War Eagle
Character Name: War Eagle
Alternate Identities: Professor Jason Williamson
Player Name: JJ Moore
CHARACTERISTICS
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
35 DEX 10 75 35 16- OCV 12 DCV 12
33 CON 10 46 33 16-
15 BODY 10 10 15 12-
28 INT 10 18 28 15- PER Roll 15-
20 EGO 10 20 20 13- ECV: 7
20 PRE 10 10 20 13- PRE Attack: 4d6
14 COM 10 2 14 12-
6 PD 6 0 6/31 6/31 PD (0/25 rPD)
7 ED 7 0 7/32 7/32 ED (0/25 rED)
6 SPD 4.5 15 6 Phases: 2, 4, 6, 8, 10, 12
13 REC 13 0 13
66 END 66 0 66
47 STUN 47 0 47
9" Running 6 6 9"
2" Swimming 2 0 2"
6" Leaping 6 0 6" 222 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"I'll shoot it."
"Chess, humanity's only worthwhile contribution to existence."
EXPERIENCE POINTS
Total earned: 591
Spent: 591
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 941
MOVEMENT
Type Total
Run 9"
Swim 2"
H. Leap 6"
V. Leap 3"
Flight 25"
DEFENSES
Type Amount
Physical Defense 6/31
Res. Phys. Defense 0/25
Energy Defense 7/32
Res. Energy Defense 0/25
Mental Defense 14
Res. Mental Defense 0
Power Defense 0
 
COMBAT INFORMATION
OCV: 12 DCV: 12
 
Combat Skill Levels: +3 with Plasma Rifle , +3 with the Romulan Way
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Choke Hold 1/2 -2 +0 Grab One Limb; 2d6 NND
Defensive Strike 1/2 +1 +3 6d6 Strike
Martial Block 1/2 +2 +2 Block, Abort
Martial Disarm 1/2 -1 +1 Disarm; 40 STR to Disarm
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Martial Strike 1/2 +0 +2 8d6 Strike
Martial Throw 1/2 +0 +1 6d6 +v/5, Target Falls
Nerve Strike 1/2 -1 +1 2d6 NND
Offensive Strike 1/2 -2 +1 10d6 Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Romulan: pointed ears, slightly greenish (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: SAAT 8- (Mo Pow, Capture)
10 Psychological Limitation: Guilt-ridden over the Death of Aline Hunter (Common, Moderate)
25 Psychological Limitation: Honorable (Very Common, Total)
15 Psychological Limitation: Vengeful (Common, Strong)
0 Psychological Limitation: Still somewhat unfamiliar with Earth customs and morals. (Uncommon, Moderate)
Notes: Even though War Eagle, specifically as Jason, has been interacting with humans for nearly four decades, there is still the occasion when things don't make sense to the Romulan.
0 Psychological Limitation: Hunts Bora (Uncommon, Moderate, Gained)
Notes: Trying to find her so he can get her to sign the divorce papers. Fnding her usually results in either a fight or sex. It's a toss up.
15 Social Limitation: Known Alien (Frequently, Major)
15 Social Limitation: Secret ID: Professor Jason Williamson (Frequently, Major)
5 Social Limitation: Seen as Stiff and Formal (Occasionally, Minor)
20 Susceptibility: Blood Transfusions 3d6 damage per Turn (Uncommon)
20 Vulnerability: 2 x BODY Cold-based Attacks (Common)
150 Total Disadvantages Cost

Character Name: War Eagle
Alternate Identities: Professor Jason Williamson
Player Name: JJ Moore
SKILLS
Cost  Name
3 Acrobatics 16-
3 Acting 13-
Notes: This really only allows him to 'act' human while teaching or at a chess tourament.
0 Acting 8-
Notes: This represents his 'acting' ability under normal circumstances.
3 Breakfall 16-
3 Climbing 16-
3 Combat Piloting 16-
18 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers, Military Computers) 18-
3 Concealment 15-
0 Conversation 8-
Notes: War Eagle still has problems with small talk.
3 Deduction 15-
3 Disguise 15-
3 Instructor 15-
3 Interrogation 13-
3 Inventor 15-
4 Language: English (completely fluent)
0 Language: Romulan (idiomatic)
3 Lockpicking 16-
3 Mechanics 15-
6 Navigation (Air, Hyperspace, Land, Marine, Space) 15-
3 Oratory 13-
3 Paramedics 15-
3 Persuasion 13-
3 PS: Professor 15-
3 Research 15-
3 Riding 16-
3 Scholar
2
1) KS: Academic Politics 15-
2
2) KS: Astronavigation 15-
5
3) KS: Chess 18-
2
4) KS: Earth's Paranormals 15-
2
5) KS: Romulan History 15-
2
6) KS: Starship Tactics 15-
3 Scientist
2
1) SS: Anti-Gravity Technology 15-
2
2) SS: Anti-Matter Technology 15-
2
3) SS: Astronomy 15-
2
4) SS: Astrophysics 15-
2
5) SS: Cloak Technology 15-
2
6) SS: Computer Science 15-
2
7) SS: Electrical Engineering 15-
2
8) SS: Exobiology 15-
2
9) SS: Force Field Technology 15-
2
10) SS: Life Sciences 15-
2
11) SS: Mechanical Engineering 15-
2
12) SS: Metallurgy 15-
2
13) SS: Planetology 15-
2
14) SS: Plasma Technology 15-
2
15) SS: Starship Engineering 15-
2
16) SS: Subatomic Physics 15-
3 Security Systems 15-
3 Shadowing 15-
3 Stealth 16-
2 Survival (Desert) 15-
10 Systems Operation (Communications Systems, Environmental Systems, FTL Sensors, Phaser, Plasma, Radar, Sensor Jamming Equipment, Sonar) 15-
9 TF: Common Motorized Ground Vehicles, Science Fiction & Space Vehicles, Combat Aircraft, Equines, Helicopters, Large Planes, Small Planes, Tracked Military Vehicles, Wheeled Military Vehicles
3 Tactics 15-
3 Teamwork 16-
3 Traveler
2
1) AK: Bay Area 15-
2
2) AK: Monterey 15-
2
3) AK: Romulan Empire 15-
2
4) AK: Silicone Valley 15-
2
5) CK: San Francisco 15-
2
6) CuK: College Academia 15-
2
7) CuK: Romulan Culture 15-
11 WF: Beam Weapons, Common Melee Weapons, Energy Weapons, Small Arms, Off Hand, Vehicle Weapons (Romulan Starship)
2 Weaponsmith (Energy Weapons) 15-
9 +3 with Plasma Rifle
9 +3 with the Romulan Way
222 Total Skills Cost
PERKS
Cost  Name
50 Base: The Valley of the Wild Hunt
2 Deep Cover: Professor Jason Williamson
1 Fringe Benefit: Tenured Profession (Stanford)
6 Reputation: Respected Professor of Astrophysics/Astronomy (The Academic World/NASA) 14-, +3/+3d6
3 Reputation: World-class Chess Master (The Chess World) 14-, +3/+3d6
20 Vehicle: War Eagle's Hover Board
82 Total Perks Cost
TALENTS
Cost  Name
10 Universal Translator 15-; OAF (Tricoder; -1)
10 Total Talents Cost
 
POWERS
Cost  Power END
36 Plasma Rifle: Multipower, 100-point reserve, all slots OAF (-1), Power Cannot Be Bounced (-1/4), Power Cannot Be Pushed (-1/4), Power Does Not Work In Water (-1/4)
3u
1) Plasma Blast: Energy Blast 20d6; No Knockback (-1/4)
10
3u
2) Plasma Ball: Energy Blast 13d6+1, Area Of Effect (One Hex; +1/2); No Knockback (-1/4)
10
3u
3) Plasma Shotgun: Energy Blast 13d6+1, Autofire (5 shots; +1/2); No Knockback (-1/4)
10
3u
4) Plasma Bomb: Energy Blast 11d6+1, Indirect (Same origin, always fired away from attacker; +1/4), Explosion (+1/2); No Knockback (-1/4)
10
3u
5) Plasma Bolt: Killing Attack - Ranged 5d6+1, +1 Increased STUN Multiplier (+1/4); No Knockback (-1/4)
10
3u
6) Plasma Envelope: Entangle 6d6, 7 DEF, Backlash (+1/2)
10
43 Plasma Gun Micro-Fusion Reactor: Endurance Reserve (200 END, 30 REC) Reserve: OIF (-1/2)0
37 Romulan Survival Harness: Elemental Control, 110-point powers, all slots OIF (-1/2)
77
1) Shields:Force Field (15 PD/15 ED) (Protect Carried Items), Persistent (+1/2), Hardened (x2; +1/2), Reduced Endurance (0 END; +1/2), Invisible Power Effects (Fully Invisible; +1) plus Life Support System: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing); Linked (Shields; Lesser Power can only be used when character uses greater Power at full value; -3/4)
0
38
2) Anti-Grav System: Flight 25", x64 Noncombat, Reduced Endurance (0 END; +1/2)
0
37
3) Cloaking Device: Invisibility to Sight, Hearing, Radio and Smell/Taste Groups, Combat Sense and Spatial Awareness , No Fringe, Persistent (+1/2), Reduced Endurance (0 END; +1/2)
0
17 Romulan Armor: Armor (10 PD/10 ED); OIF (-1/2), Real Armor (-1/4)0
Romulan Helmet, all slots OIF (-1/2)
7
1) Mental Defense (14 points total)
0
7
2) Radio Perception/Transmission (Radio Group)
0
7
3) Hearing Group Flash Defense (10 points)
0
7
4) Sight Group Flash Defense (10 points)
0
7
5) Ultraviolet Perception (Sight Group), Discriminatory
0
7
6) Ultrasonic Perception (Hearing Group), +2 to PER Roll, Discriminatory
0
7 Honor Knife: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR); Independent (-2), OAF (-1)3
4 Romulan Rapid Healing: Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (1 Hour, -3), Self Only (-1/2)0
1 Romulan Longevity: Life Support (Longevity: 200 Years)0
10 Human Disguise: Shape Shift (Sight and Touch Groups), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (5 Minutes, Only to Activate, -1), IAF (Makeup/Prosthetics; -1/2)0
367 Total Powers Cost
EQUIPMENT
Equipment END
The Wild Hunt Comm Unit: SpockNET: Encrypted: Mind Link , Anyone With A Comm Unit, Any distance, No LOS Needed, Number of Minds (x32); Only With Others Who Have Mind Link (-1), Affected As Radio And Hearing Group, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4) plus SpockINFONET: Contact: Spock (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 18-  plus Teleporter Locator: Teleportation: Floating Fixed Location (1 Locations); IIF (-1/4)
Notes: This All-in-One unit provides communications between team mambers, provides access to Spock, and provides Location beacon for Teleporter use. It has been 'paid' for by the Wild Hunt Base.
0
MARTIAL ARTS MANEUVERS
Cost  Maneuver
The Romulan Way
4
1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
5
2) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 6d6 Strike
4
3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
4) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm
4
5) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
6) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike
3
7) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls
4
8) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
5
9) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike
1
10) Weapon Element: Blades, Empty Hand
38 Total Martial Arts Cost

Character Name: War Eagle
Alternate Identities: Professor Jason Williamson
Player Name: JJ Moore
APPEARANCE
Hair Color: Black
Eye Color: Gray
Height: 6' 2"
Weight: 190 lbs
Description:
War Eagle is the arch-typical Romulan, complete with that Moe Howard haircut, arched eyebrows and pointed ears. Over the years he has gotten away from his old fashion quilted, shoulder padded, Romulan uniform and moved into something more stylish.
BACKGROUND
War Eagle, he has never revealed his true name, was born on the planet Romulus in the Romulan Empire something over 60 years ago. At an early age he knew he was destined for service in the Imperial Romulan Fleet. His father's position in the government procured for his young son a berth on an Admiral's flagship as a mid-shipman and War Eagle's intelligence and talents quickly brought him promotion to Sub-Commander. Like the various governments on a small blue-green planet several thousand light years away, the Romulan High Command strove to create the ultimate super-solder and it was every soldier's duty to volunteer. Experiments by the Romulan scientists were even more of a disaster then the human ones. Of over ten thousand subject, only War Eagle was altered. It was a triumph for the Romulan High Council. Here was the perfect Romulan warrior. Stronger, faster, smarter than any Romulan before him or any that came after, War Eagle became a poster boy for recruitment. It did have its up side. Promotion. Riches. Hundreds of potential mates clambering at his door. And a mind that was so far beyond what had come before. This is what got him into trouble. It was simple for him to see the problems in the Empire and predict its inevitable fall. He set about to change things, to improve the bureaucracy of the Empire, to ensure its healthy growth and expansion for the next ten thousand years.
Not everyone wanted change. Some people had a lot to lose if the status quo where altered. All of those people were powerful members of the Council. It wasn't hard to find a top secret mission to send War Eagle on. A small ship was outfitted specially and War Eagle, with great fanfare, was sent off into oblivion.
His ship began to fail several thousand light years out and only half way to his goal. At first, he made the repairs as needed but the problems only cascaded. Locating a class G2 star, he headed for the green zone and found what he was looking for, a rest stop, Earth.
POWERS/TACTICS
He relies to heavily on the awesome power of his plasma rifle and so gets into trouble by not utilizing his full powers. His frontal attacks will take out many foes, but not always. He is vulnerable to Cold attacks, a fact Genocide is fully aware of, and so, commonly faces Cold-based attacks from that quarter.
PERSONALITY/MOTIVATION
Cold, calculating, logical. Also, unimaginative, hide-bound and very honorable. War Eagle is all the things Romulans are known for. He blames himself for the death of Aline Hunter, a woman he rescued from an alternate universe. Over a matter of years they traveled together while she sought the release of her people from slavery. He was deeply in love with her and she gladly came to his 'home' to become his wife. Unfortunately he had forgotten Bora and Eurostar. He hunts the European team with murder in his heart
CAMPAIGN USE
DESIGN NOTES
I have made a number of changes in War Eagle, but nothing to his detriment.
Created: Thu, 26 Sep 2019 10:10:18

If you have questions or comments please contact