Josh Temple
Character Name: Josh Temple
Alternate Identities: Ohm's Law
Player Name: Josh
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
23 DEX 10 39 23 14- OCV 8 DCV 8
21 CON 10 22 21 13-
14 BODY 10 8 14 12-
16 INT 10 6 16 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
14 PRE 10 4 14 12- PRE Attack: 2 1/2d6
14 COM 10 2 14 12-
6 PD 4 2 6/20 6/20 PD (0/14 rPD)
12 ED 4 8 12/34 12/34 ED (0/22 rED)
6 SPD 3.3 27 6 Phases: 2, 4, 6, 8, 10, 12
10 REC 8 4 10
58 END 42 8 58
35 STUN 34 1 35
6" Running 6 0 6"
2" Swimming 2 0 2"
3" Leaping 4 0 3 1/2" 139 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"That needs a little something ..."
EXPERIENCE POINTS
Total earned: 35
Spent: 35
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 385
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 3 1/2"
V. Leap 1 1/2"
Teleport 22"
DEFENSES
Type Amount
Physical Defense 6/20
Res. Phys. Defense 0/14
Energy Defense 12/34
Res. Energy Defense 0/22
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Dependent NPC: Keelie and Paige Temple, mother and sister 8- (Incompetent; Group DNPC: x2 DNPCs)
10 Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Enraged: When confronting Rapists, Child Molesters, or Wife Beaters (Uncommon), go 11-, recover 11-
15 Hunted: HARP 8- (Mo Pow; Harshly Punish)
Notes: HARP may be unaware of a particular meta-human but they are constantly searching for them none the less
15 Psychological Limitation: Little Regard for His Safety (Common; Strong)
10 Psychological Limitation: Hates Rapiests/Child Molesters/Domestic Violence (Uncommon; Strong)
5 Reputation: Erratic and Unstable, 8-
15 Social Limitation: Subject to parental/guardian orders (17 or less only) (Frequently; Major)
5 Social Limitation: Minor (16 or 17) (Occasionally; Minor: Cannot vote, buy alcohol, see a doctor without a parent's knowledge, etc.)
15 Social Limitation: Secret ID (Frequently; Major)
25 Watched: U.S. Government 14- (Mo Pow; NCI; PC is very easy to find; Watching)
150 Total Disadvantages Cost

Character Name: Josh Temple
Alternate Identities: Ohm's Law
Player Name: Josh
SKILLS
Cost  Name
0 Acting 8-
0 AK: Venice, CA 8-
1 AK: San Diego 8-
3 Climbing 14-
3 Concealment 12-
0 Conversation 8-
0 CuK: Home Culture 8-
0 Deduction 8-
1 KS: Federal Law Enforcement Procedures 8-
0 Language: English (Idiomatic)
2 Language: Japanese (basic conversation)
0 Paramedics 8-
0 Persuasion 8-
0 PS: Student 11-
1 PS: Cooking 8-
0 Shadowing 8-
0 Stealth 8-
1 Teamwork 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
12 Total Skills Cost
PERKS
Cost  Name
2 Contact: Friendly Adult (Contact has useful Skills or resources) 8-
3 Fringe Benefit: Membership: Left Winger
1 Fringe Benefit: Fake ID
1 Reputation: Weirdo (A small to medium sized group) 8-, +1/+1d6
7 Total Perks Cost
 
POWERS
Cost  Power END
50 Electrical Powers: Multipower, 62-point reserve, all slots Does Not Work in Water (-1/4)
3u
1) DC Paralysis: Entangle 2d6, 3 DEF, Takes No Damage From Attacks All Attacks (+1/2), Continuous (+1); Lockout (must maintain contact with victim; loss of contact negates entangle) (-1/2), Cannot Form Barriers (-1/4)
6
5u
2) Electric Blast: Energy Blast 12d6
6
5u
3) Explosive Blast: Energy Blast 8d6, Explosion (+1/2)
6
5u
4) Piercing Blast: Energy Blast 8d6, Armor Piercing (+1/2)
6
5u
5) Deadly Blast: Killing Attack - Ranged 4d6
6
5u
6) Shock and Awe: Sight and Hearing Groups Flash 11d6
6
5u
7) General EMP Versus Devices: Dispel Electrical Devices 5d6, Area Of Effect (5" Radius; +1), All Powers Simultaneously (+2)
6
5u
8) Power Down: Drain Electrical Powers 3 1/2d6, One Power At A Time (+1/4), Ranged (+1/2)
6
18 Electrical Powers: Elemental Control, 44-point powers, all slots Does Not Work in Water (-1/4)
18
1) Electrical Field: Force Field (14 PD/22 ED), Costs END Only To Activate (+1/4)
4
11
2) Move Like Lightning: Teleportation 22"; Increased Endurance Cost (x2 END; -1/2), Must Pass Through Intervening Space (-1/4)
8
20 OHM Effect: Energy Damage Reduction, Resistant, 50%; Only Works Against Electricity (-1/2)0
20 Absorb Power: Absorption 8d6 (energy, END/STUN); Only vs. Electrical-based Powers (-1)0
20 Lightning Punch: Hand-To-Hand Attack +6d6; Hand-To-Hand Attack (-1/2)3
17 Living Battery: Endurance Reserve (72 END, 12 REC) Reserve: , Usable By Other (+1/4); Only to Power Technological Electrical Devices (-1/4), Does Not Work in Water (-1/4); REC: Does Not Work in Water (-1/4)
Notes: Can sustain 2 END per phase indefinitely. Can sustain 3 END per phase for 72 phases. Can sustain 4 END per phase for 36 phases. Can sustain 5 END per phase for 24 phases. Can sustain 6 END per phase for 18 phases. Can sustain 7 END per phase for 12 phases.
0
12 Electrosense: Detect Electrical Energy Fields 14- (Sight Group), Discriminatory0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
1 Q Costuming Mk 1.0: Life Support (Safe in Intense Cold); OIF Durable (-1/2)0
227 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage
0
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Heatset; -1 1/4), Subject to WIFI Limitations (-1/2)

Character Name: Josh Temple
Alternate Identities: Ohm's Law
Player Name: Josh
APPEARANCE
Hair Color: Light Brown
Eye Color: Light Grey
Height: 5' 11"
Weight: 163 lbs
Description:
Josh is not the movie star handsome of Slater Monroe, or the hot surfer charm of Nat Ryan but he is impishly attractive, if a little eccentric in dress. Clashing colors, brilliant tones, or stark mono-chromatic outfits are the norm. If you are on the beach and need to find him, he'll be the one that glows like neon.
BACKGROUND
Keely stood beside the man that she loved with all her heart. He was a good man, a rich man and he had swept her off her feet in a whirlwind of gifts and travel. He had shown her Tahiti and the Temple of Ankor Wat. Piece by piece she was covered in jewels and fine clothes and as was inevitable he asked her to marry him and she agreed. Keely never listened to the niggling rumors of college hijinx that went beyond an innocent prank. It didn’t take long for her to discover the truth but by then Josh had been born and she was stuck.

The boy covered his head with the blankets in an effort to shut out the shouts of anger but even with his small fists pressed against his ears, he could still hear it. When the sounds of slaps followed by the heavy thud of a falling body and the sobs of his mother came through he trembled in fear, his face streaked with tears for his mother.

Keely lay in the hospital bed clutching her tiny daughter to her breast. She did not feel the horrors of her husband’s assault that resulted in this child; all she saw was a tiny life to be protected. At her bedside, her son, Josh, just five years old, clung to his mother’s hand.
She whispered “Josh, you must always protect her.”
The boy’s face grew hard in a way no child’s should ever and he nodded.

They took a small house overlooking the ocean. It was far less than what they were used to but all that mattered was that they were out. Josh held his tiny sister’s hand wherever they went and she became the most important thing in his life. The words of his mother he had taken to heart and it was only during school hours that he wasn’t hovering over her.

Life for the next few years was hard, their mother working two jobs, Josh taking care of Paige from dawn until he tucked her in each night. Once he’d seen to her, he was left a few free moments for himself and though he rarely went far, he began to enjoy evening walks through the neighborhood.

Josh had just turned fifteen and his sister was ten when he returned from his evening walk to find the limo in front of the house. He broke into a run and hit the front door hard when he found the door locked. Peering in through the front windows he saw nothing but fear swelled in him and he raced around the back of the house. Through the back door, he saw his mother on the floor, her face bloody, her eyes closed. When he saw the shape of a man go into his sister’s room, something inside him broke.
The man never had a chance to look up as he pulled at the girl’s clothes. The blast of energy so powerful that it blew his body in half also ignited the wall. The girl was unconscious as the boy lifted her in his arms and carried her out of the back door and laid her in the grass. The fire spread quickly, the cheap material used to build the house going up like a lantern’s wick.
Josh ripped off his shirt and covered his sister’s body. He took her hand and held it searching her battered face for some sign of life. Then he saw her chest rise then fall and he laid his head on her breast and sobbed in relief. It was only then he turned his attention to his mother and the house.

The official report stated the fire was caused by an electrical short in the wall of the children’s bedroom. The rapidity of the fire’s spread was rightly attributed to the cheap construction material and the flammability of bedding of the bed against that wall. The press identified the single casualty as Preston John Temple, a well known Los Angeles area TV evangelist, who had been visiting his estranged children in an effort to reconcile with them. Sources claimed so little remained of the body that it was only but dental records and a single gold filling that the identification was made. Temple had not left a will and it was assumed his entire estate would go to his wife and children.
POWERS/TACTICS
Josh commands electricity to an amazing degree. He can manipulate it into a full on lightning bolt with high odds of a death, or he can zap a target with just enough current to paralyze the muscles. On the less violent side he can drain the power from any electical device or project an EMP that will fry anything electronic within 10 meters. He is able to take just about any electrical blast and absorb it then later to use the energy to power his own attacks. He can tune down his output and make it compatable with normal electrical devices acting as a backup generator.
PERSONALITY/MOTIVATION
Like others, Josh joined the Minuteman Project via blackmail. He had killed his father to stop him from raping his ten year old sister, Paige. Of course Miller knew this, but Miller also knew there wasn't much use in prosecuting a fifteen year old meta for protecting his sister. It would do little but stir up fear of Metas and sympathy for the girl and her meta brother. This event with his father has made Josh more than a little intolerant of pedophiles and rapests to the point that someone like Nat would have to take him down to prevent any more deaths. The mental damage done by killing his own father has left Josh more than a little erratic. Luckily the team has been able to cope and even distract Josh out of one of this moods.
CAMPAIGN USE
DESIGN NOTES
O37 D 40 M31 T108
Created: Mon, 9 Jan 2023 14:27:49

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