| Cost |
Name |
| 3 |
Concealment 12- |
| 11 |
Shadowing 16- |
| 11 |
Stealth 19- |
| 4 |
Survival (Temperate/Subtropical, Desert) 12- |
| 3 |
Tracking 12- |
| 5 |
+4 to Concealment ; Self Only (-1/2) |
| 20 |
+4 with DCV |
| 57 |
Total Skills Cost |
|
|
| Cost |
Power |
END |
| 62 |
Foxy Magic: Multipower, 62-point reserve | |
| 6u |
1) Befuddling Mist: Change Environment 1" radius (-6 to INT-based Skills, Long-Lasting 20 Minutes), Invisible to Normal Hearing, and Normal Sight (+1/2), Usable As Attack (+1)
Notes: With this power she can cast a Befuddlement on any individual that will stick with them for the five minutes. This helps her escape if she draws unwanted attention | 6 |
| 6u |
2) Crush Vigor: Drain END 4d6, Invisible to Normal Hearing, and Normal Sight (+1/2) | 6 |
| 5u |
3) Fox Burrowing: Tunneling 6" through 10 DEF material, Fill In | 5 |
| 4u |
4) Fox Wallop: Hand-To-Hand Attack +12d6; Hand-To-Hand Attack (-1/2) | 6 |
| 4u |
5) Leech: Transfer 4d6 (END to END); Must Follow Holding Bite (-1/2) | 6 |
| 6u |
6) Stunning Blow: Entangle 2 1/2d6, 2 DEF, Takes No Damage From Attacks All Attacks (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) | 6 |
| 4u |
7) Summer Sprint: Aid Running +6" 4d6 (standard effect: 12 points), Delayed Fade Rate (points return at the rate of 5 per 5 Minutes; +1/2); Self Only (-1/2) | 0 |
| 30 |
Venomancer's Link: Mind Link , with Her Pets, Any distance, Number of Minds (x4), Psychic Bond | 0 |
| 15 |
Bite: Killing Attack - Hand-To-Hand 1d6 | 1 |
| 10 |
See in Total Darkness: N-Ray Perception (Sight Group) | 0 |
| 10 |
Toughness of the Untamed: Damage Resistance (10 PD/10 ED) | 0 |
| 10 |
Tracking by Sound: Tracking with Hearing Group | 0 |
| 9 |
Fox's Senses: +3 PER with all Sense Groups | 0 |
| 5 |
Track by Scent: with Normal Smell | 0 |
| 3 |
Fox Ears: Ultrasonic Perception (Hearing Group) | 0 |
| 3 |
Fox Bounding: Leaping +3" (6" forward, 3" upward) | 1 |
| 192 |
Total Powers Cost |
| Cost |
Maneuver |
|
Red In Tooth And Claw |
| 0 |
1) Used with Natural Weapons Group: Default Element |
| 4 |
2) Avoid Harm: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 3 |
3) Holding Bite: 1/2 Phase, +0 OCV, -1 DCV, 20 STR , Grab One Limb |
| 5 |
4) Pounce: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike |
| 3 |
5) Trip: 1/2 Phase, +2 OCV, -1 DCV, 3d6 Strike, Target Falls |
| 8 |
6) +2 HTH Damage Class(es) |
| 23 |
Total Martial Arts Cost |
|