Captain New Jersey
Character Name: Captain New Jersey
Alternate Identities: Jodie Romero, CNJ
Player Name: Jodie Romero
CHARACTERISTICS
Val Char Base Points Total Roll Notes
20 STR 10 10 20 13- HTH Damage 4d6 END [2]
27 DEX 10 51 27 14- OCV 9 DCV 9
25 CON 10 30 25 14-
12 BODY 10 4 12 11-
10 INT 10 0 10 11- PER Roll 11-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
12 COM 10 1 12 11-
20 PD 4 16 20/30 20/30 PD (0/10 rPD)
20 ED 5 15 20/30 20/30 ED (0/10 rED)
6 SPD 3.7 23 6 Phases: 2, 4, 6, 8, 10, 12
10 REC 9 2 10
50 END 50 0 50
50 STUN 35 15 50
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 4 0 4" 182 Total Characteristics Points
CHARACTER IMAGE
QUOTE
"You're ALL under arrest!
COMBAT RATING SYSTEM
Off Rating: Def Rating: Move Rating:
EXPERIENCE POINTS
Total earned: 12
Spent: 12
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 362
MOVEMENT
Type Total
Run 6"
Swim 2"
H. Leap 4"
V. Leap 2"
Teleport 25"/43"
DEFENSES
Type Amount
Physical Defense 20/30
Res. Phys. Defense 0/10
Energy Defense 20/30
Res. Energy Defense 0/10
Mental Defense 0
Res. Mental Defense  
Power Defense 0
Flash Defense
 
COMBAT INFORMATION
OCV: 9 DCV: 9
 
Combat Skill Levels: +2 with Martial Maneuvers
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Atemi Strike 1/2 -1 +1 2d6 NND
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 30 STR to Disarm roll
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Knifehand Strike ("Chop") 1/2 -2 +0 HKA 1d6 +1
Legsweep 1/2 +2 -1 5d6 Strike, Target Falls
Punch/Snap Kick 1/2 +0 +2 6d6 Strike
Side/Spin Kick 1/2 -2 +1 8d6 Strike
RANGE MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
DISADVANTAGES
Cost  Disadvantage
10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
15 Hunted: Genocide 8- (Mo Pow; Harshly Punish)
20 Hunted: Zodiac 8- (Mo Pow; NCI; Capture)
5 Psychological Limitation: Hunts the Jersey Devil (Uncommon; Moderate)
20 Psychological Limitation: Doesn't Think Things Out Very Well (Common; Total)
10 Psychological Limitation: Overly Dramatic (Common; Moderate)
25 Psychological Limitation: Supremely Over-Confident (Very Common; Total)
15 Social Limitation: Secret ID (Frequently; Major)
10 Social Limitation: THE Captain New Jersey! (Frequently; Minor)
15 Susceptibility: Being Teleported By Another 3d6 damage Instant (Uncommon)
5 Unluck: 1d6
150 Total Disadvantages Cost

Character Name: Captain New Jersey
Alternate Identities: Jodie Romero, CNJ
Player Name: Jodie Romero
SKILLS
Cost  Name
0 AK: Home Town Area 8-
3 Acrobatics 14-
0 Acting 8-
3 Breakfall 14-
3 Climbing 14-
3 Combat Driving 14-
3 Concealment 11-
3 Conversation 12-
0 CuK: Home Culture 8-
0 Deduction 8-
2 KS: Karate 11-
0 Language: English (Idiomatic)
0 PS: Pizza Delivery Driver 11-
0 Paramedics 8-
0 Persuasion 8-
3 Shadowing 11-
3 Stealth 14-
0 TF: Bicycles, Small Motorized Ground Vehicles
5 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand
6 +2 with Martial Maneuvers
37 Total Skills Cost
 
POWERS
Cost  Power END
55 Teleportation Powers: Multipower, 55-point reserve
5u
1) Teleportation: Teleportation 15", Position Shift, Reduced Endurance (1/2 END; +1/4), Safe Blind Teleport (+1/4)
2
5u
2) Aportation: Teleportation 10", Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Usable As Attack (+1)
2
4u
3) Aport Punch: (Total: 50 Active Cost, 40 Real Cost) Teleportation 6", Ranged (+1/2), Usable As Attack (+1) (30 Active Points) (Real Cost: 30) plus Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), Linked (Teleportation; -1/2) (Real Cost: 10)
5
5u
4) Long Range Teleportation: Teleportation 12", No Relative Velocity, Megascale (1" = 1 km; +1/4), Safe Blind Teleport (+1/4) (51 Active Points)
5
25 Teleport Field: Force Field (10 PD/10 ED), Costs END Only To Activate (+1/4) (25 Active Points)2
10 Where To Go: Teleportation: Floating Fixed Location (2 Locations)0
109 Total Powers Cost
MARTIAL ARTS MANEUVERS
Cost  Maneuver
Karate
4
1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm roll
4
4) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4
5) Knifehand Strike ("Chop"): 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
3
6) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls
4
7) Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike
5
8) Side/Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike
1
9) Weapon Element: Karate Weapons
1
10) Weapon Element: Staffs
34 Total Martial Arts Cost

Character Name: Captain New Jersey
Alternate Identities: Jodie Romero, CNJ
Player Name: Jodie Romero
APPEARANCE
Hair Color: Brown
Eye Color: Brown
Height: 6' 7"
Weight: 220 lbs
Description:
Well, let's see ... Jodie's is a few inches shorter than me, but a bit taller then JJ (War Eagle) so that puts him at about 5'8" to 5'10". He had an average build, JJ was 135, I was 208, so ... maybe 160 0r so? Dark hair, very curly, dark eyes. As CNJ? I dunno, maybe a pizza delivery hat and shirt? Jodie actually delivered pizzas and we will forever call the place CNJ Pizza ... first PB and J pizza I ever tried ... last too.
BACKGROUND
Zodiac, the most powerful team of supervillains in the world, seemed to be drawn to spending time in San Francisco. This was convient for Ghost Archer and the Wild Hunt, but more than a little annoying as there was the attendant ‘siting reports’ all over the city. Each had to be checked out.
That particular rainy night a call came in, a reported sighting of the Zodiac. The redoubtable Captain New Jersey was on duty and quickly asked the computer for directions, being a Jersey boy and not one of those Left Coasters.
With a map in hand and a head of steam, Captain New Jersey, CNJ to his friends, popped into an alley behind the San Francisco bus station. Orienting his map, he headed west in his patented teleport jumps that covered about 50 yards a shot. Correcting his direct with each bamf, CNJ soon found himself at the head of a pier, the lights of a bar, a quarter of the way down it’s length.
Bamf.
He was behind the place and to one side allowing him a relatively unobstructed view of the tap room. He had to crane his neck a bit to see into the corner he as against but sure enough, there sat the unmistakeable bulk of the minotaur Taurus and to either side of him, two of his dazzling female teammates, Scorpio and Leo. It was his chance!
Bamf!
Twelve shocked faces recoiled in horror as the invicible Captain New Jersey suddenly popped into their midst, in fact, the midst of a platter of nachos.
With no hesitation, CNJ stuck a dramatic pose and deliberately pointed as each of the world’s most powerful villain team in world.
“You're ALL under arrest!” he delared.

He awoke on something bobbing up and down with a cold, wet nose sniffing his face. It smelled of fish and didn’t appear to understand what was going on anymore than the Captain did himself. He remember declaring the Zodiac to be under arrest and he remembered someone across the table moving … someone with horns … he remembered crashing through the wall of the bar … he remembered sailing over the pier’s railing … he didn’t remember landing on one of the seal platforms moor to the pilings around the waterfront.
He rose, unsteadily, due to the platform’s rocking, of course, to his feet. The pier for about 5 meters over his head. No problem.
Bamf.
He staggered on the landing and gaped at what was left of the bar. Hadn’t he only gone through ONE wall? The cops were coming, fire department too. He have to report to Ghost Archer about Zodiac’s refusal to surrender peacefully and maybe … help fix the bar?
POWERS/TACTICS
CNJ teleports into the middle of things, goes all Bruce Lee on anyone not on his team, and emerges victorious!
PERSONALITY/MOTIVATION
I think CNJ just does it all for fun, though I could be wrong. I do seem to remember some mention of the Jersey Devil, maybe that had something to do with his motivations for becoming the greatest superhero in the world.
CAMPAIGN USE
Thinks I remember about CNJ's build: 27 DEX, Martial Arts and Teleport. Since he did, this one time, teleport Arrowhead from Deathstroke INTO the engine of a car, earning him the nickname 'Pistonhead', I assume he has a teleport usable as an attack. The rest, I made up.
DESIGN NOTES
Captain New Jersey will always hold a special place in the annals of the Wild Hunt. It is only through his willingness to allow a neophyte to experience the wonders of Champions through the temporary use of one 'Violet Avenger' that all of this became possible. Unfortunately CNJ, as he will forever be fondly remembered, was not among my huge collection of character sheets I gather from those very early days at the White Heron Hobby Shop.

He taught us all the true meaning of 'Overconfident' when he teleported into that bar where the entire crew of the Zodiac sat enjoying the evening. His sudden appearance, in the middle of their table, was capped by a broad sweep of a pointing finger and a declaration that 'You are all under arrest!' has got to be the epitome of brass balls. The fact that he was summarily tossed through the wall does not in any way diminish the pure audacity of that night. He had style, though not always grace, and through it all a sense of humor.

Thank you, Jodie, for so many memories. The Wild Hunt would never have existed if you hadn't taken pity on a poor lost war gamer that just drifted in and started to watch a game he'd never seen before.
Created: Tue, 5 Jan 2021 19:54:30

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