Fujiko Yamakaze
Character Name: Fujiko Yamakaze
Alternate Identities: Mountain Wind, Fuji
Player Name: Elron
CHARACTERISTICS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
25 DEX 10 45 25 14- OCV 8 DCV 8
25 CON 10 30 25 14-
8 BODY 10 -4 8 11-
15 INT 10 5 15 12- PER Roll 12-
10 EGO 10 0 10 11- ECV: 3
16 PRE 10 6 16 12- PRE Attack: 3d6
20 COM 10 5 20 13-
10 PD 3 7 10/26 10/26 PD (0/16 rPD)
10 ED 5 5 10/26 10/26 ED (0/16 rED)
5 SPD 3.5 15 5 Phases: 3, 5, 8, 10, 12
12 REC 8 8 12
54 END 50 2 54
30 STUN 28 2 30
6" Running 6 0 6"
2" Swimming 2 0 2"
2" Leaping 3 0 2 1/2" 129 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"NO MORE FUCKIN' NOOBIES!"
EXPERIENCE POINTS
Total earned: 21
Spent: 21
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 371
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 2 1/2"
V. Leap 1"
Flight 27"
DEFENSES
Type Amount
Physical Defense 10/26
Res. Phys. Defense 0/16
Energy Defense 10/26
Res. Energy Defense 0/16
Mental Defense 0
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Martial Block 1/2 +2 +2 Block, Abort
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Throw 1/2 +0 +1 2 1/2d6 +v/5, Target Falls
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
5 Accidental Change: When she gets upset. 8- (Uncommon)
Notes: Manifests as swirling winds in her immediate area.
10 Distinctive Features: Meta-human (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
10 Distinctive Features: Very Good Looking (Concealable; Noticed/approached/hit on; Detectable By Commonly-Used Senses)
0 Distinctive Features: Blue Hair (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: HARP 8- (Mo Pow; Harshly Punish)
Notes: HARP may be unaware of a particular meta-human but they are constantly searching for them none the less
20 Psychological Limitation: Fiercely Loyal to Friends (Team) (Common; Total)
15 Psychological Limitation: Code vs. Killing (Common; Strong)
10 Psychological Limitation: Tends to think in terms of black and white (Common; Moderate)
5 Social Limitation: Minor (16 or 17) (Occasionally; Minor: Cannot vote, buy alcohol, see a doctor without a parent's knowledge, etc.)
15 Social Limitation: Secret ID (Frequently; Major)
15 Social Limitation: Subject to parental/guardian orders (Frequently; Major)
Notes: In her case, the government and Agent Miller.
5 Watched: Anyone attracted to females 11- (As Pow; Watching)
25 Watched: U.S. Government 14- (Mo Pow; NCI; PC is very easy to find; Watching)
150 Total Disadvantages Cost

Character Name: Fujiko Yamakaze
Alternate Identities: Mountain Wind, Fuji
Player Name: Elron
SKILLS
Cost  Name
3 AK: San Francisco's Chinatown 12-
3 Acrobatics 14-
3 Acting 12-
3 Climbing 14-
2 Computer Programming (Personal Computers) 12-
3 Concealment 12-
0 Conversation 8-
0 CuK: Chinatown Culture 8-
0 Deduction 8-
3 KS: Anime 12-
1 KS: Federal Law Enforcement Procedures 8-
2 Language: English (fluent conversation)
0 Language: Japanese (completely fluent)
1 Language: Taishanese (basic conversation)
0 Paramedics 8-
0 Persuasion 8-
3 PS: Gamer 14-
3 Shadowing 12-
3 Sleight Of Hand 14-
3 Stealth 14-
3 Streetwise 12-
1 Teamwork 8-
0 TF: Bicycles, Small Motorized Ground Vehicles
40 Total Skills Cost
PERKS
Cost  Name
2 Contact: Friendly Adult (Contact has useful Skills or resources) 8-
3 Fringe Benefit: Membership: Left Winger
1 Fringe Benefit: Fake ID
1 Reputation: Gamer Girl (A small to medium sized group) 8-, +1/+1d6
7 Total Perks Cost
TALENTS
Cost  Name
3 Lightning Reflexes: +2 DEX to act first with All Actions
3 Total Talents Cost
 
POWERS
Cost  Power END
40 Wind Powers: Multipower, 60-point reserve, (60 Active Points); all slots Gestures (-1/4), Power Does Not Work Underwater or in a Vacuum (-1/4)
4u
1) Wind Blast: Energy Blast 12d6 (60 Active Points)
6
4u
2) Dust Cloud: Darkness to Sight and Smell/Taste Groups 4" radius, Personal Immunity (+1/4)
Notes: Code Word: Woody
6
4u
3) Grit Devil: Sight Group Flash 12d6
6
3u
4) Grit Cloud: Sight Group Flash 6d6, Area Of Effect Nonselective (3" Radius; +3/4)
Notes: Code Word: Maddy
5
4u
5) Wind Shear: Flight 12", Ranged (+1/2), Usable As Attack (+1)
6
2u
6) Wind Gusts: Telekinesis (40 STR) (60 Active Points); Only to Push Away (-1), Affects Whole Object (-1/4)
6
4u
7) Breath of Fresh Air: Dispel Gas/Smoke-based attacks 10d6, Area Of Effect (7" Cone; +1)
6
4u
8) Clear Skies: Change Environment (Clear Skies) 16" radius (Long-Lasting 1 Day), MegaScale (1" = 1 km; +1/4)
Notes: Clears fog, rain, snow, etc.
6
4u
9) Thunderstorm: Change Environment (Thunderstorm) 16" radius (+1 Points of Damage (Lightning Strikes), Long-Lasting 1 Day), MegaScale (1" = 1 km; +1/4)
Notes: Creates a thunderstorm (1 pip of electrical damage will randomly strike several times a minute along with the attendent thunder).
6
16 Wind Control: Elemental Control, 40-point powers, (20 Active Points); all slots Gestures (-1/4)
20
1) Wind Sailing: Flight 15", Usable Simultaneously (up to 2 people at once; +1/2) (45 Active Points)
4
16
2) Wind Wall: Force Wall (8 PD/8 ED) (40 Active Points)
4
16
3) Wind Shield: Force Field (16 PD/16 ED), Costs END Only To Activate (+1/4) (40 Active Points)
3
11
4) Wind Aura: Change Environment 1" radius (+2 Points of Flash Damage (Sight Group), +2 Points of Telekinetic STR, Multiple Combat Effects), Personal Immunity (+1/4), Costs END Only To Activate (+1/4) (37 Active Points); No Range (-1/2)
Notes: Causes a wind that surrounds her that is strong enough to blow light objects around. This wind tugs at her hair and clothes so that it looks like she is standing in the wind even indoors. It also blows up fine grit and dust that can get into the eyes temporarily blinding any that approach to closely.
3
26 Sense Air Movement/Displacement: Spatial Awareness (Touch Group), Discriminatory, Increased Arc Of Perception (360 Degrees); Does Not Work on Desolid Targets (-1/4)
Notes: Code Word: Harvey. Fujiko can feel air currents and air displacement, including Invisible targets without the appropriate Invisibility i.e. Invisible to touch.
0
2 Meta-Human Lifespan: Life Support (Longevity: 400 Years)0
1 Q Costuming Mk 1.0: Life Support (Safe in Intense Cold); OIF Durable (-1/2)0
181 Total Powers Cost
EQUIPMENT
Equipment END
Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage
0
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Heatset; -1 1/4), Subject to WIFI Limitations (-1/2)
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Martial Arts
4
1) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3
3) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls
11 Total Martial Arts Cost

Character Name: Fujiko Yamakaze
Alternate Identities: Mountain Wind, Fuji
Player Name: Elron
APPEARANCE
Hair Color: Purple(dyed)
Eye Color: Dark
Height: 5' 0"
Weight: 85 lbs
Description:
Let's be honest, Fuji began life as a malnourished child of the streets and that fact has carried over into her teens. She is small, only about 5 feet tall, and skinny but she has a classical beauty inherited from her Japanese mother. Her love for anime is reflected in her hair color choice and dress. She can be found wearing a kimono or a traditional Japanese school girl uniform and on rare occasions she can go full Goth Loli.
BACKGROUND
"Grab her!" someone yelled but the tiny girl slipped into the crowd of tourists and vanished. The two police officers stopped in disgust. They had been sent out specifically for that kid and after three days, they still hadn't laid a finger on her.
"How can a five year old run like that?" one said to the other.
His partner shrugged “She's got home field advantage."
"That what we are gonna put on the report?" The first said sarcastically.
The girl watched them from only five feet away. She had slipped under the vegetable stand after disappearing into the crowd. As the two cops strolled off she plucked carrots through the opening at the bottom of the box she was using for cover. Tucking four into her tunic, she worked out a pair of big potatoes and stuffed them into her pants. With the shopping done, she once again vanished into the crowd and arrived at her destination two minutes later.
Her mother lay on a pile of carefully folded rags the girl had spent days culling from the garbage. Unpacking her groceries, she stroked her mother's forehead then turned to the pot of water she'd hauled earlier. Deftly she pumped up the tiny propane camp stove and lit it with a Bic lighter she'd lifted off a tourist when her old one had given out. Placing the pot on the wire rack, she dropped the vegetables into the water then stirred it with a finger.
Her mother didn't talk anymore and it was getting harder to get her to drink the soup. She was a resourceful child but sometime, resourcefulness wasn't enough.

Gentle hands lifted her from her place of vigil beside the pallet and held her as her tears flowed. Soft, gruff words she could not understand soothed her sobs and when she woke, the sun illuminated a small, very clean, room with simple furnishings. She sat up and looked around the room. She was lying in a narrow bed with a soft, soft mattress that molded to her body and a thick blanket covered her to the waist. She fingered the cloth then sniffed it. It smelled of flowers. There was a single window beside the head of the bed with a pressboard desk and plastic chair with five wheels. On the opposite wall from the bed was a simple five drawer dresser with a mirror hung above it.
There was a knock on the door and she looked around in a panic. Bolting from the bed she threw open the window and looked down into the teaming street below, four stories below. As the door began to open she turned to face it, back pressed to the desk. As she drew in a breath to scream, she stopped.
A wizen old man stood before her with a steaming bowl and chopsticks. He came toward her and set the bowl on the desk. She backed around him, keeping a meter between them until her back as to the door. She started to break for the street but the man spoke and pulled out the chair for her. It was Chinese, she knew, but she could only speak Japanese. He gestured to the bowl then carefully walked around the edge of the room toward the door.
It was the aroma of chicken that did it. She stomach growled and she covered it with both hands. The man grinned and made a shooing gesture toward the bowl. Displaying the speed that had so frustrated the cops, she was at the bowl and gulping it down before the old man had turned away. He disappeared from view but left the door open.

Only three times in the next ten years did the girl, Fuji, come close to being nabbed by the cops. Each time her knowledge of the warrens that made up San Francisco's Chinatown allowed her to slip her pursuers and return to Papa Tonks. Each time, with heart pounding, she found her foster father waiting for her with a long lecture in Cantonese that, though she'd tried hard not to learn, she understood completely. The last time, the men in black had been waiting for her.
POWERS/TACTICS
Fuji controls the movement of the very air. She can whip up a Dust Cloud or blow a tank over on it's side. She can also create a power Wind Wall to project someone or actually cause the winds to lift others up and actually fly them to safety. In her own words she is a 'crowd control class' more concerned with the environment and innocent lives than actually battling the bad guys.
PERSONALITY/MOTIVATION
Like Wren Collins, Josh Temple, and Nat Ryan, Fuji's motivation began as blackmail. Millter's threat to have her Papa Tonks deported back to China was enough to get her started with the team. Now though the threat to her adopted father still looms large in her mind, she chooses to stay out of her loyalty to her new friends. Fuji is reserved under most circumstances for will open up a little with her new friends. When caught up in her favorite MMORPG, however, she is like a Miss Hyde to her normal Dr. Jekyll. She becomes foul-mouthed and demanding, dominating every one around her in the game. It will usually take some time after one of these sessions for her to return to her usual calm demeanor, much to the amusement of her teammates.
CAMPAIGN USE
DESIGN NOTES
O37 D 32 M25 T94
Created: Mon, 9 Jan 2023 14:17:44

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