Kena Ember
Character Name: Kena Ember
Alternate Identities: Hellcat
Player Name: NPC
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
28 DEX 10 54 28 15- OCV 9 DCV 9
21 CON 10 22 21 13-
10 BODY 10 0 10 11-
15 INT 10 5 15 12- PER Roll 12-
13 EGO 10 6 13 12- ECV: 4
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
16 COM 10 3 16 12-
7 PD 2 5 7/25 7/25 PD (0/18 rPD)
10 ED 4 6 10/32 10/32 ED (0/22 rED)
6 SPD 3.8 22 6 Phases: 2, 4, 6, 8, 10, 12
8 REC 6 4 8
52 END 42 5 52
25 STUN 25 0 25
7" Running 6 2 7"
0" Swimming 2 -2 0"
2" Leaping 2 1 2 1/2" 134 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"Remind me again why I gotta learn this shit?"
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 58
Spent: 58
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 408
MOVEMENT
Type Total
Run 7"
Swim 0"
H. Leap 2 1/2"
V. Leap 1"
Flight 25"
DEFENSES
Type Amount
Physical Defense 7/25
Res. Phys. Defense 0/18
Energy Defense 10/32
Res. Energy Defense 0/22
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Accidental Change: If startled she may burst into flame. (Fiery Form) 8- (Uncommon)
10 Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: HARP 8- (Mo Pow; Harshly Punish)
Notes: HARP may be unaware of a particular meta-human but they are constantly searching for them none the less
10 Physical Limitation: Sinks like a stone in water, cant swim or float (Infrequently; Greatly Impairing)
20 Psychological Limitation: Protective Of Innocents (Very Common; Strong)
15 Psychological Limitation: Dislikes water/being wet/rain (Very Common; Moderate)
Notes: This manifests as extreme grumpiness and will pop up just about everytime she takes a shower or bath. She usually just burns the dirty off which makes her smell something like a campfire.
10 Psychological Limitation: Can Be Short tempered (Common; Moderate)
10 Social Limitation: Minor ( 15 and under) (Occasionally; Major: Cannot vote, buy alcohol, drive, drop out of school, get into R rated movies, see a doctor without a parent's knowledge, etc.)
15 Social Limitation: Secret ID (Frequently; Major)
10 Social Limitation: Clothes Are Burned Up by Her Powers (Frequently; Minor)
5 Vulnerability: 1 1/2 x STUN Water-based Attacks (Uncommon)
Notes: This vulnerablity would include the use of a water cannon.
25 Watched: U.S. Government 14- (Mo Pow; NCI; PC is very easy to find; Watching)
150 Total Disadvantages Cost

Character Name: Kena Ember
Alternate Identities: Hellcat
Player Name: NPC
SKILLS
Cost  Name
1 Acrobatics 8-
0 Acting 8-
0 AK: Orange County 11-
3 Breakfall 15-
0 Climbing 8-
3 Concealment 12-
0 Conversation 8-
0 Deduction 8-
0 Language: English (idiomatic)
2 Language: Japanese (basic conversation)
3 Mechanics 12-
0 Paramedics 8-
0 Persuasion 8-
3 Scholar
1
1) KS: Car Repair 8-
1
2) KS: Convience Store Security 8-
1
3) KS: Federal Law Enforcement Procedures 8-
1
4) KS: Muscle Cars 8-
1
5) KS: San Diego 8-
0 Shadowing 8-
3 Sleight Of Hand 15-
3 Stealth 15-
3 Streetwise 12-
6 Survival (Urban) 14-
1 Teamwork 8-
1 TF: Bicycle, Skateboarding, Small Motorized Ground Vehicles
37 Total Skills Cost
PERKS
Cost  Name
2 Contact: Friendly Adult (Contact has useful Skills or resources) 8-
3 Fringe Benefit: Membership: Left Winger
1 Fringe Benefit: Fake ID
1 Reputation: Gear Head (A small to medium sized group) 8-, +1/+1d6
7 Total Perks Cost
 
POWERS
Cost  Power END
50 Fire Powers: Multipower, 60-point reserve, all slots Reduced Endurance (1/2 END; +1/4); all slots Activation Roll 15- (-1/4), Does Not Work In Heavy Rain Or In Water (-1/4)
4u
1) Fire Ball: Energy Blast 8d6, Area Of Effect (One Hex; +1/2)
Notes: This attack creates a small, 2 meter, diameter ball of fire.
3
4u
2) Fire Blast: Energy Blast 12d6
Notes: This is a standard fiery blast.
3
4u
3) Fire Bolt: Killing Attack - Ranged 1d6, Continuous (+1), No Normal Defense (ED Force Field or Fire Powers; +1), Does BODY (+1)
Notes: This power creates a continuous stream of fire that will melt through just about anything, given time.
3
3u
4) Fire Bolt: Killing Attack - Ranged 3d6
Notes: A powerful, concentrated bolt of fire.
2
4u
5) Fire Bomb: Energy Blast 8d6, Explosion (+1/2)
Notes: The attack creates a ball of fire that explodes when it reaches its target.
3
4u
6) Fire Broil: Energy Blast 6d6, No Normal Defense (LS: Safe Enviroment: Intense Heat; +1)
Notes: This power effectively boils the blood of the target.
3
4u
7) Fire Call: Energy Blast 8d6, Uses Existing Fire (+0), Indirect (Any origin, always fired away from attacker; +1/2)
Notes: This power will call existing fire from any point to attack the target.
3
2u
8) Fire Control: Telekinesis (32 STR), Fine Manipulation; Only Works On Fire (-1)
Notes: This power gives the user the abilty to shape fire into any imaginable form.
3
4u
9) Fire Extinguisher: Dispel Fire Powers 16d6, One At A Time (+1/4)
Notes: This power allows her to put out an existing fire, such as a house fire.
3
4u
10) Fire Hand: Killing Attack - Hand-To-Hand 2 1/2d6 (3d6 w/STR), Reduced Endurance (0 END; +1/2)
Notes: The attack causes the user's hand to burst into flame increasing hand to hand damage .
0
4u
11) Fire Spear: Energy Blast 8d6, Armor Piercing x1 (+1/2)
Notes: This attack creates a bolt of fire so hot it will pierce armor.
3
4u
12) Fire Spray: Energy Blast 8d6, Autofire (5 shots; +1/2)
Notes: This attack creates sequential bolts of fire.
3
1u
13) Fire Starter: Killing Attack - Ranged 1 point, Sticky (Only Affects Flammables; +1/4), Uncontrolled (+1/2), Indirect (Any origin, any direction; +3/4), Continuous as long as there is fuel (+1); OAF (Focus: Random Flamable Items of Opportunity; -1), Limited Range (20") (-1/4)
Notes: This power starts a small fire that will burn and spread until all fuel is exhausted, just like a real fire.
1
30 Fire Powers: Elemental Control, 60-point powers
14
1) Fiery Form: Killing Attack - Ranged 1d6+1, Costs END Only To Activate (+1/4), Personal Immunity (+1/4), Damage Shield (Offensive; +3/4), Continuous (+1); Power does not work if extinguished like any other fire (-1 1/2), Side Effects, (Will incinerate anything she is wearing that is not fireproof; -0)
6
31
2) Fiery Flight: Flight 25", x4 Noncombat, Reduced Endurance (1/2 END; +1/4); Restrainable (If Extinguished Like Any Other Fire; -1/4)
2
26
3) Fire Invulnerability: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1); Only To Protect Against Fire And Heat (-1), Always On (-1/2), Takes Normal Knockback (-1/2), Cannot Pass Through Solid Objects (-1/2)
0
24
4) Fire Shield: Force Field (18 PD/22 ED), Reduced Endurance (0 END; +1/2); Power Does Not Work In Water (-1/4)
0
5 Fire Sight: Infrared Perception (Sight Group)0
2 Self-Warming: Life Support (Safe in Intense Cold)0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
230 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage
0
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Heatset; -1 1/4), Subject to WIFI Limitations (-1/2)

Character Name: Kena Ember
Alternate Identities: Hellcat
Player Name: NPC
APPEARANCE
Hair Color: Soot Black
Eye Color: Reddish-orange
Height: 5' 3"
Weight: 106 lbs
Description:
Kena has reddish orange eyes and short, soot black hair that shifts to red usually just before bursting into flames. Normally she wears a black jacket, over a white tube top, with black jeans and she otfen smells like a campfire. Nat has commissioned Q to create a knit cap for her that is flame proof to prevent others from realizing her hair is on fire when she gets upset.
BACKGROUND
The bright green ball cap said ‘John Deere’ and was as out of place in a San Diego grocery store as a top hat. It was pulled down low to hide the face of its wearer and that should have been a warning sign, if there had been any serious store security. There wasn’t. A couple of giant sized Snickers bars disappeared into the ratty coat, which should have been another giveaway, as the figure continuously scanned the aisles.
Twenty feet from the doors, the thief broke into a run, snatching up a couple of bags of beef jerky on the way by. Turning immediately to the left he sprinted up the street and ducked into an alley as the store manager burst out, already yelling for the cops.
Darting around a dumpster, the thief shot out of the alley and danced through traffic on a major street. Spotting a fire escape, the thief once again took to an alley and leaped atop a garbage can. From there it wasn’t a problem to snag the bottom rung of the ladder and scramble up. Three minutes later and several blocks away, the shoplifter dropped onto a pile of trash bags that wouldn’t quite fit into the dumpster.
Pulling one of the Snickers out and peeling back the wrapper a soft voice said, “Haven't had anything to eat in 2 days . . . you'll be tasty . . ."
“Hey, kid . . . got any money?”
The thief jumped and looked up at the bum from beneath the visor of the ball cap.
“Get lost,” the shoplifter growled.
The bum wasn’t dressed any better than the candy thief but smelled considerably worse.
“Just a buck,” the bum said harshly. “You got candy, what's a buck to you?”
Strange, the bum thought, the kid didn’t seem intimidated like most people when confronted by a street person.
"If I had a buck I'd give it but I'm tellin' you, I don't have anything so just leave!" The thief’s voice, though steady, was soft, high pitched, like a young boy or a girl.
With growl, the shoplifter pulled the second Snickers from inside the coat and tossed it at the man, who fumbled but caught it. Before he’d gotten the bar open and taken the first bite, his benefactor was a block away.
“What’s the point of this? Hurting people, helping people, they treat you the same,” the thief muttered. “No one cares . . . “
The Coke can presented a perfect target and a angry kick sent it bouncing out into the middle of the street where it was almost instantly crushed by a fire-engine red convertible. The two couples, dressed as if headed for the Country Club for a little tennis, didn’t even notice the shabby figure that stared at them as they passed.
The eyes under the ball cap briefly blazed with fire, literally.
"Wonder how many bank robberies THEY'VE stopped,” the thief snarled. “Pfsh, those who deserve it never get anything."
With a low rumble a motorcycle pulled up to the stoplight beside the candy snatcher. The eyes flickered toward the sound and sure enough, a San Diego PD cop on a Harley.
"If they knew I was the one who did most of their real dirty work last year they'd never bother me, but no . . .”
Maybe it was the muttering but the cop’s attention was suddenly riveted on the grubby figure. The thief crossed the street with the light, pretending not to see the motorcycle cop. With hardly an increase in RPM the bike rolled forward, keeping to a walking pace. The cop came abreast and tried to get a look at the face beneath the ball cap.
“Yeah?” there was a note of frustration in the voice.
“Stop.” The cop ordered, and the thief did so.
“Now what?” the thief said. “Roll over?”
Three blocks up an OD green Humvee turned onto the street.
  Coming to a stop the cop sat on his bike.
“Empty your pockets,” he ordered. “And do you have any ID?”
Reaching into the right front jeans pocket the hand came up with a little pocket lint.
“Never had an ID made . . . I'm from the country . . .”
The cop swung off the bike and leaned it on the stand then moved closer, looming a bit over the smaller figure.
“What's in the pack?” the cop asked.
The thief looked up for the first time and the cop saw a beautiful girl glaring at him through eyes that looked like fire.
"Clothes.  A little bit of food. All I got." The girl said.
Pulling the mike from his shoulder, the cop spoke into it. “Bravo 6 at Loma and Rosecrans. I need a female officer of a frisk.”
The girl rolled her eyes, "I don't have any weapons."
Hand on the grip of his pistol the cop commanded “Please stand over against the wall.”
With a heavy sigh, the girl moved to the wall.
“We have a report of a girl matching your description shoplifting at the Riley's up the street.” The cop said.
"I may have borrowed a few things but I deserve them, I pull my weight around here,” the girl complained.
Reaching behind his back, the cop pulled his cuffs from the little holster.
The girl kept her back to the wall. “I'm not putting those on."
“Just until a female officer gets here and can search you,” the cop assured her.
The huge Hummer rolled to a stop beside the little scene and young girl about the thief’s age stared out at her.
The girl eyed the cop then the cuffs. "I'll stay - but I'm NOT wearing them."
Placing a hand on the girl’s shoulder the cop pushed, trying to get her to face the wall.
“Put your hands behind your back, please,” the cop ordered. She glared at him and resisted the push.
A huge young man with short sun-bleached hair watched through the driver’s window.
“Looks like a hardened criminal,” he said, half amused.
The girl heard the comment and looked the guy straight in the eyes. She expected contempt or some other rich boy’s reaction. What she saw was sympathy and concern.
“Miss, don't make this hard for yourself,” the cop said.
The Hummer rolled slowly forward as the light changed.
“"That's not the case,” she said. “I'm giving you the choice. I can wait, or you can try again."
The big ex-Army vehicle pulled away but the flapping loose canvas cover over the tail-gate caught the girl’s eyes. The cop pushed her harder, forcing her back toward the wall.
She sighed. “You made me,” she whispered and dropped to the ground, rolling away from the cop’s hand. The suddenness caught the officer off guard and he stumbled forward, smashing face first into the brick.
Growling, the girl made a fist as she took off at a run. Glancing back, she hurled what looked like a flaming tennis ball at the bike, hitting the front tire. Instantly it erupted in flame.
Taking a better grip on her backpack, the girl leapt, her free hand finding the Hummer’s tailgate just as the driver accelerated. Her toe found the bumper and she rolled under the canvas and into the small bed of the vehicle. She crawled forward, thrusting her head between a boy and a girl in the rear seats.
"Keep going - they won't catch up." She said loud enough for the driver to hear.
The giant behind the wheel glanced at her in the rear view mirror.
“I told you she was a hardened criminal,” he said. In the passenger seat a sun bronzed girl with curly black hair breached with sun streaked blonde gave her an amused little smile.
The girl growled and snarled, “I AM NOT!”
“You just flamed a police vehicle,” the driver said coolly.
Sitting back on her butt, she struggled out of the pack.
"At least . . . I didn't want to be . . . maybe I should be . . .” Then she glared defiantly at the face in the mirror. “He deserved it!"
The guy didn’t miss a beat.
“He's a cop, doing his job,” he said. “How did he deserve it?
"He just did alright?!" she snapped, and then paused, looking at the four people. “. . . You aren't afraid . . ."
“Afraid of what?” the driver said as he turned on the main road up to the tip of Point Loma.
"Most people see what I can do and just run . . ." She said suspiciously.
“Maybe we aren't most people,” the girl in the passenger seat said with a more-than slight British accent.
“You know this is a peninsula?” the driver said. “And that your boyfriend has a radio?”
“What? I don't have a boyfriend!" She snapped.
The girl in the rear seat looked back at her with a smile. "You'll be safe with us; we're kind of like you!"
She held up two fingers and an arc of electricity flashed blue.
“I'm Fuji,” she said then gestured to the guy beside her. “This is Zach. Wren is up front and Nat is driving.
“She's like you,” Nat said, with a head nod to Fuji. “And he’s like you.” Another nod to Zach. “And Wren is like no one in the world.”
The girl, Wren, looked at him with something tender in her eyes and the girl though, oh ho, a couple!
“And you?” she said to the reflection.
“I . . . um . . . lift things and throw them . . . to Mexico.” He admitted.
The girl blinked. That was like miles and miles away.
“I usually fight people like you,” she said. “You always try to hurt others . . . well . . . sometimes. . ."
Nat turned off the main road and descended a winding path just barely wide enough for the huge car. Ahead she could see the ocean.
“I used to too . . . then I decided I'd do 'good' things . . . help the cops and everyone . . . but it pays off even less than being bad did."
“That what you are looking for?” the big guy asked, watching her through the mirror and hardly paying any attention to the road. “A payoff?”
“Not really . . . just looking to survive I guess,” she admitted. “But when you try to help others and they just run . . . well . . . it makes it hard to live . . .”
“Sometimes you have to ignore their reaction,” Nat said.
The girl laughed, it sounded cynical. "Wow, that does a lot. Sit there as they run . . .”
Ahead a wall of vines loomed and the girl almost screamed but without slowing the big vehicle hit it and was though into twilight. The Hummer squealed to a stop and the driver pulled something from his hip pocket. There was a heavy grating sound and the vehicle rolled forward into pitch black. The thief raised a hand, flame ignited on one fingertip to illuminate the interior of the vehicle.
A spot light came on and bathed the Hummer in yellow light and relieved the necessity for the girl’s flame. She closed her hand and it disappeared. Coming up to her knees, she peered out the side window across the girl Fuji. The side of an old car was the only thing in sight outside of the circle of illumination. Nat shut down the vehicle and palmed the keys.
“So where are we?” she asked settling back on her heals.
“This is Legacy,” the driver replied pushing open the door.
The girl, Wren, waited for him to round the front of the Hummer and open her door. The thief snorted in derision and rolled over the tailgate onto the cement floor. Several more vehicles were revealed and she paused to scan the scene.
“So, what is this?” she said to the group. “The Bat Cave?”
The surfer shrugged and pressed something to a plate beside a metal door.
“Something like that,” he replied. He pushed the door open wide for Wren. “By the way, what’s your name?”
“Kena,” she replied.
She followed the other three into a large open space where they took seats in what looked for all the world like a living room though circular. Nat gestured to a couch.
“Have a seat,” he said, disappearing into the dark. The light of a refrigerator illuminated a rectangle as he ducked to look inside. “What can I get you?”
“A steak would be nice,” she replied sarcastically.
“That will take a little while,” Wren said going over to Nat and placing a hand on his back as she leaned in and extracted a bottle of water from the ‘fridge.
“No shit?!”
POWERS/TACTICS
Kena can call up and manipulate fire to produce a wide variety of effects, from melting through a tanks armor to gently warming a can of soup she'd stolen from some convienece store. This also means that she is pretty much immune to fire, a fact that she has used in the past to rescue a couple of people from burning building.
PERSONALITY/MOTIVATION
Kena's been on her own for a number of years, having lost her family in a fire that she was not responsible for stating, though she does blame herself. She figures it had to be her fault, after all, who else on their street suddenly burst into flame a couple of days ago? She'd been lucky, no one had been around when that big-ass bad-ass German shepard from up the block scared the shit out of her. One second, the dog is running at her, teeth bared, and the next, he's running like his tail was on fire ... which it literally was. Kena was on fire and her clothes were ash. She knew her neighorhood and was able to get home wihtout being seen. Her mom did ask her about what she'd done with her jeans the next day.

When the fire destroyed her home, Kena figured that no one would want a kid that burst into flame in her sleep. With no other family, she stuck out her thumb and hit the road. The next couple of years were hard on the girl and a more then a few times some other street person figured a young teenage girl on her own was someone no one would miss. Well, no one seemed to miss the men that tried to rape her. Thing is, she never felt bad for having killed to protect herself and it was not like there was a lot left afterwards, just a pile of ash. Any wonder why she doesn't trust anyone? Or why she is cynical?

Note: she has discovered that she likes to tinker with cars, especially those in the Legacy caves.
CAMPAIGN USE
DESIGN NOTES
Since Thomas has arrived, Kena is getting a rapid eduaction in automotive repair. The biggest problem is getting Thomas to actually let her do the work. He usually knows he has gone too fair when her hair bursts into flame.
O44 D37 M33 T114
Created: Mon, 9 Jan 2023 14:41:07

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