Midnight
Character Name: Midnight
Alternate Identities: Alicia Cross
Player Name: Kloe
CHARACTERISTICS
Val Char Base Points Total Roll Notes
16 STR 10 6 16 12- HTH Damage 3d6 END [2]
25 DEX 10 45 25 14- OCV 8 DCV 8
15 CON 10 10 15 12-
14 BODY 10 8 14 12-
26 INT 10 16 26 14- PER Roll 14-
14 EGO 10 8 14 12- ECV: 5
16 PRE 10 6 16 12- PRE Attack: 3d6
20 COM 10 5 20 13-
10 PD 3 7 10/30 10/30 PD (0/20 rPD)
10 ED 3 7 10/30 10/30 ED (0/20 rED)
6 SPD 3.5 25 6 Phases: 2, 4, 6, 8, 10, 12
6 REC 6 0 6
30 END 30 0 30
30 STUN 30 0 30
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 3 0 3" 143 Total Characteristics Points
CHARACTER IMAGE
QUOTE
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 225
Spent: 225
Unspent: 0
Base Points: 250
Disad Points: 100
Total Points: 575
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 3"
V. Leap 1 1/2"
Teleport 11"
DEFENSES
Type Amount
Physical Defense 10/30
Res. Phys. Defense 0/20
Energy Defense 10/30
Res. Energy Defense 0/20
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Distinctive Features: Meta-human (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
Notes: Metahumans are becoming mainstream and so more accepted.
20 Hunted: HARP 11- (As Pow; PC is easy to track through the Media; Harshly Punish)
Notes: Notes: This has increased from 8- after a character becomes known to the Media. Because of that media coverage, it is fairly easy to find the character if necessary.
10 Psychological Limitation: Carnophobia (Common; Moderate)
Notes: Does not handle the sight of blood or wounds well.
25 Psychological Limitation: Code versus Killing (Very Common; Total)
Notes: She has gradually become even more averse to killing because of Miller's manipulations aimed at forcing her to do it if necessary.
0 Psychological Limitation: In love with Slater Monroe (Common; Total)
15 Psychological Limitation: Vegetarian (Very Common; Moderate)
Notes: While she will not eat meat, she tolerated others doing so without preaching to them.
15 Social Limitation: Secret ID (Frequently; Major)
0 Social Limitation: Subject to orders/missions (Occasionally; Major)
Notes: Unless there is a huge uptick in metahuman crime, the usual calls are for assistance in emergencies such as ships sinking, skyscraper fires, earthquakes, flooding, etc.
10 Watched: The Media 11- (Less Pow; NCI; PC appearances are generally announced; Watched)
Notes: This is used post-offical team announcement and indicates the chances of various International, Nation and or Local Media outlets. This also represents the chances of paparazzi or just the people on the street with Cell Phones.
0 Watched: U.S. Government 8- (Mo Pow; NCI; PC is very easy to find; Watching)
Notes: While the Government isn't specifically Watching, they are aware of where to find and how to contact.
100 Total Disadvantages Cost

Character Name: Midnight
Alternate Identities: Alicia Cross
Player Name: Kloe
SKILLS
Cost  Name
3 Acting 12-
3 Breakfall 14-
3 CK: Los Angeles 14-
3 CK: San Diego 14-
3 Climbing 14-
5 Combat Driving 15-
Notes: A legacy from her grandmother
3 Combat Piloting 14-
Notes: A legacy from her grandmother
3 Concealment 14-
2 Conversation 10-
5 Deduction 15-
5 Disguise 15-
3 Linguist
0
1) Language: English (imitate dialects)
3
2) Language: French (idiomatic)
1
3) Language: Gaelic (fluent conversation)
1
4) Language: German (fluent conversation)
1
5) Language: Japanese (fluent conversation)
1
6) Language: Latin (fluent conversation)
2
7) Language: Spanish (completely fluent)
3 Lockpicking 14-
Notes: A legacy from her grandmother
3 Mechanics 14-
Notes: A legacy from her grandmother
2 Paramedics 10-
Notes: She will only use her skill if no one else is available as blood freaks her out.
2 Persuasion 10-
2 PS: Physicist 10-
3 Research 14-
3 Riding 14-
Notes: A legacy from her grandmother
3 Scholar
1
1) KS: Criminal Law 8-
1
2) KS: Federal Law Enforcement Procedures 8-
1
3) KS: Federal Meta-Human Regulations 8-
3 Scientist
1
1) SS: Molecular Physics 10-
1
2) SS: Nuclear Physics 10-
1
3) SS: Partical Physics 10-
1
4) SS: Sub-atomic Physics 10-
1
5) SS: Theoretical Physics 10-
1
6) SS: Veteranary Medicine 11-
2 Shadowing 10-
2 Stealth 10-
2 Streetwise 10-
2 Systems Operation (Partical Accelerators) 14-
3 Tactics 14-
3 Teamwork 14-
4 TF: Large Motorized Ground Vehicles, Light Aircraft, Small Motorized Ground Vehicles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
Notes: Several are legacies from her grandmother
101 Total Skills Cost
PERKS
Cost  Name
15 Money: Filthy Rich
0 Contact: U.S. Minuteman Project (access to major institutions, has significant individual Contacts, Very Good relationship with Contact), Organization Contact (x3) 14-
0 Law Enforcement Rank: U.S Marshall
0 Police Powers: Federal
0 Weapon Permit: Licensed Superpowers
15 Total Perks Cost
TALENTS
Cost  Name
4 Speed Reading (x10)
Notes: A legacy from her grandmother
4 Total Talents Cost
 
POWERS
Cost  Power END
94 Matter Manipulation: Multipower, 75-point reserve, all slots Reduced Endurance (1/2 END; +1/4)
4u
1) Absolute Petrification: Major Transform 5d6 (living creature into stone statue, Normal Recovery); All Or Nothing (-1/2), Limited Target Living beings (-1/4)
3
6u
2) Complex Object Creation: Major Transform 4d6 (create objects out of thin air), Improved Target Group (complex objects) (+1/4); Requires An INT-Skill Roll (-1/4)
3
7u
3) Disintegration: RKA 1 1/2d6, NND (ED Force Field; +1), Does BODY (+1)
Notes: Dreads using this power and will only do so as an absolute last resort. Requires an EGO-roll at -5 per her Code Against Killing if used on anything living.
3
7u
4) Matter BB: Killing Attack - Ranged 1d6, Indirect (Any origin, any direction; +3/4), Invisible Power Effects (Fully Invisible; +1), No Normal Defense ([Density Increase, Desolidification, Power Defense]; +1), Does BODY (+1)
Notes: Causes matter to condense into a BB-sized particle that is almost unstoppable. Miller has suggested using this power to form a BB in a person's brain. Alicia is horrified at the concept.
3
7u
5) Matter Lance: Energy Blast 8 1/2d6, Indirect (Any origin, any direction; +3/4)
Notes: Causes matter to condense into a blunt sphere and strike from an unsuspected direction.
3
7u
6) Matter Moving: Telekinesis (40 STR), Fine Manipulation
3
7u
7) Matter Shift: Teleportation 11", No Relative Velocity, x4 Noncombat, Safe Blind Teleport (+1/4), Usable Simultaneously (up to 4 people at once; +3/4)
3
6u
8) Petrification Blast: Major Transform 5d6 (living creature into stone statue); Limited Target Living beings (-1/4)
3
7u
9) Simple Object Creation: Major Transform 4d6 (create objects out of thin air), Improved Target Group (simple objects) (+1/4)
3
6u
10) Transmutation: Major Transform 2d6 (anything into anything), Improved Target Group (anything) (+1)
3
25 Matter Manipulation: Elemental Control, 50-point powers
25
1) Matter Dispersal: Desolidification , Reduced Endurance (1/2 END; +1/4)
2
25
2) Matter Seperation: Invisibility to Sight Group, Normal Smell, Normal Touch and Normal Hearing , No Fringe, Reduced Endurance (1/2 END; +1/4)
2
24 Hard Skin: Armor (10 PD/10 ED); Costs Endurance (Only Costs END to Activate; -1/4)
Notes: Midnight has learned to alter the density of her skin, making her practically bullet-proof.
3
22 Life Detection: Detect Animal Life 14- (Unusual Group), Discriminatory, Range, Sense0
3 Immunity to Alcohol: Life Support (Immunity: Alcohol)0
3 Immunity to the Common Cold: Life Support (Immunity: Cold/Flu)0
3 Immunity to Snake Venom: Life Support (Immunity: Ophidotoxins)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
22 Q Costuming Armor Mk 2.0: Armor (10 PD/10 ED); OIF (-1/2) plus Life Support (Safe in Intense Cold)
Notes: Provides insulation against cold.
0
312 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig Radio: Encrypted: Radio Perception/Transmission (Radio Group), Concealed (-10 with Radio Perception/Transmission PER Rolls); IIF (-1/4)0
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Headset; -1 1/4), Subject to WIFI Limitations (-1/2)

Character Name: Midnight
Alternate Identities: Alicia Cross
Player Name: Kloe
APPEARANCE
Hair Color: Very Dark Brown
Eye Color: Brown
Height: 5' 2"
Weight: 110 lbs
Description:
Alicia has gradually moved away from her bag lady look into a more 'open' Goth look that suits her.  Makeup tips from Wren have brought out for all to see what Slater instinctively saw the moment he spotted her.  Now with her hair stylishly cut, the dark makeup against pale skin and her more 'daring' choices of clothing, Alicia is a stunner that no longer draws the eye because of her strange tastes in street wear and henna tattoos.  She is a petite, toned Goth knock-out.
BACKGROUND
Alicia is nearly 21 and has been married to Slater 'Psiblade' Monroe for about two years. She is in her second year as UCLA.
POWERS/TACTICS
Over the years, Alicia's powers have altered in very small ways, mainly in her ability to control them but her other skills have blossomed.  After two years at UCLA, Alicia is one of the world's most promising Physicist and now consults on a regular basis at Alamogordo, the United States' premier nuclear research facility.  Away from physics, she has tapped into more of her grandmother's skill set and is the team's 'detective' skilled at the more 'covert' operations.
PERSONALITY/MOTIVATION
Alicia is driven by her grandmother's memories and desire to battle evil even if the 'evil' disappeared about half a century ago. Alicia feels she must take up where Madam Midnight left off and fight the good fight. Sometimes it will scare the piss out of her when she finds herself diving into a fight without making a conscious decision to do so. She has weird flashbacks of times she now recognizes as events in her grandmother's life and has begun to look forward to them. Her grandmother was cold and silent as Alicia was growing up and she looks at these insights into her grandmother as a blessing, getting to know her in ways she never imagined could be possible.

As part of the Minutemen/Legacy, she will rarely speak up unless the chance of bloody mayhem could be in the offing. She has become the team's moral compass with respect to bloodshed and Nat accepts her call if she feels there might be a possibility of blood being spilled. This 'carnophobia', surprisingly, has not come between Slater and a nice thick steak, Alicia just has to eat in another state ... and she certainly does NOT push her opinion on eating meat for which her teammates are grateful.

Another 'legacy' from her grandmother is a new found love of flying, especially the more acrobatic type. Alicia frequently makes appearances at air shows, not only as a pilot but as a patron. She has set up endowments in her grandmother's name at three of the country's largest privately funded air museums. The fund, the Midnight Flyers, has enable a number of restorations thought to be un-fundable. One of these projects is more of a minor repair of her grandmother's first aircraft, a deHavilland DH 82A Tiger Moth, found in a barn on one of her properties. She is also on the lookout for a Beechcraft Model D17s Staggerwing.
CAMPAIGN USE
DESIGN NOTES
Created: Sat, 10 Feb 2024 12:32:54

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