Ivy
Character Name: Ivy Lynn Nightingale
Alternate Identities: Ombre
Player Name: Darkskater
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
18 DEX 10 24 18 13- OCV 6 DCV 6
13 CON 10 6 13 12-
8 BODY 10 -4 8 11-
15 INT 10 5 15 12- PER Roll 12-/15-
15 EGO 10 10 15 12- ECV: 5
10 PRE 10 0 10 11- PRE Attack: 2d6
14 COM 10 2 14 12-
3 PD 2 1 3 3 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
3 SPD 2.8 2 3 Phases: 4, 8, 12
5 REC 5 0 5
30 END 26 2 30
19 STUN 19 0 19
6" Running 6 0 6"
0" Swimming 2 -2 0"
1" Leaping 2 0 1 1/2" 44 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 100
Disad Points: 145
Total Points: 173
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 0"
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
DEFENSES
Type Amount
Physical Defense 3
Res. Phys. Defense 0
Energy Defense 3
Res. Energy Defense 0
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
20 Dependent NPC: Father 8- (Incompetent; Unaware of character's adventuring career/Secret ID)
Notes: Ivy has to take care of her drunken father. It is not all the time, but when she does he is pretty much helpless. He has no idea she has any powers. A NPC, non-player character, is any supporting role character that Ivy is responsible for in some way.
5 Distinctive Features: Emo/Skater (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
Notes: This is her 'look'. She is able to change her look but prefers not to. It is also tied to the Social Limitation: Emo/Skater.
15 Physical Limitation: Can't swim (Infrequently, Fully Impairing)
Notes: This means is she gets into water over her head, she's in serious trouble.
10 Psychological Limitation: Afraid of water (Common, Moderate)
Notes: Understandable for someone that is unable to swim.
25 Psychological Limitation: Blames herself for Damien's death (Very Common, Total)
Notes: This is her intitial state at the beginning of the story. As the story unfolds this will probably become 'In love with Damien' at the proper point. The 'very common' means she thinks about it a lot and the 'total' means she will have occasional breakdowns when the feeling overwhelm her.
15 Psychological Limitation: Rarely Speaks (Very Common, Moderate)
Notes: This is a conscious choice on her part and she is capable of speaking but prefers not to. She will probably avoid speaking unless forced to by someone like the cops or if she is comfortable with the person, i.e. Damien.
5 Social Limitation: Emo/Skater (Occasionally, Minor)
Notes: This is how other people see her and judge her. This affects how people treat her and interact with her.
10 Social Limitation: Minor: under 16 (Frequently, Minor)
Notes: Cannot vote, buy alcohol, drive, drop out of school, get into R rated movies, see a doctor without a parent's knowledge, etc.
15 Social Limitation: Secret ID (Frequently, Major)
Notes: Hides her powers, etc.
10 Vulnerability: 2 x Effect Flashes (Uncommon)
Notes: This means it she is hit with like a camera flash, she's blinded about twice as long as normal.
15 Watched by: Father 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
Notes: Her father is responsible for her and so will ask her annoying questions like 'where are you going, who are you going with, are you doing drugs, etc.
145 Total Disadvantages Cost

Character Name: Ivy Lynn Nightingale
Alternate Identities: Ombre
Player Name: Darkskater
SKILLS
Cost  Name
0 AK: Home Town 8-
0 Acting 8-
Notes: Everyone can act, at least a little. She is not very good at it.
3 Breakfall 13-
Notes: This means recovering from a fall, like off a board. She knows how to roll with the fall and come up relatively unhurt. She is much better than average.
3 Climbing 13-
Notes: Trees, walls, rocks, etc. She is much better than average at climbing.
3 Concealment 12-
Notes: The ability to hide. Of course she is a lot better once she learns her powers.
0 Conversation 8-
Notes: This is an ability everyone has. It means interacting with another person thru conversation. She is not very good at it.
0 Deduction 8-
Notes: This is something everyone can do...though I know a few that can't. It is the ability ro figure things out. Puzzles, mystery sotries, things like that.
0 Language: English (Idiomatic)
3 Lockpicking 13-
Notes: This is a skill that requires training so not everyone can do it. She is quite exceptional at this.
0 PS: Artist: drawing, graffiti 11-
Notes: A Professional Skill is the ability to DO something well enough to get paid for it. It does not alwys include things found in a KS. Maybe PSs can be natural talent, like drawing. Knowledge Skills are skills that are studied and include things like theory.
0 Paramedics 8-
Notes: Everyone can apply a bandaid. She has done it enough times she can probably stop the bleeding, maybe...
0 Persuasion 8-
Notes: Everyone has this skill. It is the ability to talk someone into doing something. She is not very good at it.
3 Shadowing 12-
Notes: Everyone has this skill. It is the ability to follw someone without being noticed. She is very good at it.
3 Sleight Of Hand 13-
Notes: This is a trained/practiced skill most cannot do. It is the ability to pick a pockets or pick up items in a store without being caught.
3 Stealth 13-
Notes: Everyone has this skill to a small degree. It is the ability to sneak around unnoticed, not only unseen but silently. She is exceptional at this.
3 TF: Bicycle, Cars, Rollerskating, Skateboarding
Notes: She can ride a bike, skateboard, rollerblades and drive a car.
24 Total Skills Cost
 
POWERS
Cost  Power END
52 Shadow Control: Multipower, 52-point reserve
Notes: A Multipower is nothing more than a game mechanic. The Power within a Multipower must have a special effect in common. In this case all powers within are associated with Shadows or Darkness.
3u
1) Moving Shadows: Sight and Hearing Groups Images Increased Size (2" radius; +1/4), +/-5 to PER Rolls, Alterable Size; Only in shadows or darkenss (-1/4)
Notes: With this power Ivy is able to create illusionary shadows. These shadows might be as large as the shadow of s moving car, complete with the engine sound, or as small as a cat, complete with meow and purr. It is only limited by her imagination. She can maintain this illusion as long as she has END, about 30 seconds. The maximum range on this power is about 550 meters. This shadows are totally harmless but make good distractions.
4
5u
2) Passing Shadow: Change Environment 64" radius, -3 to Sight Group PER Rolls, Personal Immunity (+1/4)
Notes: With this power Ivy can cause a large area, about 250 meters radius, to grow dark. The effect is like a total solar eclipse making it as dark as a night with a full moon. Using this power at night makes it darker than a moonless and overcast night. Ivy can see perfectly well through this power. She can maintain the power as long as she has END...in this case, for about 30 seconds. The maximum range on this power is about 550 meters.
5
5u
3) Pitch Dark: Darkness to Sight and Hearing Groups 3" radius, Alterable Size, Personal Immunity (+1/4)
Notes: With this power Ivy can cause an area to go dark, pitch dark, can't see your hand in front of your face dark. Of course, she is immune to it and can see perfectly well through it. The area can cover up to about 6 meters in all directions. Useful to darken a room if needed. She can maintain the power as long as she has END...in this case, for about 30 seconds. The maximum range on this power is about 550 meters.
5
4u
4) Shadow Blending: Invisibility to Sight and Hearing Groups , No Fringe, Usable Simultaneously (up to 2 people at once; +1/2); Only in a shadow/darkness large enough to cover her and her companion. (-1/4)
Notes: With this power Ivy can 'disappear' into any shadow and can take one other person with her. She can maintain this invisiblity as long as her END lasts, about 30 seconds.
5
5u
5) Shadow Melding: Desolidification , Invisible to to normal sight (+1/4)
Notes: With this power Ivy can become as insubstantial as a shadow. While in this form she cannot be injured or touched except but such things as lasars or any other light-based attack. She can maintain this state for as long as her END holds out, or about 30 second. People can literally walk right through her. People will not be able to tell she is insubstantial unless they try to touch her. Again, she can only use this power in a shadow or darkness. If she is illuminated, she will immediately lose this power and become vulnerable.
5
2u
6) Shadow Monsters: +50 PRE; Offensive only (-1), Must come from a shadow or darkness (-1/4), Costs Endurance (Only Costs END to Activate; -1/4)
Notes: With this power Ivy is able to create 'shadow monsters' that lunge out from dark places to scare the target or targets. She can tell the target to do anything a normally terrified person might do, like RUN. The results can very depending on the target. For instance, a 5 year-old would probably burst into tears and be frozen in terror AND have nightmares for the rest of her life. A teen would probably run like hell. But a Navy SEAL or seasoned cop would probably shoot first and ask questions later. This all depends on the PRE of the target. This power can be used a number of times on a target but becomes less effective with re-use. These 'monsters' are harmless but generate a scare response. Imagine Freddie Kruger stepping out of a shadow right next to you. He can't cut you, but he can sure make you jump.
5
4u
7) Shadow Presence: Clairsentience (Sight Group And Normal Hearing), x16 Range (2,400"), Discriminatory; Requires a shadow to provide 'vantage point' (-1/4)
Notes: With this power Ivy has what is effectively a remote camera that allows her to view and listen to anything happening near her vantage point. This 'vantage point' can be ANY shadow within about 4 kilometers of her. Again, she can maintain this power until her END is exhausted, about 30 seconds.
5
4u
8) Shadow Stepping: Teleportation 17", Usable Simultaneously (up to 2 people at once; +1/2); Only in a shadow/darkness large enough to cover her and her companion. (-1/4)
Notes: With this power Ivy can step into a shadow or darkness and immediately step out of any other shadow within about 34 meters. She must be able to see her exit point. This is an instant power and so only requires 5 END points to use. She may take one other person when she uses this power.
5
6 Night Vision: +3 PER with Sight Group
Notes: Ivy can sees as well at night as she can during the day.
0
15 Dark Sight: N-Ray Perception: See thru any darkness (Sight Group), Discriminatory
Notes: Ivy can see in pitch dark, even in the deepest cave, as it it were daylight.
0
105 Total Powers Cost

Character Name: Ivy Lynn Nightingale
Alternate Identities: Ombre
Player Name: Darkskater
APPEARANCE
Hair Color: Brown dyed black
Eye Color: Blue
Height: 1.55 m
Weight: 47.00 kg
Description:
BACKGROUND
I ran across Darkskater in a writer's forum when we traded critiques.  I wrote up the main character of her story just to show her something about Hero so I added a lot of Notes to the various powers and skills.
POWERS/TACTICS
PERSONALITY/MOTIVATION

If you have questions or comments please contact