NoX
Character Name: NoX
Alternate Identities: Skylar Rush
Player Name: CJ
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
30 DEX 10 60 30 15- OCV 10 DCV 10
20 CON 10 20 20 13-
13 BODY 10 6 13 12-
18 INT 10 8 18 13- PER Roll 13-
13 EGO 10 6 13 12- ECV: 4
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
16 COM 10 3 16 12-
4 PD 4 0 4/20 4/20 PD (0/16 rPD)
4 ED 4 0 4/20 4/20 ED (0/16 rED)
6 SPD 4.0 20 6 Phases: 2, 4, 6, 8, 10, 12
8 REC 8 0 8
40 END 40 0 40
33 STUN 33 0 33
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 4 0 4" 141 Total Characteristics Points
CHARACTER IMAGE
QUOTE
EXPERIENCE POINTS
Total earned: 100
Spent: 100
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 450
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (4") 4"
V. Leap (2") 2"
DEFENSES
Type Amount
Physical Defense 4/20
Res. Phys. Defense 0/16
Energy Defense 4/20
Res. Energy Defense 0/16
Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 10 DCV: 10
 
Combat Skill Levels:
+1 with OCV with Gloch 17L
+1 with OCV with Wakizashi
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Accurate Shot 1/2 +2 -2 Weapon
Basic Shot 1/2 +0 +0 Strike, +2 DC
Defensive Shot 1/2 -1 +2 Strike
Diving Shot 1/2 +0 +2 Strike, HMove Required, You Fall
Offensive Shot 1/2 -1 -1 Strike, +4 DC
Quick Shot 1/2 +1 +0 Strike, +2 DC
Bind 1/2 +1 +0 Bind, 30 STR
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 30 STR to Disarm roll
Evade 1/2 -- +5 Dodge, Affects All Attacks, Abort
Lightning Stroke 1/2 +2 +0 Weapon +2 DC Strike
Running Stroke 1/2 +1 +0 Weapon +v/5; FMove
Sacrifice Stroke 1/2 +1 -2 Weapon +4 DC Strike
Slashing Stroke 1/2 -2 +1 Weapon +4 DC Strike
Takeaway 1/2 +0 +0 Grab Weapon, 30 STR to take weapon away
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
5 Enraged: If The Queen Is Insulted Or Shown Disrespect (Uncommon), go 8-, recover 14-
25 Hunted: Geno Corp 11- (Mo Pow, NCI, Capture)
25 Psychological Limitation: Dedicated to his people (Very Common, Total)
25 Psychological Limitation: Loyal to Queen Matilda (Very Common, Total)
10 Social Limitation: Subject To Orders From The Queen (Occasionally, Major)
10 Susceptibility: Temperatures below freezing 1d6 damage per Turn (Uncommon)
20 Vulnerability: 2 x BODY cold-based attacks (Common)
20 Vulnerability: 2 x STUN cold-based attacks (Common)
150 Total Disadvantages Cost

Character Name: NoX
Alternate Identities: Skylar Rush
Player Name: CJ
SKILLS
Cost  Name
3 Acrobatics 15-
0 Acting 8-
3 Breakfall 15-
3 Climbing 15-
3 Combat Driving 15-
3 Concealment 13-
3 Conversation 13-
0 Deduction 8-
10 Defense Maneuver I-IV
3 Fast Draw (Iaijutsu) 15-
3 Fast Draw: Pistols 15-
2 KS: Kenjutsu 11-
3 KS: The People of Basin 13-
0 Language: English (Idiomatic)
0 PS: Fire Fighter 11-
3 Paramedics 13-
0 Persuasion 8-
3 Shadowing 13-
3 Sleight Of Hand 15-
3 Stealth 15-
1 TF: Small Motorized Boats, Small Motorized Ground Vehicles
3 Traveler
2
1) AK: Basin 13-
2
2) AK: Isla del Oro 13-
2
3) CK: Playa del Norte 13-
2
4) CK: Punta del Sur 13-
10 Two-Weapon Fighting (HTH)
10 Two-Weapon Fighting (Ranged)
5 WF: Small Arms, Blades, Off Hand, Thrown Sword
88 Total Skills Cost
TALENTS
Cost  Name
9 Ambidexterity (no Off Hand penalty)
9 Total Talents Cost
 
POWERS
Cost  Power END
40 Immunity to Fire: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1); Only To Protect Against Fire And Heat (-1), Always On (-1/2), Cannot Pass Through Solid Objects (-1/2)
Notes: This power represents NoX total invulnerability to fire or heat based attacks. It enables him to literally walk through fire.
0
20 Fire Powers: Elemental Control, 40-point powers
21
1) Immolate: Killing Attack - Ranged 1d6, Reduced Endurance (1/2 END; +1/4), Damage Shield (+1/2), Continuous (+1)
Notes: This is NoX's ability to burst into flame so that anything that touches him is damaged.
2
20
2) Flaming Shield: Force Field (16 PD/16 ED), Reduced Endurance (1/2 END; +1/4)
Notes: This is a heat-based force field that protects NoX from both physical and energy attacks.
1
13
3) Flaming Sword: Aid Any HKA 4d6; Costs Endurance (-1/2)
Notes: This power allows NoX to boost the attack of any hand killing attack he chooses. On an average roll he will increase the attack by three Damage Classes (1d6). The power manifests as a flame along the edge of whatever weapon he is boosting.
4
13
4) Flaming Bullets: Aid Any RKA 4d6; Costs Endurance (-1/2)
Notes: This power allows NoX to boost the attack of any ranged killing attack he chooses. On an average roll he will increase the attack by three Damage Classes (1d6). The power manifests in such a way as to make the projectile flame.
4
13
5) Heat Wave: Teleportation 20"; Must Pass Through Intervening Space (-1/4), Leaves A Trail Of Heat (-1/4)
Notes: NoX seemingly becomes heat waves and moves instantaneously from point to point.
4
7 Regeneration: Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2)
Notes: NoX's body heals very quickly, allowing him to recover a BODY every turn (12 seconds).
0
147 Total Powers Cost
EQUIPMENT
Equipment END
Glock 17L: Killing Attack - Ranged 2d6+1, +1 Increased STUN Multiplier (+1/4), 4 clips of 19 Charges (+1/2), Armor Piercing (+1/2); OAF (-1), Real Weapon (-1/4), STR Min: 9 (-1/4) plus +1 with OCV; OAF (-1) plus +1 with OCV; OAF (-1) plus +1 with OCV; OAF (-1) plus Lightning Reflexes: +1 DEX when firing this weapon; OAF (-1) plus : +1 vs. Range Modifier with this weapon; OAF (-1) plus +1 with Fast Draw; OAF (-1)[19]
Second Glock 17L: Killing Attack - Ranged 2d6+1, +1 Increased STUN Multiplier (+1/4), 4 clips of 19 Charges (+1/2), Armor Piercing (+1/2); OAF (-1), Real Weapon (-1/4), STR Min: 9 (-1/4) plus +1 with OCV; OAF (-1) plus +1 with OCV; OAF (-1) plus +1 with OCV; OAF (-1) plus Lightning Reflexes: +1 DEX when firing this weapon; OAF (-1) plus : +1 vs. Range Modifier with this weapon; OAF (-1) plus +1 with Fast Draw; OAF (-1)[19]
Wakizashi: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Thrown: Range Based On STR (+1/4); OAF (-1), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) plus +1 OCV; OAF (-1), Real Weapon (-1/4)2
Second Wakizashi: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Required Hands One-Handed (+0), Thrown: Range Based On STR (+1/4); OAF (-1), Real Weapon (-1/4) plus +1 OCV; OAF (-1), Real Weapon (-1/4)0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Gun Fu
4
1) Accurate Shot: 1/2 Phase, +2 OCV, -2 DCV, Range +2, Weapon
4
2) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC
3
3) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike
3
4) Diving Shot: 1/2 Phase, +0 OCV, +2 DCV, Range +0, Strike, HMove Required, You Fall
4
5) Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC
4
6) Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC
1
7) Weapon Element: Handguns, Submachineguns
Kenjutsu
4
1) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 30 STR
4
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll
4
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike
5
6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove
5
7) Sacrifice Stroke: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike
5
8) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
5
9) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 30 STR to take weapon away
1
10) Weapon Element: Blades
1
11) Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only)
65 Total Martial Arts Cost

Character Name: NoX
Alternate Identities: Skylar Rush
Player Name: CJ
APPEARANCE
Hair Color: Red
Eye Color: Red
Height: 6' 4"
Weight: 200 lbs
Description:
BACKGROUND
POWERS/TACTICS
PERSONALITY/MOTIVATION