Cost |
Name |
3 |
Acrobatics 15- |
0 |
Acting 8- |
3 |
Breakfall 15- |
3 |
Climbing 15- |
3 |
Combat Driving 15- |
3 |
Concealment 13- |
3 |
Conversation 13- |
0 |
Deduction 8- |
10 |
Defense Maneuver I-IV |
3 |
Fast Draw (Iaijutsu) 15- |
3 |
Fast Draw: Pistols 15- |
2 |
KS: Kenjutsu 11- |
3 |
KS: The People of Basin 13- |
0 |
Language: English (Idiomatic) |
0 |
PS: Fire Fighter 11- |
3 |
Paramedics 13- |
0 |
Persuasion 8- |
3 |
Shadowing 13- |
3 |
Sleight Of Hand 15- |
3 |
Stealth 15- |
1 |
TF: Small Motorized Boats, Small Motorized Ground Vehicles |
3 |
Traveler |
2 |
1) AK: Basin 13- |
2 |
2) AK: Isla del Oro 13- |
2 |
3) CK: Playa del Norte 13- |
2 |
4) CK: Punta del Sur 13- |
10 |
Two-Weapon Fighting (HTH) |
10 |
Two-Weapon Fighting (Ranged) |
5 |
WF: Small Arms, Blades, Off Hand, Thrown Sword |
88 |
Total Skills Cost |
Cost |
Name |
9 |
Ambidexterity (no Off Hand penalty) |
9 |
Total Talents Cost |
|
|
Cost |
Power |
END |
40 |
Immunity to Fire: Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2), Invisible Power Effects (Fully Invisible; +1); Only To Protect Against Fire And Heat (-1), Always On (-1/2), Cannot Pass Through Solid Objects (-1/2) Notes: This power represents NoX total invulnerability to fire or heat based attacks. It enables him to literally walk through fire. | 0 |
20 |
Fire Powers: Elemental Control, 40-point powers | |
21 |
1) Immolate: Killing Attack - Ranged 1d6, Reduced Endurance (1/2 END; +1/4), Damage Shield (+1/2), Continuous (+1)Notes: This is NoX's
ability to burst into flame so that anything that touches him is damaged. | 2 |
20 |
2) Flaming Shield: Force Field (16 PD/16 ED), Reduced Endurance (1/2 END; +1/4)Notes: This is a heat-based force field that protects NoX from both physical and energy attacks. | 1 |
13 |
3) Flaming Sword: Aid Any HKA 4d6; Costs Endurance (-1/2)Notes: This power allows NoX to boost the attack of any hand killing attack he chooses. On an average roll he will increase the attack by three Damage Classes (1d6). The power manifests as a flame along the edge of whatever weapon he is boosting. | 4 |
13 |
4) Flaming Bullets: Aid Any RKA 4d6; Costs Endurance (-1/2)Notes: This power allows NoX to boost the attack of any ranged killing attack he chooses. On an average roll he will increase the attack by three Damage Classes (1d6). The power manifests in such a way as to make the
projectile flame. | 4 |
13 |
5) Heat Wave: Teleportation 20"; Must Pass Through Intervening Space (-1/4), Leaves A Trail Of Heat (-1/4)Notes: NoX seemingly becomes heat waves and moves instantaneously from point to point. | 4 |
7 |
Regeneration: Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) Notes: NoX's body heals very quickly, allowing him to recover a BODY every turn (12 seconds). | 0 |
147 |
Total Powers Cost |
Equipment |
END |
Glock 17L: Killing Attack - Ranged 2d6+1, +1 Increased STUN Multiplier (+1/4), 4 clips of 19 Charges (+1/2), Armor Piercing (+1/2); OAF (-1), Real Weapon (-1/4), STR Min: 9 (-1/4) plus +1 with OCV; OAF (-1) plus +1 with OCV; OAF (-1) plus +1 with OCV; OAF (-1) plus Lightning Reflexes: +1 DEX when firing this weapon; OAF (-1) plus : +1 vs. Range Modifier with this weapon; OAF (-1) plus +1 with Fast Draw; OAF (-1) | [19] |
Second Glock 17L: Killing Attack - Ranged 2d6+1, +1 Increased STUN Multiplier (+1/4), 4 clips of 19 Charges (+1/2), Armor Piercing (+1/2); OAF (-1), Real Weapon (-1/4), STR Min: 9 (-1/4) plus +1 with OCV; OAF (-1) plus +1 with OCV; OAF (-1) plus +1 with OCV; OAF (-1) plus Lightning Reflexes: +1 DEX when firing this weapon; OAF (-1) plus : +1 vs. Range Modifier with this weapon; OAF (-1) plus +1 with Fast Draw; OAF (-1) | [19] |
Wakizashi: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Thrown: Range Based On STR (+1/4); OAF (-1), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) plus +1 OCV; OAF (-1), Real Weapon (-1/4) | 2 |
Second Wakizashi: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Required Hands One-Handed (+0), Thrown: Range Based On STR (+1/4); OAF (-1), Real Weapon (-1/4) plus +1 OCV; OAF (-1), Real Weapon (-1/4) | 0 |
Cost |
Maneuver |
|
Gun Fu |
4 |
1) Accurate Shot: 1/2 Phase, +2 OCV, -2 DCV, Range +2, Weapon |
4 |
2) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC |
3 |
3) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike |
3 |
4) Diving Shot: 1/2 Phase, +0 OCV, +2 DCV, Range +0, Strike, HMove Required, You Fall |
4 |
5) Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC |
4 |
6) Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC |
1 |
7) Weapon Element: Handguns, Submachineguns |
|
Kenjutsu |
4 |
1) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 30 STR |
4 |
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
4 |
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll |
4 |
4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
4 |
5) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike |
5 |
6) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove |
5 |
7) Sacrifice Stroke: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike |
5 |
8) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike |
5 |
9) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 30 STR to take weapon away |
1 |
10) Weapon Element: Blades |
1 |
11) Weapon Element: Empty Hand (Bind, Block, Disarm, Evade, Takeaway maneuvers only) |
65 |
Total Martial Arts Cost |
|