Amelia Fox
Character Name: Amelia Fox
Alternate Identities: Kitsune
Player Name: RPG
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
36 DEX 10 78 36 16- OCV 12 DCV 12
28 CON 10 36 28 15-
10 BODY 10 0 10 11-
18 INT 10 8 18 13- PER Roll 13-
10 EGO 10 0 10 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
20 COM 10 5 20 13-
13 PD 4 9 13/33 13/33 PD (0/12 rPD)
15 ED 6 9 15/27 15/27 ED (0/12 rED)
8 SPD 4.6 34 8 Phases: 2, 3, 5, 6, 8, 9, 11, 12
13 REC 10 6 13
56 END 56 0 56
34 STUN 34 0 34
11" Running 6 10 11"/30",
2" Swimming 2 0 2"
4" Leaping 4 0 4" 208 Total Characteristics Points
"Hope for the best, plan for the worst."
Total earned: 181
Spent: 181
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 531
Type Total
Run 11"/30",
Swim 2"
H. Leap 4"
V. Leap 2"
Teleport 31"
Type Amount
Physical Defense 13/33
Res. Phys. Defense 0/12
Energy Defense 15/27
Res. Energy Defense 0/12
Mental Defense 7
Res. Mental Defense 0
Power Defense 0
OCV: 12 DCV: 12
Combat Skill Levels:
Maneuver Phase OCV DCV Effect
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Cost  Disadvantage
10 Distinctive Features: Talks Very Fast (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Distinctive Features: Very Good Looking (Concealable; Noticed/approached/hit on; Detectable By Commonly-Used Senses)
15 Hunted: HARP 8- (Mo Pow; Harshly Punish)
Notes: HARP may be unaware of a particular meta-human but they are constantly searching for them none the less
10 Physical Limitation: Must eat three times the normal amounts of food (Frequently; Slightly Impairing)
10 Psychological Limitation: Code vs. Killing: Tries To Avoid Killing (Common; Moderate)
0 Psychological Limitation: Mischievous (Common; Moderate)
Notes: She tries to keep it 'gentle'.
10 Psychological Limitation: Overconfidence in Her Powers (Common; Moderate)
Notes: Unlike OTHER people, she knows what a speedster can do!
20 Psychological Limitation: Protective of the 'Underdog' (Innocents) (Common; Total)
Notes: Her whole purpose, to protect the innocents.
0 Psychological Limitation: Will NEVER use Simple Disassembly ... with a Hammer! on a living target (Uncommon; Total)
15 Social Limitation: Secret ID (Frequently; Major)
0 Social Limitation: Seen as Flighty (Occasionally; Minor)
Notes: Or is it that she just thinks faster that everyone else?
15 Social Limitation: Subject to parental/guardian orders (17 or less only) (Frequently; Major)
5 Social Limitation: Minor (16 or 17) (Occasionally; Minor: Cannot vote, buy alcohol, see a doctor without a parent's knowledge, etc.)
5 Watched: Anyone attracted to females 11- (As Pow; Watching)
25 Watched: U.S. Government 14- (Mo Pow; NCI; PC is very easy to find; Watching)
150 Total Disadvantages Cost

Character Name: Amelia Fox
Alternate Identities: Kitsune
Player Name: RPG
Cost  Name
3 AK: Los Angeles Area 13-
1 AK: San Diego 8-
0 Acting 8-
3 Breakfall 16-
0 Climbing 8-
2 Combat Driving 16-; Bicycles/Motorcycles Only (-1/2)
0 Concealment 8-
0 Conversation 8-
0 CuK: Los Angeles Culture 8-
2 Deduction 10-
1 KS: Federal Law Enforcement Procedures 8-
0 PS: Courier 11-
3 PS: EMT 13-
0 Language: English (Idiomatic)
4 Language: Japanese (completely fluent)
3 Paramedics 13-
0 Persuasion 8-
2 Seduction 10-
0 Shadowing 8-
2 Sleight Of Hand 10-
15 Speedster Tricks Skill 22-
Notes: The maximum penalty for any Speedster Trick is -6. This means a roll of 16- is needed to perform most of her 'tricks'.
0 Stealth 8-
2 Streetwise 10-
1 TF: Bicycles, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
1 Teamwork 8-
45 Total Skills Cost
Cost  Name
2 Contact: Friendly Adult (Contact has useful Skills or resources) 8-
3 Fringe Benefit: Membership: Clique
1 Fringe Benefit: Fake ID
1 Reputation: Cool (A small to medium sized group) 8-, +1/+1d6
7 Total Perks Cost
Cost  Name
3 Superb Balance: Environmental Movement (no penalties on any Balance Maneuvers)
Notes: Amelia can move at high speed across just about anything that will hold her small weight, a rope, a fence, a rail, the limb of a tree, etc.
3 Total Talents Cost
Cost  Power END
Kitsune's Armor, all slots OIF Durable (-1/2)
1) Carbon Nanotube Body Armor: SWCNT-c: Armor (12 PD/12 ED)
2) Impact Resistant Padding: +8 PD
3) Glare/Bug-Proof Visor: Sight Group Flash Defense (8 points)
4) Insulated Underarmor: Life Support (Safe in Intense Heat)
52 Hyper Movement: Multipower, 52-point reserve, all slots Reduced Endurance (1/2 END; +1/4), Usable Flight (+1/4); all slots Cannot Be Pushed (-1/4), Usable on Surface Only When In Flight Mode. (-1/4)
1) Hyper-Running: Running + 19", MegaScale (1" = 1 km; +1/4); Side Effect (Breaking the Sound Barrier (see NOTE 1)), occurs automatically whenever Power is used (only affects the environment near the character; -1/2)
Notes: Maximum Combat Speed: 44738.71 mph / 72000.00 kph, MACH 58.33. Maximum Sustained Speed: 27961.70 mph / 45000.00 kph. Circumnavigation Time: 53.43 minutes
2) Instant Running: Teleportation 26" (52 Active Points); Cannot Be Used Sequentially (-1)
Notes: 52" Non-Combat.
3) Super-Running: Running +19" (11"/30" total), combat acceleration/deceleration (+1/4)
Notes: Maximum Combat Speed: 89.5 mph / 178.99 mph. Maximum Non-Combat Speed: 144.00 kph / 288.00 kph. Maximum sustained Combat Speed: 55.94 mph / 90.00 kph. Maximum sustained Non-Combat Speed: 111.87 mph / 180.00 kph.
40 Speedster Tricks: Multipower, 60-point reserve, all slots Requires A Speedster Trick Skill Roll (-1/2)
1) Battering Ram: Hand-To-Hand Attack +4d6, Double Knockback (+3/4); Only With Move-Throughs/Move-Bys (-1), Hand-To-Hand Attack (-1/2) plus +5 with Battering Ram
Notes: With this power she is able to lower a shoulder and ram someone or give them a punch as she runs by. In the case of a Move-by, she is subject to 1/3 any damage she does to the target. In the case of a Move Through, she is subject to 1/2 of that damage, unless her attack fails to do Knockback. In that case she will take 100% of the damage done. Move-Through Damage is 12d6. Move-By damage in 10d6. In all cases her velocity will be at max no matter how short of a distance travelled.
2) Clear The Area!: +10 with DEX Rolls; Only With Dive For Cover Rolls (-1) plus +6 with DCV
Notes: This power represents her ability to quite literally outrun an explosion or area effect attack.
3) Enter the Speed Zone: Picospeed SPD 8: 1 Turn: Extra-dimensional Movement into the Speed Zone
Notes: Costs END to enter the Speed Zone but no END to drop back into normal Time if the Power has reached its Time Limit i.e. one Turn Subjective Time. During this time Amelia is allowed to 'act' with a SPD of 8. The first Phase in the Speed Zone is expended to 'Entering the Speed Zone', leaving her the remaining 7 Phases before she drops out. She is still able to use any of her Speedster Tricks as Entering the Speed Zone is effectively a continuing charge. She can Abort or use a Delay to shift into the Speed Zone but must take defensive actions during her second Subjective Phase. (She still loses the first Subjective Phase as normal.)
4) Escape Maneuver: Killing Attack - Hand-To-Hand 4d6; No STR Bonus (-1/2), No Knockback (-1/4)
Notes: A recent encounter with a rather sticky entangle gave her reasons to investigate methods to escape. By vibrating her body at supersonic speeds she is able to attack anything that touches her i.e. Entangles, Grabs, etc. While she could use this as an attack, that's not what she had in mind so it is doubtful she will ever use it in that manner. As her STR is only slightly above normal for a woman, she is not comfortable with the idea of being grabbed by anyone stronger than her so she will use this power to discourage those that lay a restraining hand on her.
5) Fashion Victim: Cosmetic Transform 5d6 (Clothing into other/no clothes, Heals back by changing or repairing clothes), Reduced Endurance (0 END; +1/2); Clothes Only ([Limited]; -1/2), No Range (-1/2)
Notes: She usually carries her costume in her backpack and stores her street clothes, plus some variety, there when in costume. She is able to use this on other people, not just herself. When she does this it generally means someone has been terribly rude to her and she will strip them naked.
6) Faster Than The Eye Can Follow: Invisibility to Sight and Hearing Groups, Danger Sense, Combat Sense and Normal Smell , No Fringe
Notes: This power allows her travel at speeds too fast for the eye to follow, the ear to hear, the nose to catch a scent or Danger Sense to react.
7) Get Away From Me!: Teleportation 5", MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4), Usable As Attack (defense is having Teleportation or Speedster powers) (+1); Extra Time (Full Phase, -1/2), Must Pass Through Intervening Space (-1/4)
Notes: This allows her to pick up a target and move them up to 50 km away and return to her starting point in one phase. Normally this means the target ends up in the middle of the Detroit River.
8) I'll Take Those!: Teleportation 7", Invisible to Danger Sense, Normal Hearing, and Sight Group, Source Only (+1/2), Usable As Attack (Defense: Desolidification, Teleportation, Dimensional Manipulation, Speedster Powers.; +1), Area Of Effect (8" Radius; +1 1/4), Selective Target (+1/4); Only To Grab/Plant Objects (-1)
Notes: With this power she can pick up any number of small objects, from drinks on a bar to the gun in the hand, or pocket. Inversely she can also plant small objects, whether on a table or in a pocket. The fact that she is the source is not visible, however the effect, the gun being taken, a drink being taken or an object being planted, is obvious so if she plants something on someone, they are aware of it but do not know what the source is. Added note: there is a -2 OCV any object so teleported.
9) Nice Bullets You Got There: Teleportation 7", Invisible to Danger Sense, Normal Hearing, and Sight Group, Source Only (+1/2), Usable As Attack (Defense: Desolidification, Teleportation, Dimensional Manipulation, Speedster Powers.; +1), Area Of Effect (8" Radius; +1 1/4), Selective (+1/4); Only To Remove Bullets/Clips From An OAF Firearm (-1)
Notes: This power allows her to literally take the bullets out of a gun, or a LOT of guns, in the blink of an eye. The fact that she is the source is not visible however, the effect, the bullets/clip being taken is obvious. Added note: there are penalities for this maneuver depending on the weapon. A -2 OCV is the standard penality for revolvers. A -3 OCV is standard for any clip/magazine fed weapon as racking the slide is required to clear the one in the barrel. This would include pump action shotguns which would require a series of actions to insure all shells are ejected. The most difficult to disarm is a weapon that would require breaking it open like a double barreled shotgun or the repeated working of a bolt for weapons with a tube magazine.
10) Rapid Repair: Minor Transform 6d6 (Broken/disassembled/unassembled device to working device), Requires appropriate tools and skill (+0); No Range (-1/2), Only broken or unassembled/disassemble/unassembled items (-1/2)
Notes: Amelia is capable of repairing or assembling just about any device but is limited to things she either has direct knowledge of or technical manuals for. Many situations require proper tools as well. She can do jigsaw puzzles very quickly.
11) Rapid Tasks: +7 with all non-combat Skills; Only To Counteract Time Modifiers (-1), Costs Endurance (-1/2)
Notes: What would normally take someone about six hours to do, she can do in a half phase. What would normally take others a day to do, she can do in a full phase. Effectively this will give her +7 to any Non-combat Skill Roll if she takes the 'time' to study the situation. She can clean a house from top to bottom in about half a phase.
12) Rapid-Fire Punch: Hand-To-Hand Attack +6d6, Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2); Hand-To-Hand Attack (-1/2)
Notes: This power is an extremely fast series of punches that will cost her 10 END.
13) Running Grab-By: +20 STR; Only For Grab-Bys (-1) plus +4 with Running Grab-By plus +4 with DCV
Notes: This power allows her to move her full phase past a target, make a grab on a focus or possibly a person on the way, then continue to move the remaining distance of her movement.
14) Save The Baby!: Teleportation 15", Usable on Others As An Attack: Defense is Teleportation, Desolidification, Power Defense (+1); Must Be Able To Pass Through Intervening Space (-1/4), No Noncombat Movement (-1/4)
Notes: This power allows her to snatch hostage out of harm's way, people out of burning building, and move them to a safe place in the blink of an eye.
15) Simple Disassembly ... with a Hammer!: Killing Attack - Hand-To-Hand 4d6 (5d6+1 w/STR); Only vs. Inanimate Objects (-1), OAF Durable (Any Sufficiently Durable Object (Hammer, Wrench, etc.); -1)
Notes: This power allows she to quickly destroy most anything, averaging 12 BODY, including computers (a phase), door locks (a phase), most vehicles (about 2 phases), armored cars (about 3 phases), buses (about 3 phases), light planes (about 3 phases), houses (about a turn). Tanks and AFVs are pretty much immune to her, but surprisingly a Navy destroyer will only last about 2 turns and a nuclear submarine only a little longer. She carries a five pound maul with a metal handle in her backpack. The maul adds 1d6 HKA to this attack.
16) Sonic Finger Snap: Energy Blast 6d6, No Normal Defense (LS: Safe Enviroment: High Pressure, Power Defense, Hard Ear Covering; +1); No Range (-1/2), Does Not Work In A Vacuum (-1/4)
Notes: As she can only use her STR on targets in normal time while in the Speed Zone this power is useless during such times.
17) Tag!: Cosmetic Transform 1d6 (Only To Put A Tag On The Target), Area Of Effect (8" Radius; +1 3/4), Selective (+1/4); Mark On The Skin Only (-1/2), OIF (Red lipstick or Permanant Marker; -1/2) plus Penalty Skill Levels: +8 vs. Hit Location modifiers with Tag! plus +10 PRE; Offensive Only (-1)
Notes: This power allows her to draw a red mark across the throat of her targets. Harmless, just makes a point. As she is generally AIMING for the throat, she will be at -8 OCV but with the penalty skill levels to counter this she will be at her normal 12 OCV.
18) Tuck and Roll: +20 with Breakfall
Notes: The first and most vital skill a speedster must learn. Avoids one becoming street pizza when one trips at a high speeds.
19) Zip-Tie Restraints: Entangle 4d6, 6 DEF; OAF (-1), Standard Restraints Limitations (-1/2), 12 Charges (-1/4)
Notes: Kitsune carries 12 sets of ASP Tri-Fold Disposible Restraints. Limitations on movement and usefulness of hands dependent on how they are employed.
36 Picospeed Perception: Rapid ( x1,000,000,000,000) with Normal Sight0
11 Speedster Healing: Healing 1d6, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)0
10 Speedster Studiousness: Speed Reading (x10,000)
10 Speed Zone Touch: 20 STR: Transdimensional (affects normal speed world; +1/2) for up to 20 Active Points1
5 Fast Thinking: Mental Defense (7 points total)0
4 Keeping My Footing: Clinging (normal STR); Only On Horizontal Surfaces To Maintain Footing (-1), Cannot Resist Knockback (-1/4)
Notes: Her control over her foot movement is such that she can keep herself from slipping even on ice or the like. This ability counteracts Change Environment power requiring her to make a DEX Roll of lose her footing.
4 Swift Sight: MegaScale (1" = 1 km; +1/4) for up to 25 Active Points of Sight Group; Only To Perceive Path Ahead While Moving In Megaspeed (-1/2)1
3 Hyper Metabolism: Life Support (Immunity: Alcohol/Recreational Drugs)
Notes: Her metabolism is so fast her body burns off the effects of alcohol and other 'recreational' substances instantly.
3 No Skidding: Clinging (normal STR); Only To Prevent Skids (-2)
Notes: Even when she really loses control, she keeps her footing and doesn't go into a skid.- she always gets her feet back under her and keeps going.
2 Regenerative Longevity: Life Support (Longevity: 400 Years)0
268 Total Powers Cost
Equipment END
Minuteman Earwig: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x32); Subject to RF Frequency Limitations (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Sense Group (-1/4)
Notes: Utilizes satellites to provide nearly world-wide coverage
Government Computer Network: Computer Link; OAF Fragile (Focus: Monocle Heatset; -1 1/4), Subject to WIFI Limitations (-1/2)
Amelia's Bicycle: Vehicle
Notes: $5000When riding, Amelia operates at DEX 14 (Bike limitation) and SPD 7 on the Speed Chart. She does, however, have Combat Driving 16- when riding.
Medical Kit: +1 with Paramedics; OAF (-1), 6 Charges (-3/4)
Notes: $150Adventure Medical Kits Sportsman Series 400 Outdoor First Aid Kit - 180 Pieces

Character Name: Amelia Fox
Alternate Identities: Kitsune
Player Name: RPG
Hair Color: Sandy Blond dyed Purple
Eye Color: Brown
Height: 5' 5"
Weight: 100 lbs
Amelia is a wide-eyed girl in her late teens with a mediocre home dye job and frizzy, no, wind-blown hair. She has large brown eyes set in a very pretty face. She is lean, as one might expect of a speedster, almost to the point of skinny. She commonly carries a backpack for High-energy snacks, clothes (or her armor) and, if needed, whatever she is delivering.
Three thousand to get a package to Detroit in three hours. Thousand an hour? I can do that. He didn't bother to tell me it was some secret underground base or anything. But, a delivery is a delivery and there's no place I can't get into ... just takes a little longer. Maybe I should have let Daimon teach me lock picking or something.

So, there's this base, super secret underground thing smells all new. All I found was four people, one guy taking apart a carburetor, a guy in a glass cell and people watching him. Didn't find another and I wanted to take a look around 'cuz, you know, curious and stuff. First things first, though. I needed a kitchen bad, I was starving!

Man, they don't even have leftovers! I mean, I threw together a half dozen sandwiches, I think I used all the meat and they have these weird mustards. What's with the brown seeds? And no American cheese. That's just un-American! Soda, okay, a six pack was almost enough. Took a couple seconds to eat then, back to looking around.

Damn, it's like a hotel, a government hotel. Shit's all the same and the carpet is hard. Okay, I like the wall stuff, what was it, wainscoting? But, seventeen hotel rooms, a storeroom full of all kinds of cool stuff, a boring conference room and medical rooms. They actually got a freezer for bodies. What kind of place is this? Must be a bunch of serial killers living here.

I find this one office, like really cool. Looks like a museum threw up. I found a gun range...yeah, serial killers. A room full of like combat stuff ... guns ... body armor, that stuff. There was a computer room and a couple other rooms full of stuff, like one was full of boxes of clothes. Must be like trophies from all the bodies in the freezer.

I went back into the garage to look at the cool cars and that guy was cussing at the carburetor so I took it apart for him. You should have seen his face when it just fell apart. I wonder if he needed ALL the parts? So, this weird place with like cells, one guy in it, that was tougher, had to keep moving to stay out of sight but in and out, that's me.

That's about the time I heard the elevator thing coming down. Maybe this Layla is coming at last. Imagine my surprise when like whole armies of people started piling out of trucks. One guy was wearing armor but he got out of it as soon as the door closed. I figured too many people, I should finish this up.

I popped up next to the armor suit guy and said in a perfectly reasonable tone, "About time somebody showed up I have been waiting for hours, Who's Layla and that guy Ed wanted that carburetor apart I did him a favor. Does he need these you think? Holy crap are you guys a gang or something? You wear that armor all the time? Hey! Was that a big bug or what?"

Well, something HAD flown right by my head. Then this guy took a swing at me. No chance he'd hit, but he didn't know that and who punches a girl anyway? That wasn't very nice.

I gave him the 'hard glare' which he ignored, "I think not slow poke."

"Does she always talk this fast? Something about a carburetor?" One of the girls asked.

I tried the 'frown' on the tin guy. "Hostile much? I am just supposed to deliver this to Layla."

I popped away from the guy, he looked pissed.

"Not as hostile over here," I said.

Distance did NOT ease the canned beef in the least. "Sarge," he said.

Was he growling at me? Oh, look a new one. This one actually moved a little faster than the rest, but he was as still as slow frozen molasses.

"From San Francisco and it took me nearly an hour!"

I stepped out of the guy's way. Hmm, he was all army-looking and serious but sorta like a grandfather or something. He was still too slow.

"I'm Layla but you need to slow down and repeat what you said," Layla FINALLY announced herself.

I gave the slow guy a smile. "Nice try pokie." To Layla I added, "I am just gonna go ... but you got some cool stuff upstairs."

"Can't understand you," the slowpoke said under his breath.

"OKAY!" I said. "I will talk very slow for the people in the back rows. SOME guy told me to take this to this place, gave me a map ... said to deliever this package to Layla ... you all get that? I got paid three grand to get it here in an hour and I have been hanging aound nearly that long now."

I got this thing ... I never open a package, like a rule, sorta a personal integrity thing. Doesn't stop be from being curious, so I watched Layla open the envelope, readed and then look up at me.

"That was slow?" The girl that asked about the carberator said. I grinned.

Layla said slowly, "Oh, a new team member, guys."

I hooked a thumb over my shoulder. "So, I got 3000 miles to get home ..."

"Nope you are one of us now," Layla said.

"Get out," the guy with the attitude and tin can growled at me again.

"SURE!" I agreed. "My idea exactly!"

"Kurt," Layla said.

The guy's name was KURT?! Wasn't that all macho jock shit?

"Who the hell is she" Kurt growled. I think his normal voice must be a growl, like volume set on 'threaten'.

"Wait, she's STAYING?" I really had to ask that girl her name but I really didn't care.

Belligerant time, I had to get in the guy Kurt's face, not literally ...

"Amelia Fox, you, Campbell's?"

"I was just given her paperwork," Layla said. "Another recruit. We have to welcome her."

"What?!" I think Kurt growled again, but I was the one growling for real now. "NAH!"

"According the paper work, you will be working here," Layla waved the pages.

"Get out," Kurt again, I think he was gnashing his teeth too. Never seen anyone gnash their teeth before.

My phone started vibrating my ass ... I pulled it out and glaced at the screen before opening it.

"We have to empty rooms up stairs," Layla said as HE gave me this long bullshit lecture from across the country.

"What you serious? What the hell, DETROIT?! DETROIT?"

Layla clapped her hands like a teacher getting attention.

"Okay, everyone go find your rooms."

"FML," I thumbed the off button. "Maybe I can kill him and he'll forget all about this. I ain't no superhero, I'm a bike messenger!"


He managed not to flinch but not by much.
“Hey, Brit, what’s up?”
“Is that Brittany?” Wren called from their bedroom.
“Yeah, she seems excited,” Nat replied.
“She’s always excited,” Wren replied as she came out of the room adjusting the fall of her skirt. “Hi, Brittany.” Wren stopped and gave the younger woman a questioning look. “What is it?”
That was the moment Nat realized the little speedster wasn’t rushing though a couple of hundred words per minute but stood silent, her head down.
“Brit?” he said.
“Daddy wants me to come home,” she said, not looking up.
“How is that a bad thing?” Wren asked.
The girl shrugged. “I dunno,” she replied. “But I’m not sure I want to leave you guys.”
Nat leaned over and kissed her on the top of the head. “Nothing to stop you from visiting any time you like, you know that.”
The girl nodded.
It’s only three days until the end of the semester,” Brit told them.
“Three days …” Nat muttered. “You leave immediately after?”
Brit shrugged her small shoulders, “I suppose.”
Wren placed her hand Brit’s shoulder. “You know we’ll support you no matter which way you go.”
Brit sniffled, “I know, but I miss Daddy and Bets. I love you guys but …”
“It’s not home here,” Nat finished. Brit gave a little nod.
“Brittany,” Wren began. “You will always have a home here, you know that. We’ll miss you very much, but you have to do what your heart tells you.”
“I know … but how do I say good-bye to everyone?”
“A big beach party,” Nat grinned.
“Of course,” Wren said dryly.
“Daddy has a favor to ask, which kinda sounds weird since you’ve already been watching out for me for the last six months.”
“Whatever we can do, you know that, so does he,” Nat assured her. “What is it?”
“There’s this girl …”
“Hi, I’m Nat Ryan, you must be Amelia.”
The guy was huge, I mean HUGE, I mean HUMUGOUS! He was easily three of me and towered over me like a building, probably at least two feet taller than me! But, he was also seriously ripped and hot enough to fry eggs. He had this whole surf bum thing going, with the bleached out blonde hair, a sea blue eyes and a tan to kill for.
I’d been told to go to Mission Beach and find the tallest guy I could, and I’d found him, or rather, somehow, he found me before I’d even gotten a good look around. A surfer in cut offs, holding a platter stacked with shrimp and steak, was not what I’d expected.
“Come on,” he said with a smile. “Let’s go meet the team.”
Meet the team, on a beach, during a party, not exactly the same as last time, and no one took a swing at me. The ‘team’ turned out to be a cluster of people about my own age sitting in the sand around a bondfire. Seven girls, three more guys sitting there talking quietly and watching the sun set.
“Guys, this is Amelia,” the huge guy said.
They all looked at me and smiled, like it was a routine or something. A few nodded, a few waved, several just said ‘welcome’, but I had there attention. I had to say something … but … what?
“I didn’t mean to interrupt your party,” I managed.
A tall, slender girl in a black one piece and man’s dress shirt came to her feet.
“Don’t be silly, this is just another Friday night here, I’m Wren Collins.” She offered her hand. It was warm and soft and gently firm. “Please, join us before Nathaniel drops your dinner on your head.”
“My dinner?” I looked back over my shoulder at the huge guy and the mounded plate.
“Brit tells us you eat like her,” he grinned. “So I just doubled anything I’d eat.”
He held the plate down for me to see. A dozen prawns, two nice steaks, steaming fries, potato salad, and even a half of a chocolate cake …
It was so different from the last time … first, I had come willingly and second … it was just so calm and peaceful … a dozen young people, sitting in the sand, watchng the sun go down … no drama … no attacks … no expectations … no explanations required. I finished everything on my plate.
Amelia is pretty fast, can do a lot of things at once but ... she can also use her speed to hit people. The velocity adds to her fairly weak (4d6) punches. She has no combat training but has been working hard on her 'Speedster Tricks'. She is able to carry up to about 50 lbs. without Encumbrance. Total Weight of her own backpack with contents is about 20 lbs.
For having grown up in the system, Amelia is surprisingly breezy. She rarely takes anything seriously, tends to make comments on everything, likes to tease and does things without being asked. She will use her abilities in strange ways for pranks. It does take a bit to trip her trigger but once she's decided someone needs pranking, no telling what will happen. Usually the prank fits the circumstances. She does try to keep anything involving a teammate mild but just harsh enough to satisfy her. Loves grape lollypops. Eats them all the time for energy. Tends to eat ... sloppily and anything not attended. Hates to fly.

Starts each day with a bag of Dum Dum Grape Pops (72 count) and a box Range Meal Bar, Alpine Start 700 cal @ (12 at the start of the day). Her average caloric intake is 7200+ cal. per day). An average daily intake might be 6 Egg McMuffins, 12 Tacos or Egg Rolls, 3 foot long subs, and whatever she feels like for dinner, usually a double portion. She tends to call ahead if she knows where she will be eating to avoid the wait time.
Amelia is primarily a bystander rescue expert. Her incredible speed allows her to attend to the wounded, displace those in the way, and generally try to save people. While she is not a bleeding heart, she does believe the innocent should be considered in any situation. She will also act as a moral compass should she see too many instances of, shall we say, questionable practices by the team or even the police. From the bad guys, she expects questionable practices.
Things in her backpack:
Adventure Medical Kits Sportsman Series 400 Outdoor First Aid Kit - 180 Pieces @3 lbs
Dum Dum Grape Lollipops, bag, 75 count - @$5.00 Wt. 13 oz.
Range Meal Bar, Alpine Start 700 cal @ (12 at the start of the day) - @$70 for two packages of 6. Wt. @4.5 lbs
A Fiskars IsoCore 3 Pound Club Hammer, 11 Inch,750910-1001,Orange/Black @ 3.0 lbs
ASP Tri-fold Restraints with aircraft cable reinforcement (12) - @ $37.00 for two packs of 6 @2.0 lbs
ASP Tri-fold Restraints cutter - @$27.00 - @2.4 oz.
@16 lbs total weight.

The Sonic Boom Effect: the following occures any time Amelia accelerates past the speed of sound i.e. if moving at Mega-Scale Speeds even moving at 1" per phase is closing in on Mach 2 (actually @1304 MPH).

Breaking the Sound Barrier: Killing Attack - Ranged 1d6, Reduced Endurance (0 END; +1/2), Area Of Effect (Trail; +1), Continuous (+1); No Conscious Control (Only Effects cannot be controlled; -1), No Range (-1/2), Linked (Hyper-Running; -1/2), Only vs. Very Brittle Objects (-1/4), Audible (-1/4) 15 Active Point

All four powers will effect any target within a small cone directly behind her as she runs. This means anything within about 1" to either side of her path of travel will be effected. This 'side effect' of her powers and she cannot control it. It costs her no END.

Amelia's ability to rapidly read anything, and to do it repeatedly, makes it possible to learn new skills at an astonishing rate.
Created: Mon, 9 Jan 2023 13:48:57

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