |
Systems Operation (Partical Accelerators) 14- |
3 |
Tactics 14- |
3 |
Teamwork 14- |
4 |
TF: Large Motorized Ground Vehicles, Light Aircraft, Small Motorized Ground Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
Notes: Several are legacies from her grandmother |
101 |
Total Skills Cost |
Cost |
Name |
15 |
Money: Filthy Rich |
0 |
Contact: U.S. Minuteman Project (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14- |
0 |
Law Enforcement Rank: U.S Marshall |
0 |
Police Powers: Federal |
0 |
Weapon Permit: Licensed Superpowers |
15 |
Total Perks Cost |
Cost |
Name |
4 |
Speed Reading (x10)
Notes: A legacy from her grandmother |
4 |
Total Talents Cost |
|
|
Cost |
Power |
END |
94 |
Matter Manipulation: Multipower, 75-point reserve, all slots Reduced Endurance (1/2 END; +1/4) | |
4u |
1) Absolute Petrification: Major Transform 5d6 (living creature into stone statue, Normal Recovery); All Or Nothing (-1/2), Limited Target Living beings (-1/4) | 3 |
6u |
2) Complex Object Creation: Major Transform 4d6 (create objects out of thin air), Improved Target Group (complex objects) (+1/4); Requires An INT-Skill Roll (-1/4) | 3 |
7u |
3) Disintegration: RKA 1 1/2d6, NND (ED Force Field; +1), Does BODY (+1)
Notes: Dreads using this power and will only do so as an absolute last resort. Requires an EGO-roll at -5 per her Code Against Killing if used on anything living. | 3 |
7u |
4) Matter BB: Killing Attack - Ranged 1d6, Indirect (Any origin, any direction; +3/4), Invisible Power Effects (Fully Invisible; +1), No Normal Defense ([Density Increase, Desolidification, Power Defense]; +1), Does BODY (+1)
Notes: Causes matter to condense into a BB-sized particle that is almost unstoppable. Miller has suggested using this power to form a BB in a person's brain. Alicia is horrified at the concept. | 3 |
7u |
5) Matter Lance: Energy Blast 8 1/2d6, Indirect (Any origin, any direction; +3/4)
Notes: Causes matter to condense into a blunt sphere and strike from an unsuspected direction. | 3 |
7u |
6) Matter Moving: Telekinesis (40 STR), Fine Manipulation | 3 |
7u |
7) Matter Shift: Teleportation 11", No Relative Velocity, x4 Noncombat, Safe Blind Teleport (+1/4), Usable Simultaneously (up to 4 people at once; +3/4) | 3 |
6u |
8) Petrification Blast: Major Transform 5d6 (living creature into stone statue); Limited Target Living beings (-1/4) | 3 |
7u |
9) Simple Object Creation: Major Transform 4d6 (create objects out of thin air), Improved Target Group (simple objects) (+1/4) | 3 |
6u |
10) Transmutation: Major Transform 2d6 (anything into anything), Improved Target Group (anything) (+1) | 3 |
25 |
Matter Manipulation: Elemental Control, 50-point powers | |
25 |
1) Matter Dispersal: Desolidification , Reduced Endurance (1/2 END; +1/4) | 2 |
25 |
2) Matter Seperation: Invisibility to Sight Group, Normal Smell, Normal Touch and Normal Hearing , No Fringe, Reduced Endurance (1/2 END; +1/4) | 2 |
24 |
Hard Skin: Armor (10 PD/10 ED); Costs Endurance (Only Costs END to Activate; -1/4)
Notes: Midnight has learned to alter the density of her skin, making her practically bullet-proof. | 3 |
22 |
Life Detection: Detect Animal Life 14- (Unusual Group), Discriminatory, Range, Sense | 0 |
3 |
Immunity to Alcohol: Life Support (Immunity: Alcohol) | 0 |
3 |
Immunity to the Common Cold: Life Support (Immunity: Cold/Flu) | 0 |
3 |
Immunity to Snake Venom: Life Support (Immunity: Ophidotoxins) | 0 |
2 |
Meta-Human Lifespan: Life Support (Longevity: 400 Years) | 0 |
22 |
Q Costuming Armor Mk 2.0: Armor (10 PD/10 ED); OIF (-1/2) plus Life Support (Safe in Intense Cold)
Notes: Provides insulation against cold. | 0 |
312 |
Total Powers Cost |
Equipment |
END |
Minuteman Earwig Radio: Encrypted: Radio Perception/Transmission (Radio Group), Concealed (-10 with Radio Perception/Transmission PER Rolls); IIF (-1/4) | 0 |
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2) | |
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